NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 17 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Ismael E. Espinosa-Curiel; Carlos A. Garcia de Alba-Chavez – IEEE Transactions on Learning Technologies, 2024
Serious video games provide a immersive learning environment for agriculture by simulating real-life challenges scenarios. However, empirical evidence of their effectiveness is sparse. This scoping review follows PRISMA-ScR guidelines to summarize literature on serious video games for agricultural learning, highlighting research trends and…
Descriptors: Educational Games, Agricultural Education, Video Games, Content Analysis
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Christopher J. Harris; Eric Wiebe; Shuchi Grover; James W. Pellegrino – Community for Advancing Discovery Research in Education (CADRE), 2023
This report is focused on what research and practice indicate about how assessment impacts the teaching and learning of STEM subject matter in K-12 classrooms. The intent is to take stock of what is currently known as well as what needs to be known to make classroom assessment in STEM maximally beneficial for the instructional practices of…
Descriptors: Student Evaluation, STEM Education, Educational Practices, Educational Trends
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Community for Advancing Discovery Research in Education (CADRE), 2023
This is the executive summary for the full report, "Classroom-Based STEM Assessment: Contemporary Issues and Perspectives." This report is focused on what research and practice indicate about how assessment impacts the teaching and learning of STEM subject matter in K-12 classrooms. The intent is to take stock of what is currently known…
Descriptors: Student Evaluation, STEM Education, Educational Practices, Educational Trends
Peer reviewed Peer reviewed
Direct linkDirect link
Chun, Dorothy M. – Educational Technology & Society, 2019
Based on my role as Editor in Chief of the journal Language Learning & Technology since 2000 and on my experiences as a technology-enhanced language learning (TELL) researcher, developer and teacher, I will provide an overview of recent cutting-edge research on the uses of technologies for second language teaching and learning. I suggest that…
Descriptors: Computer Assisted Instruction, Second Language Instruction, Second Language Learning, Educational Technology
Allen, Pamela; Withey, Paul; Lawton, Deb; Aquino, Carlos Tasso – Journal of Educational Technology, 2016
The aim of this study was to provide a reflection of current trends in higher education, identify some of the changes in student behavior, and potential identification of non-traditional classroom facilitation with the purpose of strengthening active learning and use of technology in the classroom. Non-traditional teaching is emerging in the form…
Descriptors: Andragogy, Teaching Methods, Nontraditional Students, Learner Engagement
Durall, E.; Gros, B.; Maina, M.; Johnson, L.; Adams Becker, S. – New Media Consortium, 2012
This report reflects a multi-year collaborative effort between the New Media Consortium (NMC) and the eLearn Center of the Universitat Oberta de Catalunya to help inform Iberoamerican educational leaders about significant developments in technologies supporting teaching, learning, and research in tertiary education. The report was produced to…
Descriptors: Foreign Countries, Technology Uses in Education, Technological Advancement, Educational Technology
Wilen-Daugenti, Tracey – Peter Lang New York, 2012
Higher education in the U.S. has traditionally prepared students for work and social success, but with families, work, and society itself undergoing revolutionary change, is this preparation sufficient to develop the 21st-century workforce? This book explores how evolving family structures, new ways of balancing work and personal lives, and rapid…
Descriptors: Higher Education, Industry, Influence of Technology, Social Change
Lansiquot, Reneta D. – IGI Global, 2013
Involving two or more academic subjects, interdisciplinary studies aim to blend together broad perspectives, knowledge, skills, and epistemology in an educational setting. By focusing on topics or questions too broad for a single discipline to cover, these studies strive to draw connections between seemingly different fields. Cases on…
Descriptors: Enrichment, Organizational Change, Teaching Methods, Interdisciplinary Approach
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
Peer reviewed Peer reviewed
Shirts, R. Garry – Simulation and Games, 1989
Discussion of the development of simulation and games for education focuses on future growth in educational, business, and entertainment applications that will be made possible through personal computers and other electronic tools. Highlights include the importance of participation; interactive programs; authoring programs; the design process; and…
Descriptors: Authoring Aids (Programing), Computer Simulation, Design, Educational Games
New Media Consortium, 2007
With the release of the fourth edition in the annual "Horizon Report, the New Media Consortium (NMC) has undertaken a concerted, international effort to describe a research agenda and call to scholarship based on the six practices and technologies featured in the report. The community was invited to participate in this process, contribute to the…
Descriptors: Higher Education, Educational Games, Research Needs, Scholarship
New Media Consortium, 2007
This fourth edition of the New Media Consortium's (NMC) annual "Horizon Report" describes the continuing work of the Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative expression within higher education. Drawing on ongoing…
Descriptors: Technology Uses in Education, Higher Education, Influence of Technology, Relevance (Education)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Franklin, Teresa J. – Journal of Educational Technology, 2008
Higher education and in particular Colleges of Education are viewed as falling behind in the use of technology for teaching and learning (Lederman & Niess, 2000). With today's student population identified as digital natives and the evening news discussing the potential of virtual worlds as new learning environments, an examination of the…
Descriptors: Computer Simulation, Social Systems, Internet, Social Media
New Media Consortium, 2006
This third edition of the New Media Consortium's (NMC) annual "Horizon Report" describes the continuing work of the Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative expression within higher education. Drawing on ongoing discussions…
Descriptors: Technology Uses in Education, Higher Education, Influence of Technology, Relevance (Education)
Peer reviewed Peer reviewed
Mandinach, Ellen B.; Linn, Marcia C. – Journal of Educational Computing Research, 1986
In this review of the research on how current computer learning environments can foster the acquisition of complex cognitive skills, two issues emerge: (1) what cognitive accomplishments are likely in the computer environment; and (2) what factors predispose students to benefit from the environment. (MBR)
Descriptors: Academic Ability, Access to Education, Cognitive Processes, Computer Simulation
Previous Page | Next Page ยป
Pages: 1  |  2