Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Educational Games | 3 |
Game Based Learning | 3 |
Achievement Gains | 1 |
Biology | 1 |
Cooperative Learning | 1 |
Elementary School Students | 1 |
Expectation | 1 |
Genetics | 1 |
Grade 6 | 1 |
Instructional Effectiveness | 1 |
Learner Engagement | 1 |
More ▼ |
Source
Journal of Science Education… | 3 |
Author
Chungsoo Na | 1 |
Cohen, Allan | 1 |
Dorsey, Chad | 1 |
Ducrest, David | 1 |
Hodges, Georgia W. | 1 |
Jang, Yoonsun | 1 |
Jina Kang | 1 |
Lester, James | 1 |
Lili Yan | 1 |
Lord, Trudi | 1 |
Mott, Bradford | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Secondary Education | 2 |
Elementary Education | 1 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lili Yan; Chungsoo Na; Jina Kang – Journal of Science Education and Technology, 2024
Collaborative problem-solving (CPS) includes multiple socio-cognitive processes that can be challenging to investigate. Constructing arguments is a key practice at the intersection of CPS and science learning. To understand how students construct arguments and develop science knowledge during CPS, we focus on team synchrony--the extent of…
Descriptors: Persuasive Discourse, Cooperative Learning, Problem Solving, Science Education
Hodges, Georgia W.; Oliver, J. Steve; Jang, Yoonsun; Cohen, Allan; Ducrest, David; Robertson, Tom – Journal of Science Education and Technology, 2021
The use of serious educational games has the potential to increase student learning outcomes in science education by providing students with opportunities to explore phenomena in ways that vary from traditional instruction; yet, empirical research to support this assertion is limited. This study aimed to explore deeply what learning gains were…
Descriptors: Educational Games, Game Based Learning, Secondary School Science, Science Instruction
Rachmatullah, Arif; Reichsman, Frieda; Lord, Trudi; Dorsey, Chad; Mott, Bradford; Lester, James; Wiebe, Eric – Journal of Science Education and Technology, 2021
This study examined students' genetics learning in a game-based environment by exploring the connections between the expectancy-value theory of achievement motivation and flow theory. A total of 394 secondary school students were recruited and learned genetics concepts through interacting with a game-based learning environment. We measured their…
Descriptors: Models, Secondary School Students, Genetics, Game Based Learning