Descriptor
Source
Creative Computing | 15 |
Author
Staples, Betsy | 2 |
Ahl, David H. | 1 |
Fox, Annie | 1 |
Geist, Harry | 1 |
Geist, Ronni | 1 |
Isaacson, Dan | 1 |
Kimmel, Stephen | 1 |
Kingman, James C. | 1 |
Lubar, David | 1 |
Murphy, Brian J. | 1 |
Potts, Michael | 1 |
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Publication Type
Journal Articles | 14 |
Reports - Descriptive | 7 |
Guides - Classroom - Teacher | 4 |
Non-Print Media | 1 |
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Audience
Practitioners | 12 |
Parents | 1 |
Teachers | 1 |
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Michigan | 1 |
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Ragsdale, Ronald G. – Creative Computing, 1979
The evolution of a computer program that plays a game involving dice is described. The overall strategy was improved by introducing skill levels. (MP)
Descriptors: Computer Programs, Computers, Educational Games, Mathematics Education
Staples, Betsy – Creative Computing, 1984
Reviews two spelling packages ("Spelldiver" and "Attack of the Spelling Bees") and a reading program ("The Word Bird"), which teaches spatial relationships while encouraging the young reader to read carefully. Includes suggested age(s), hardware needed, current price, manufacturer, distributor, and in-depth evaluation…
Descriptors: Courseware, Educational Games, Elementary Education, Language Arts
Ahl, David H. – Creative Computing, 1984
Evaluates 25 software packages (consisting of more than 40 individual programs), all aimed at one or another facet of mathematics learning. Title, source, current price, and detailed review (indicating the educational quality of the package) are included for each entry. (JN)
Descriptors: Computer Software, Drills (Practice), Educational Games, Elementary Secondary Education
Lubar, David – Creative Computing, 1982
Four programs are reviewed: Crossword Magic, Master Type, The Vocabulary Baseball Game, and Meet the Presidents. The major innovations highlighted by the products selected are the ways the creators turned learning into a game. It is noted that whether this approach is desirable is for the individual teacher to decide. (MP)
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Elementary Secondary Education
Zinn, Karl L. – Creative Computing, 1978
This informal report describes uses of single-user, personalized computer systems at the University of Michigan and discusses the implications of new technologies for improving access to higher education. (Author/MP)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computers, Educational Assessment
Isaacson, Dan – Creative Computing, 1982
A set of three problem-solving programs designed as drills that give practice in mental arithmetic are reviewed. The programs are viewed to have several weaknesses in style, but are noted as worthy of consideration for purchase. The material is designed to motivate students to practice all four basic operations. (MP)
Descriptors: Computation, Drills (Practice), Educational Games, Elementary Secondary Education
Staples, Betsy; And Others – Creative Computing, 1983
Reviews computer programs designed to help students in the language arts. Games, mazes, tutorials and other formats are used to help students master vocabulary, story-writing, reading, spelling, and other language arts skills. Program title, format, system requirement, language, current price, and manufacturer are included for each program…
Descriptors: Computer Programs, Drills (Practice), Educational Games, Elementary Education
Unwin, Graham – Creative Computing, 1983
Discusses advantages of using adventure games in the classroom, reviewing several popular adventures, and comparing (in chart format) 41 currently available programs. Comparison includes system requirement, suggested age, student rating, current price, format (text or text/graphics), fantasy/adventure and historical/scientific qualities, graphics…
Descriptors: Computer Programs, Decision Making, Educational Games, Elementary Secondary Education
Geist, Ronni; Geist, Harry – Creative Computing, 1984
Reviews four commercially produced software packages for high school mathematics. Topic areas include: equations (tutorial); algebra (tutorial, drill and practice); general mathematics (tutorial, drill and practice); and graphing of algebraic equations (arcade games). Program name, hardware needed, format, current price, and source are provided.…
Descriptors: Algebra, Computer Programs, Drills (Practice), Educational Games
Kimmel, Stephen – Creative Computing, 1981
Several programs deemed good for preschoolers are reviewed, including some that require the child and parent to work the keyboard simultaneously. (MP)
Descriptors: Cognitive Development, Computer Science Education, Computer Software, Computers
Kingman, James C. – Creative Computing, 1981
A random sampling of computer software designed for educational use is reviewed. (MP)
Descriptors: Computer Assisted Instruction, Computer Software, Computers, Educational Games
Spaans, Z. T. – Creative Computing, 1981
A program designed in the BASIC programing language to provide drill and practice with positive and negative numbers is presented. (MP)
Descriptors: Algebra, Computer Assisted Instruction, Computer Software, Drills (Practice)
Potts, Michael – Creative Computing, 1980
The need for a strong package of computer software in a computer science-oriented program is discussed. Ways of accumulating software and selective reviews of available computer assisted instruction (CAI) programs are also presented. (MP)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Programs, Computer Science
Murphy, Brian J. – Creative Computing, 1983
Computer games and tutorials for young children are reviewed. These include mathematics and language games, alphabet and number/counting primers, music games, and an arcade game. Program name, format, language, current price, manufacturer, and description are provided for each program reviewed. (JN)
Descriptors: Alphabetizing Skills, Computation, Computer Programs, Drills (Practice)
Fox, Annie – Creative Computing, 1982
Four games and documentation in a computer assisted mathematics program (Applesoft Basic) are reviewed. Although the games do not teach mathematical concepts, they do serve to reinforce concepts/skills students already possess. The intended audience is elementary/junior high school students, but the programs could be used for mathematics…
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Elementary School Mathematics