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Sun-Lin, Hong-Zheng; Chiou, Guey-Fa – Educational Technology & Society, 2019
This study examined effects of gamified comparison on sixth graders' performance of algebra word problem solving and attitude toward algebra learning. Seventy-two sixth graders were invited to participate in a four-week experimental instruction and assigned to three groups: gamified comparison, comparison, and control. The results showed (1) a…
Descriptors: Grade 6, Algebra, Educational Games, Word Problems (Mathematics)

Tafoya, Dennis W. – Simulation and Games, 1979
Describes a simulation exercise designed to illustrate the effects of incentives on individual and group behavior. Examination of game-generated data suggests that the schemes affect both individual and group behavior. (Author/CMV)
Descriptors: Educational Games, Experiential Learning, Group Dynamics, Incentives

Taylor, Raymond G., Jr. – Psychology: A Quarterly Journal of Human Behavior, 1981
Describes a model developed to plan initial strategies based on origin of goals within four leadership situations, i.e.: (1) external to leader and external to group; (2) external to leader and internal to group; (3) internal to leader and external to group; and (4) internal to both. (Author/RC)
Descriptors: Administrators, Educational Games, Group Activities, Group Dynamics

Miller, Larry D. – Simulation and Games, 1979
This experiential learning activity highlights the perceptual processes that transpire between two interactants. Participants attempt to match other participants with their prime concern when interacting with someone socially for the first time. Illustrative data from a sample game are presented and discussed. (Author)
Descriptors: Educational Games, Experiential Learning, Group Dynamics, Interaction Process Analysis

Chemical and Engineering News, 1986
Reports results from the International Chemistry Olympiad where a student from the United States won a gold medal for the first time. The Olympiad seeks to identify the best high school chemistry students in the world. (JM)
Descriptors: Academic Achievement, Chemistry, Competition, Educational Games

Silvern, Steven B. – Educational Research Quarterly, 1986
Video games may allow educators to reach children who have never before been incorporated into an educational experience within the confines of school. A distinction is made between types of arcade style games and educational games in Piagetian terms: practice games, symbolic games, games with rules, and games of construction. (LMO)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Software, Educational Games

Klabbers, Jan – Simulation and Games, 1980
Discusses general structure and specification guidelines for interactive simulation/games, which include development of a computer simulation model, embedding the model in an interactive simulation, and embedding the simulation in a game. An outline following these guidelines is presented for the development of DENTIST, a dental health care…
Descriptors: Case Studies, Computer Assisted Instruction, Dental Health, Educational Games

Molenda, Michael; Rice, John M. – Simulation and Games, 1979
Describes the background, setting, materials, controls, and a sample of a simulation game on the task of diffusion in a school setting. (CMV)
Descriptors: Adoption (Ideas), Attitude Change, Change Agents, Diffusion

Diehl, B. J. – Simulation and Games, 1979
The current level of simulation and game (SG) research and development activity in Australia is limited compared with levels in America and England; but Australian interest in SG is rapidly increasing, especially due to the recent formation of the Australian Decision-Simulation and Educational Gaming Association. (CMV)
Descriptors: Curriculum Development, Educational Games, Educational Research, Instructional Design

Marx, George – Impact of Science on Society, 1982
Presents an interview with Erno Rubik, creator of "Rubik's Cube." Included are comments about the creation of the cube and the role of the cube in educating people, especially in problem-solving activities. (JN)
Descriptors: Educational Games, Elementary Secondary Education, Games, Higher Education

Norton, Robert W. – Simulation and Games, 1979
This game focuses on techniques for identifying coalitions or subgroups within larger social systems; and generates a wealth of data that not only serve to dramatize social dynamics, but also can be used to identify the structure of coalitions and the degree to which particular individuals exert interpersonal influence. (Author/CMV)
Descriptors: Educational Games, Experiential Learning, Group Behavior, Group Dynamics

Hegerle, Dana R.; And Others – School Psychology Digest, 1979
A group-contingency behavior game significantly decreased disruptive classroom behavior after five weeks. The classroom observers gradually phased themselves out of the program, while training the teacher to continue the game unaided. Further analysis of the relative influences of peer pressure and competition v social reinforcement is needed. (CP)
Descriptors: Behavior Change, Behavior Problems, Class Activities, Classroom Techniques
Reuter, Lutz-Rainer; And Others – 1984
Papers read by three German educationalists at a workshop on "Education between Quality and Equity" are included in this document. The first, by Han Leo Reimann, is entitled "Simulated Reality: The Instructional Objectives within the Framework of Pedagogical Paper Plays." This paper describes a gaming method of simulating…
Descriptors: Adult Education, Educational Games, Educational Policy, Elementary Secondary Education