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Easterly, Jean L. – Simulation and Games, 1978
Two approaches are described with their philosophic implications: building a model as preliminary to simulation game design, and discovering a model after the game has been developed. A third alternative presented attempts to span the chasm created by the first two and integrate both design processes. (VT)
Descriptors: Design, Educational Games, Models, Simulation

Blivice, Sheldon – Simulation and Games, 1970
Review of the Community Land Use Game (CLUG). (RT)
Descriptors: Community Planning, Educational Games, Land Use

Nelson, L. Warren – Simulation and Games, 1970
Descriptors: Educational Games, Urban Environment, Urban Schools

Allen, Layman E.; And Others – Simulation and Games, 1970
Descriptors: Educational Games, Logical Thinking, Problem Solving

Hartley, David A.; And Others – Simulation and Games, 1981
Offers suggestions based on personal experience for designing large-scale training games and discusses problems related to game users, development, and computers. Seven references are appended. (LLS)
Descriptors: Computers, Design, Educational Games, Problems

Duke, Richard D. – Simulation and Games, 1980
Presents nine steps for game design, and discusses why particular formats were used in the design of five games: CONRAIL Railroad Deregulation, Montauk Exercise, Geothermal Energy, Simulated Nutrition System, and Human Settlement. (CMV)
Descriptors: Design, Educational Games, Game Theory, Guidelines

Duke, Richard D. – Simulation and Games, 1980
Presents a nine-step process for designing simulation games for use by real-world clients in actual policymaking situations. For example, this design model could be used to produce a game for railroad company executives needing to explore the probable impact of railroad deregulation on its operation. (LLS)
Descriptors: Design, Educational Games, Management Games, Models

Fletcher, Jerry L. – Simulation and Games, 1971
Descriptors: Educational Games, Evaluation Methods, Research Problems, Simulation

Robinson, J. N. – Simulation and Games, 1978
This paper discusses some of the problems of evaluating educational games and simulations, and illustrates them with examples taken from the author's experiences with an economic policy game. (VT)
Descriptors: Computer Assisted Instruction, Economics Education, Educational Games, Evaluation

Herrick, Clinton S. – Simulation and Games, 1971
Descriptors: Computer Programs, Educational Games, Government (Administrative Body), Legislation

Fletcher, Jerry L. – Simulation and Games, 1971
Descriptors: Educational Games, Elementary Education, Evaluation, Feedback

Gamson, William A. – Simulation and Games, 1971
Descriptors: Educational Games, Higher Education, Simulation, Social Psychology

Kryukov, M. M.; Kryukova, L. I. – Simulation and Games, 1986
Describes the basis for a simulation game classification based on the game image, which is created against a foundation of events that occur during the course of the game. Three characteristics of the game image--reflection of reality, dialog, and motivation--are defined, and game dialog types are discussed in detail. (MBR)
Descriptors: Classification, Dialogs (Language), Educational Games, Influences

House, Peter W. – Simulation and Games, 1972
This article reports on a selected number of the findings which resulted from a game-building experience of a gaming project. (MM)
Descriptors: Building Design, Community Development, Educational Games, Game Theory

Heap, James L. – Simulation and Games, 1971
Descriptors: College Students, Educational Games, High School Students, Simulation