NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Xiaojia Wang; Rickard Enstroem – Decision Sciences Journal of Innovative Education, 2024
Information flow is one of the three main flows of supply chains. It is an abstract concept that can be challenging for students to grasp in its entirety. This article describes a role-playing game for teaching the topic of information flow in an undergraduate supply chain management course. The game allows students to simulate receiving and…
Descriptors: Role Playing, Educational Games, Undergraduate Study, Economics Education
Peer reviewed Peer reviewed
Direct linkDirect link
Lange, Carsten; Baylor, Amy L. – Journal of Economic Education, 2007
The authors present a constructivist approach for teaching game theory, on the basis, in part, of Axelrod's research approach. Using the Axelrod tournament multi-user system (ATMUS) software, students create strategies for a repeated prisoner's dilemma (RPD). Later, these strategies are matched with those of their classmates' in a classroom…
Descriptors: Game Theory, Constructivism (Learning), Computer Assisted Instruction, Computer Software
Peer reviewed Peer reviewed
Woltjer, Geert B. – Journal of Economic Education, 2005
For many students macroeconomics is very abstract; it is difficult for them to imagine that the theories are fundamentally about the coordination of human decisions. The author developed a simulation game called Steer the Economy that creates the possibility for students to make the decisions of the firms that are implicit in macroeconomic models.…
Descriptors: Macroeconomics, Educational Games, Economics Education, Computer Simulation
Peer reviewed Peer reviewed
Lengwiler, Yvan – Journal of Economic Education, 2004
The author presents a computer game that puts the player in the role of a central bank governor. The game is a stochastic simulation of a standard reduced form macro model, and the user interacts with this simulation by manipulating the interest rate. The problem the player faces is in many ways quite realistic--just as a real monetary authority,…
Descriptors: Continuing Education, Economics Education, Computer Simulation, Educational Games
VanSickle, Ronald L. – Georgia Social Science Journal, 1991
Describes a set of six instructional simulation games in economics. Identifies simulation goals as increasing students' understanding of economic variables and political policy issues and enabling students to question, express views, and hold decision makers accountable. Suggests that by increasing economic awareness, the games will promote the…
Descriptors: Citizen Role, Computer Simulation, Decision Making, Economics Education
Moellenberg, Wayne P. – 1986
Computer simulations of agricultural finance and management may be helpful to students preparing for agricultural careers. Simulations would provide problem definition and problem solving in realistic interactions with complex and ambiguous situations similar to those encountered in farming. The paper describes a major financial problem for…
Descriptors: Agricultural Education, Agriculture, Business Education, Computer Assisted Instruction