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Yanying Chen; Yaoxin Tan; Yuhui Wang – Interactive Learning Environments, 2024
We designed a microbial science popularization product based on virtual reality technology, "Micro World -- Exploring the Microbial Kingdom," and conducted usability tests. Participants used head-mounted VR glasses to experience virtual scenarios teaching microbiological knowledge. The product's user experience was evaluated through a…
Descriptors: Computer Simulation, Science Education, Microbiology, Computer Peripherals
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Merav Siani; Ilana Dubovi; Anna Borushko; Michal Haskel-Ittah – International Journal of Science Education, 2024
Immunology, a complex and rapidly evolving biological field, serves dual educational goals: training healthcare professionals and immunologists as well as promoting immune literacy among laypeople. This study conducted a scoping review of the literature to explore different aspects of immunology education, examining various contexts, levels, and…
Descriptors: Biology, Science Education, Teaching Methods, Cognitive Processes
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Dhanush S. Bejjarapu; Yize Chen; Jiyan Xu; Eric Shaffer; Nishant Garg – Journal of Chemical Education, 2024
Recent advancements in computer graphics and hardware have driven the resurgence of virtual reality (VR). Past literature has reported the use of VR in education, especially for teaching spatially complex concepts. However, there are limited data available on the precise role of VR game design elements. In this study, we introduce a new VR game,…
Descriptors: Physical Sciences, Chemistry, Computer Simulation, Educational Games
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Rychkova, Anastasia; Korotkikh, Alexey; Mironov, Andrey; Smolin, Artem; Maksimenko, Nadezhda; Kurushkin, Mikhail – Journal of Chemical Education, 2020
Orbital Battleship, published in 2016 in this "Journal," is a hands-on competitive exercise which has been shown to be an efficient tool to reinforce the knowledge of the atomic structure. We decided to give it a more futuristic look and are presenting VR Orbital Battleship, a completely immersive collaborative experience which, in…
Descriptors: Science Instruction, Computer Simulation, Educational Technology, Educational Games
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Sawyer, Robert; Rowe, Jonathan; Azevedo, Roger; Lester, James – International Educational Data Mining Society, 2018
Student interactions with game-based learning environments produce a wide range of in-game problem-solving sequences. These sequences can be viewed as trajectories through a game's problem-solving space. In this paper, we present a general framework for analyzing students' problem-solving behavior in game-based learning environments by filtering…
Descriptors: Educational Games, Teaching Methods, Educational Technology, Technology Uses in Education
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Pedersen, Mads Kock; Skyum, Birk; Heck, Robert; Müller, Romain; Bason, Mark; Lieberoth, Andreas; Sherson, Jacob F. – Physical Review Physics Education Research, 2016
A virtual learning environment can engage university students in the learning process in ways that the traditional lectures and lab formats cannot. We present our virtual learning environment "StudentResearcher," which incorporates simulations, multiple-choice quizzes, video lectures, and gamification into a learning path for quantum…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Quantum Mechanics
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Sánchez, Inmaculada Arnedillo, Ed.; Isaias, Pedro, Ed.; Ravesteijn, Pascal, Ed.; Ongena, Guido, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the 15th International Conference on Mobile Learning 2019, which was organised by the International Association for Development of the Information Society and co-organised by the University of Applied Sciences, in Utrecht, The Netherlands, April 11-13, 2019. The Mobile Learning 2019 Conference…
Descriptors: Electronic Learning, Educational Research, Learning Analytics, Internet
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Powers, Richard B. – Journal of Environmental Education, 1986
Describes a simulation game that emphasizes cooperative rather than explorative strategies for managing a biological resource. Presents evaluation findings and compares student ratings with evaluations from a similar cross-cultural game. The evaluation form used is included in an appendix. (ML)
Descriptors: College Science, Educational Games, Environmental Education, Higher Education
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Trumbore, Conrad N. – Journal of Chemical Education, 1974
Discusses the use of simulation games and real-life "role models" to teach introductory chemistry to a class, mostly of biology and engineering majors. Included is a suggested time schedule for a role-playing exercise. (CC)
Descriptors: Chemistry, College Science, Educational Games, Human Resources
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Cohen, Norman R. – Journal of Biological Education, 1980
Describes a self-instructional game which simulates scientific research in bacterial genetics. (CS)
Descriptors: Biology, College Science, Educational Games, Genetics
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Norberg, Ann Marie – American Biology Teacher, 1975
Describes the following uses of computers in college biology laboratories: (1) to organize and analyze research data and (2) to simulate biological systems. Also being developed are computer simulations to systematically prepare students for independent investigations. (See also SE 515 092.) (LS)
Descriptors: Autoinstructional Aids, College Science, Computer Assisted Instruction, Educational Games
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Bork, Alfred M. – American Journal of Physics, 1975
Illustrates a sample remedial program in mathematics for physics students. Describes two computer games with successful instructional strategies and programs which help mathematically unsophisticated students to grasp the notion of a differential equation. (GH)
Descriptors: College Science, Computer Assisted Instruction, Educational Games, Higher Education
Walters, Anthony S. – Engineering Education, 1975
Describes the Air Pollution Episode Game (ARPEGE) designed to address the problem of dealing with acute episodes which may extend over several days. Presents an overview of the game and gives details on staging the game including the use of role influences. (GS)
Descriptors: Air Pollution, College Science, Educational Games, Environmental Education
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de Caprariis, Pascal P. – Journal of College Science Teaching, 1985
Outlines an activity in which students clarify choices among personal and ecological values. Variables (including concerns of the natural environment and personal income) are rated from high to low within a total constraint set by the instructor. Uses of the activity in a college geology course for nonscience majors are discussed. (DH)
Descriptors: College Science, Ecology, Educational Games, Environmental Education
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Ellington, Henry; And Others – Impact of Science on Society, 1982
Three different simulation and gaming techniques are described in detail as examples of exercises that provide education through science, demonstrating how science and technology fit into the broad political, social, and environmental context. These games and simulations also cultivate useful skills and desirable attitudes. (Author/JN)
Descriptors: College Science, Educational Games, Environmental Education, Games
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