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Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
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Barnes, Tiffany, Ed.; Chi, Min, Ed.; Feng, Mingyu, Ed. – International Educational Data Mining Society, 2016
The 9th International Conference on Educational Data Mining (EDM 2016) is held under the auspices of the International Educational Data Mining Society at the Sheraton Raleigh Hotel, in downtown Raleigh, North Carolina, in the USA. The conference, held June 29-July 2, 2016, follows the eight previous editions (Madrid 2015, London 2014, Memphis…
Descriptors: Data Analysis, Evidence Based Practice, Inquiry, Science Instruction
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Rubenstein, Stan; Erhman, Ted – Social Science Record, 1973
A system of classifying and categorizing simulations and games is established as a guide for the beginner and provides a framework of procedures to help choose appropriate activities. (Author/KM)
Descriptors: Classification, Educational Games, Guidelines, Literature Reviews
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Kryukov, M. M.; Kryukova, L. I. – Simulation and Games, 1986
Describes the basis for a simulation game classification based on the game image, which is created against a foundation of events that occur during the course of the game. Three characteristics of the game image--reflection of reality, dialog, and motivation--are defined, and game dialog types are discussed in detail. (MBR)
Descriptors: Classification, Dialogs (Language), Educational Games, Influences
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Hu, Xiangen, Ed.; Barnes, Tiffany, Ed.; Hershkovitz, Arnon, Ed.; Paquette, Luc, Ed. – International Educational Data Mining Society, 2017
The 10th International Conference on Educational Data Mining (EDM 2017) is held under the auspices of the International Educational Data Mining Society at the Optics Velley Kingdom Plaza Hotel, Wuhan, Hubei Province, in China. This years conference features two invited talks by: Dr. Jie Tang, Associate Professor with the Department of Computer…
Descriptors: Data Analysis, Data Collection, Graphs, Data Use
Shubik, Martin; Brewer, Garry – 1971
A questionnaire was designed to aid the interested professional in describing, characteristics and analyzing his game, model, or simulation, and tested on a number of Department of Defense (DOD) games. An over-riding goal for the questionnaire was to produce a categorization scheme for games in general. The different sections of the questionnaire…
Descriptors: Classification, Cost Effectiveness, Educational Games, Evaluation Methods
Pettit, Timothy J. – SASTA Journal, 1981
Discusses the use of games in the classroom. Describes two games involving the identification of Australian animals including complete instructions and rules for each game. (DS)
Descriptors: Animals, Classification, Educational Games, Elementary Education
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Cunningham, J. Barton – Simulation and Games, 1984
Clarifies appropriateness of certain simulation approaches by distinguishing between different types of simulations--experimental, predictive, evaluative, and educational--on the basis of purpose, assumptions, procedures, and criteria for evaluating. The kinds of questions each type best responds to are discussed. (65 references) (MBR)
Descriptors: Classification, Comparative Analysis, Design Requirements, Educational Games
Woodruff, Margaret S. – 1978
This guide consists of 156 language games and class activities. It is a compilation of the activities used in a first-year German course at the University of Texas at Austin. Each activity is described by level of student experience and within one of three overall categories: materials used (objects, props, cards, pictures, stories), objectives…
Descriptors: Alphabets, Annotated Bibliographies, Associative Learning, Behavioral Objectives
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Klabbers, Jan H. G. – Simulation and Games, 1985
Links forecasting and planning with policymaking in social and societal systems and presents a planning and forecasting methods taxonomy which combines with policymaking and interactive simulation as an inquiry method for planning. A case study of university manpower development illustrating interactive simulation/gaming and its potentials for…
Descriptors: Case Studies, Classification, Computer Simulation, Decision Making
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van Ments, Morry; Brooks, Greg; Shirts, Garry; Jones, Ken – Simulation & Gaming, 1998
Includes testimonials to, and previously published articles by, Ken Jones on categories in simulation; simulations in secondary schools, reading instruction, and English-as-a-Second-Language; simulations as assessment tools; aspects of design; differences in race, gender, and perceived ability and performance; influence of national culture;…
Descriptors: Ability, Classification, Communication Skills, Cultural Differences
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection
Schurr, Sandra L. – 1995
This handbook details 28 specific learning strategies for diverse groups of middle school students, each cast as a prescription applicable for students whose diagnosis reveals certain "conditions" such as particular learning styles or high or low reading skills. Reproducible pages accompany most of the strategies. Following are the activities: (1)…
Descriptors: Catalogs, Childrens Literature, Childrens Writing, Class Activities
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers