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Yasumasa Yamaguchi; Yuta Mitsuhashi – Journal of Interactive Learning Research, 2025
This study examines the impact of a Local Revitalization RPG in Ishinomaki City, Japan, as a tool for enhancing regional attachment, cultural awareness, and educational engagement among university students. Following the devastating Great East Japan Earthquake of 2011, Ishinomaki has sought innovative strategies to foster recovery and preserve…
Descriptors: Gamification, Educational Games, Foreign Countries, Community Development
Keating, Paul – International Journal of Game-Based Learning, 2016
Building on the use of the internet and social media as sites for activism, this paper highlights the emergence of political activism and collective protest in the online gaming environment. Referencing social movement theory and the rapidly evolving capacity of multiplayer online games to facilitate the development of strong group identities and…
Descriptors: Educational Games, Computer Games, Social Change, Activism

House, Peter W. – Simulation and Games, 1972
This article reports on a selected number of the findings which resulted from a game-building experience of a gaming project. (MM)
Descriptors: Building Design, Community Development, Educational Games, Game Theory
Barnaud, Cecile; Promburom, Tanya; Trebuil, Guy; Bousquet, Francois – Simulation & Gaming, 2007
The decentralization of natural resource management provides an opportunity for communities to increase their participation in related decision making. Research should propose adapted methodologies enabling the numerous stakeholders of these complex socioecological settings to define their problems and identify agreed-on solutions. This article…
Descriptors: Soil Science, Foreign Countries, Natural Resources, Conservation (Environment)

Munzer, Martha E. – Nature Study, 1985
Describes a simulation game which introduces concepts and problems associated with community planning. Initial activities include a role-playing exercise focusing on decisions related to a vacant lot; implications for various decisions are noted. Also gives suggested questions to address when planning a town. (DH)
Descriptors: Community Development, Community Planning, Educational Games, Elementary Secondary Education
Pennsylvania State Univ., University Park. Dept. of Agricultural and Extension Education. – 1980
This student workbook is for 8- to 11-year-olds participating in the Pennsylvania 4-H "Getting To Know Your Community" program which is designed to involve youth in improving the quality of community life, learning about the role and functions of local government, understanding public issues, becoming involved in the process of community…
Descriptors: Activity Units, Citizen Participation, Community Development, Community Study
House, Peter W.; And Others – 1970
This publication describes thirty-three simulation games discussed at the 9th Symposium of the Council in April of 1970. Those articles related to the social sciences are: 1) Teaching Economics with Competitive Games; 2) An Economic Strategy Analysis Game; 3) A Social Simulation Strategy for Researching the Israeli Arab Conflict; 4) The Use of…
Descriptors: Community Development, Community Planning, Conference Reports, Design Requirements
Chapman, G. P. – Simulation/Games for Learning, 1992
Discusses three simulation games focusing on social and economic interaction that can be used to enhance understanding and sensitivity in development studies training: the Green Revolution Game (rural development in India), Exaction (a whole national society game commissioned by the World Bank), and Africulture (a new game about labor-scarce…
Descriptors: Agriculture, Community Development, Developing Nations, Economic Development
Pennsylvania State Univ., University Park. Dept. of Agricultural and Extension Education. – 1980
Designed to assist leaders in their roles as catalysts, advisors, and resource persons for the Pennsylvania Youth in Action 4-H Community Development program, the guide provides complementary educational, craft, and recreation suggestions to enhance student workbooks for three community development activity units. The first section focuses on the…
Descriptors: Activity Units, Community Development, Community Study, Educational Games
Pitcher, Stephen – Geoscope, 1979
Describes a simulation game whose objective is to help students understand the part played by water in the environment from both the physical and the social viewpoint. Journal availability: see SO 507 285. (Author/CK)
Descriptors: Class Activities, Classroom Materials, Community Development, Community Planning

Vort, Jeanine VanDe – Journal of Geography, 1997
Discusses the development and implementation of a simulation game for a sixth-grade class that used the structure of Thornton Wilder's play, "Our Town," to examine the geographical issues involved in community planning. The land development issue discussed was based on a real-life local concern. (MJP)
Descriptors: Built Environment, Citizen Participation, Community Development, Community Planning
Snider, John C. – 1972
"Microville II," a simulation-game idea, is a creative effort to develop and apply resources, processes, and programs necessary to resolve contemporary problems faced by rural and urban leaders. The strategy is that a community council has been established within the community of "Microville" and participants assume the various…
Descriptors: Administrator Education, Behavior Change, Change Agents, Community Change
Marzuki, Saleh; Dilts, Russ – 1982
Bintang Anda (Your Star) is not a single game, but is rather a format for a family of simulation games which was developed in 1975 when the Indonesian Ministry of Education and Culture began a search for innovations in educational technology that could be applied to problems of rural development. Indonesia's development goals emphasize improvement…
Descriptors: Adult Education, Community Development, Decision Making Skills, Developing Nations
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers