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Computer Programs | 30 |
Educational Games | 30 |
Simulation | 29 |
Computer Assisted Instruction | 14 |
Microcomputers | 9 |
Management Games | 8 |
Urban Planning | 7 |
Decision Making | 6 |
Higher Education | 6 |
Models | 6 |
Urban Environment | 6 |
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Ahl, David H., Ed. – 1973
A total of 101 computer games and simulations in BASIC are compiled in this sourcebook. These were contributed by a number of authors from several countries and range in difficulty from simple to highly complex. Each citation contains the name of the game and its author, a brief description of it, mention of any computer limitations, a program…
Descriptors: Annotated Bibliographies, Computer Programs, Computers, Educational Games

Herrick, Clinton S. – Simulation and Games, 1971
Descriptors: Computer Programs, Educational Games, Government (Administrative Body), Legislation
Schneider, Lee; Voros, Todd – People's Computers, 1978
The process by which the computer simulation game KINGDOM was designed, is described, as well as other programs ( RAMSES, PLAYER, and MASTER) which were subsequently developed to simulate various human strategies for playing the game. Rules for playing KINGDOM and a sample print-out are included. (CMV)
Descriptors: Computer Programs, Educational Games, High School Students, Programing

Shubik, Martin; And Others – Simulation and Games, 1971
Descriptors: Artificial Intelligence, Computer Programs, Economics Education, Educational Experiments
Ragsdale, Ronald G. – Creative Computing, 1979
The evolution of a computer program that plays a game involving dice is described. The overall strategy was improved by introducing skill levels. (MP)
Descriptors: Computer Programs, Computers, Educational Games, Mathematics Education
Lloyd, John W. – 1973
Simulation and business games can meet the need to teach decision making in that they offer a dynamic context in which the results of a decision has to be lived with. This view was reached after a switch from business to higher education prompted a search for teaching methods more suitable and effective for business education than the lecture…
Descriptors: Administrator Education, Business Administration, Business Education, Computer Programs
Pittsburgh Univ., PA. Project Solo. – 1972
Four new Project Solo modules are presented. A module on computer graphing with an x-y plotter explains the format for input to the computer, demonstrates the effect of scaling, and gives several on-line exercises to produce graphs. Several student-written programs in elementary and advanced mathematics, French, and U.S. history show how peer…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Educational Games

Umpleby, Stuart – Simulation and Games, 1971
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Programs, Display Systems

Pitcairn, Cameron C.; Baker, Gregory L. – Physics Teacher, 1974
Simulates the problems of rocket propulsion, hovering, and soft landing. (GS)
Descriptors: Computer Programs, Educational Games, Instructional Materials, Motion
Whittredge, Karen – Environmental Education Report, 1982
Discusses a computer simulation (Energy Search) in which students manage their own factories. Provides an example of typical classroom interaction and comments on the nature of good computer simulations (those that teach skills and create an environment encouraging students to work together toward a common goal). (Author/JN)
Descriptors: Computer Oriented Programs, Computer Programs, Educational Games, Elementary Education

Wold, Allen L.; Hunter, C. Bruce – Science Activities, 1982
Program listing for a computer game on kinematics is provided. Documentation for the listing (in Microsoft BASIC) and rationale for using computer games in the classroom are also provided. (JN)
Descriptors: Computer Oriented Programs, Computer Programs, Educational Games, Microcomputers
Unwin, Graham – Creative Computing, 1983
Discusses advantages of using adventure games in the classroom, reviewing several popular adventures, and comparing (in chart format) 41 currently available programs. Comparison includes system requirement, suggested age, student rating, current price, format (text or text/graphics), fantasy/adventure and historical/scientific qualities, graphics…
Descriptors: Computer Programs, Decision Making, Educational Games, Elementary Secondary Education
Northwest Regional Educational Lab., Portland, OR. – 1982
THE FOLLOWING IS THE FULL TEXT OF THIS DOCUMENT (Except for the Evaluation Summary Table): VERSION: 1.4E. PRODUCER: Earthware Computer Services, P.O. Box 30039, Eugene, OR 07403. EVALUATION COMPLETED: June 1982 by staff of NWREL and constituents of the Alaska Department of Education. COST: $49.50. ABILITY LEVEL: Secondary and College. SUBJECT:…
Descriptors: Computer Assisted Instruction, Computer Programs, Earth Science, Educational Games

Newell, G. J.; MacFarlane, J. D. – Australian Mathematics Teacher, 1983
The computer simulation game "Curve-Fit" is described. Its overall objective is to fit curves to six different data sets by estimating the parameters of each curve. (MNS)
Descriptors: Computer Oriented Programs, Computer Programs, Educational Games, Geometric Concepts

Billinsky, Christyn – Top of the News, 1983
Examines four types of educational computer software promoting children's learning experiences--drill and practice, tutorial, simulation, games--noting characteristics and strengths and/or weaknesses of each. The LOGO computer language designed to teach mathematical concepts, logical thinking, and computer programing is discussed. Sixteen sources…
Descriptors: Computer Assisted Instruction, Computer Programs, Drills (Practice), Educational Games
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