Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer Software | 4 |
Educational Games | 4 |
Game Theory | 4 |
Computer Assisted Instruction | 2 |
Computer Simulation | 2 |
Decision Making | 2 |
Artificial Intelligence | 1 |
Comparative Analysis | 1 |
Computer Games | 1 |
Constructivism (Learning) | 1 |
Design Preferences | 1 |
More ▼ |
Source
Australian Association for… | 1 |
Journal of Economic Education | 1 |
ProQuest LLC | 1 |
Simulation/Games for Learning | 1 |
Author
Baylor, Amy L. | 1 |
Christopher, Timothy Van | 1 |
Hackling, Mark | 1 |
Lange, Carsten | 1 |
Martin, Allan | 1 |
Masek, Martin | 1 |
Morrison, Jason | 1 |
Murcia, Karen | 1 |
Newhouse, Paul | 1 |
Publication Type
Journal Articles | 2 |
Reports - Descriptive | 2 |
Dissertations/Theses -… | 1 |
Information Analyses | 1 |
Opinion Papers | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 2 |
Elementary Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark – Australian Association for Research in Education (NJ1), 2012
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…
Descriptors: Social Environment, Video Technology, Computer Games, Scientific Principles
Using Game Theory Techniques and Concepts to Develop Proprietary Models for Use in Intelligent Games
Christopher, Timothy Van – ProQuest LLC, 2011
This work is about analyzing games as models of systems. The goal is to understand the techniques that have been used by game designers in the past, and to compare them to the study of mathematical game theory. Through the study of a system or concept a model often emerges that can effectively educate students about making intelligent decisions…
Descriptors: Game Theory, Educational Games, Artificial Intelligence, Models
Lange, Carsten; Baylor, Amy L. – Journal of Economic Education, 2007
The authors present a constructivist approach for teaching game theory, on the basis, in part, of Axelrod's research approach. Using the Axelrod tournament multi-user system (ATMUS) software, students create strategies for a repeated prisoner's dilemma (RPD). Later, these strategies are matched with those of their classmates' in a classroom…
Descriptors: Game Theory, Constructivism (Learning), Computer Assisted Instruction, Computer Software
Martin, Allan – Simulation/Games for Learning, 1988
Outlines two traditions in the field of computer simulation, one focusing upon the character of the software within the computer, the other focusing upon the exercise outside the computer which the software is supporting. Topics discussed include mathematical modeling, gaming, information retrieval, decision monitoring, and applications in…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Decision Making