Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Cognitive Psychology | 3 |
Computer Simulation | 3 |
Educational Games | 3 |
Cognitive Processes | 2 |
Video Games | 2 |
Artificial Intelligence | 1 |
Barriers | 1 |
Cognitive Ability | 1 |
Computer Uses in Education | 1 |
Concept Formation | 1 |
Concept Mapping | 1 |
More ▼ |
Author
Baron, Tyler | 1 |
Demetrios G. Sampson, Editor | 1 |
Dirk Ifenthaler, Editor | 1 |
Pedro Isaías, Editor | 1 |
Reese, Debbie Denise | 1 |
Publication Type
Collected Works - Proceedings | 1 |
Dissertations/Theses -… | 1 |
Journal Articles | 1 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Demetrios G. Sampson, Editor; Dirk Ifenthaler, Editor; Pedro Isaías, Editor – International Association for Development of the Information Society, 2024
These proceedings contain the papers of the 21st International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2024), held in Zagreb, Croatia, from 26 to 28 October 2024 and organized by the International Association for Development of the Information Society (IADIS). The CELDA conference aims to address the main issues…
Descriptors: Cognitive Processes, Cognitive Psychology, Computer Uses in Education, Technology Uses in Education
Baron, Tyler – ProQuest LLC, 2017
Currently, educational games are designed with the educational content as the primary factor driving the design of the game. While this may seem to be the optimal approach, this design paradigm causes multiple issues. For one, the games themselves are often not engaging as game design principles were put aside in favor of increasing the…
Descriptors: Educational Games, Course Content, Engineering, Models
Reese, Debbie Denise – Journal of Educational Multimedia and Hypermedia, 2007
Electronic game technologies can prepare novice learners for future learning of complex concepts. This paper describes the underlying instructional design, learning science, cognitive science, and game theory. A structural, or syntactic mapping (structure mapping), approach to game design can produce a game world relationally isomorphic to a…
Descriptors: Game Theory, Cognitive Psychology, Instructional Design, Cognitive Processes