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Chuang, Tsung-Yen; Chen, Wei-Fan – Educational Technology & Society, 2009
This experimental study investigated whether computer-based video games facilitate children's cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on children's learning achievement. One major research null hypothesis was…
Descriptors: Video Games, Computer Assisted Instruction, Foreign Countries, Teaching Methods
Lange, Carsten; Baylor, Amy L. – Journal of Economic Education, 2007
The authors present a constructivist approach for teaching game theory, on the basis, in part, of Axelrod's research approach. Using the Axelrod tournament multi-user system (ATMUS) software, students create strategies for a repeated prisoner's dilemma (RPD). Later, these strategies are matched with those of their classmates' in a classroom…
Descriptors: Game Theory, Constructivism (Learning), Computer Assisted Instruction, Computer Software

Hartley, J. R.; And Others – International Journal of Man-Machine Studies, 1972
The characteristics of a computer-controlled diagnostic game, and some analyses of student performances and some measures of task difficulty are described.'' (Authors/AK)
Descriptors: Computer Assisted Instruction, Diagnostic Tests, Educational Games, Game Theory

Klabbers, Jan – Simulation and Games, 1980
Discusses general structure and specification guidelines for interactive simulation/games, which include development of a computer simulation model, embedding the model in an interactive simulation, and embedding the simulation in a game. An outline following these guidelines is presented for the development of DENTIST, a dental health care…
Descriptors: Case Studies, Computer Assisted Instruction, Dental Health, Educational Games
Dennis, J. Richard; And Others – 1979
This discussion of games--particularly computerized games--and their potential in schools addresses several topics: what games are, types of games (free-form, rigid-form, or open-form) and their educational applications, the role of games in learning, student participation in adapting existing games for computer presentation, and special classroom…
Descriptors: Class Activities, Computer Assisted Instruction, Educational Games, Game Theory
Martin, Allan – Simulation/Games for Learning, 1988
Outlines two traditions in the field of computer simulation, one focusing upon the character of the software within the computer, the other focusing upon the exercise outside the computer which the software is supporting. Topics discussed include mathematical modeling, gaming, information retrieval, decision monitoring, and applications in…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Decision Making
Brenner, Lisa P.; Kraatz, James – 1979
Changes in the design and implementation of instructional simulations on the PLATO IV system have evolved in the direction of more explanation, evaluation, and streamlined simulation. Student pressure to use their own problem solving processes, the practical system limitations of producing environmentally complex simulations, and student confusion…
Descriptors: Computer Assisted Instruction, Demonstrations (Educational), Educational Games, Educational Objectives
Pollak, Richard Alan – 1972
This study investigated the development and evaluation of a computer-augmented science learning game model, through the implementation of a specific game derived from the game model. Formative evaluation strategies were synthesized from two existing evaluation procedures and were tested and applied to the learning resource under development. As a…
Descriptors: Computer Assisted Instruction, Doctoral Dissertations, Educational Games, Educational Research
Boocock, Sarane S., Ed.; Schild, E.O., Ed. – 1968
Simulation games serve many functions, but the important one to educators is that they present the student player with a real-life situation allowing him to use his knowledge and abilities while discovering decision-making skills for himself. To provide a basic reference on simulation gaming, essays on various aspects of games were collected from…
Descriptors: Computer Assisted Instruction, Counseling, Decision Making Skills, Economics
Karweit, Nancy; Livingston, Samuel A. – 1969
The major hypotheses of this experiment were that students who play a computer game in teams of two or three will perform at least as well as those who play the game individually, and that teams of two or three students will be at least as successful in the game as individual students. Sixth graders of high academic ability were divided into four…
Descriptors: Autoinstructional Aids, Computer Assisted Instruction, Computer Oriented Programs, Decision Making