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West, Charles K.; And Others – 1991
The purpose of this report is to communicate findings on current knowledge of simulation design, development, and evaluation. Research on this project was guided by questions posed by the Defense Systems Management College in Fort Belvoir, Virginia. These questions fall into three categories: the constituents of good instructional simulations, the…
Descriptors: Computer Simulation, Cost Effectiveness, Educational Games, Educational Objectives
Fritzsche, David J. – Journal of Experiential Learning and Simulation, 1980
Reports the results of an experiment assessing the effectiveness of two different approaches to using simulation games in a marketing course. In one, the game was used as a supplement to the standard lecture/discussion format; in the other, it was used as the central delivery vehicle. Twenty-one references are listed. (Author/LLS)
Descriptors: Comparative Analysis, Educational Games, Higher Education, Intermode Differences
Simutis, Zita M.; And Others – 1976
Forty-two enlisted men and women with no prior knowledge about electronics maintenance or logic diagrams participated in research designed to collect preliminary data on the training effectiveness of a problem solving computerized game for teaching electronics maintenance. Two games available on the University of Illinois PLATO Computer-Based…
Descriptors: Analysis of Variance, Comparative Analysis, Computer Assisted Instruction, Educational Games
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Stewart, Alice C.; Black, Sylvia Sloan; Smith-Gratto, Karen; Williams, Jacqueline A. – International Journal of Learning and Change, 2007
Leadership is often described as something that is learned from experience. However, experiences do not often occur within a controlled environment where learning and its impact can be evaluated. In this paper, we investigate the efficacy of two types of learning experiences. University students received leadership training of equal length through…
Descriptors: Computer Simulation, Leadership Training, Program Effectiveness, Program Evaluation
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Miles, Wilford G., Jr.; And Others – Simulation and Games, 1986
Describes a rigorously controlled study comparing university students' perceptions of learning from a business simulation and from cases in a business policy course. Results indicate students perceive both cases and simulations as viable and valuable instructional methods, although cases are perceived to be generally superior to simulations. (MBR)
Descriptors: Business Administration Education, Case Studies, Comparative Analysis, Educational Games
Sherwood, Robert D.; Hasselbring, Ted – 1984
Research was undertaken to investigate various methods of presentation of a computer based science simulation as it related to student content knowledge of the simulation concepts. Three treatment groups of sixth grade students were used in the study: (1) two students per computer interacting with the simulation; (2) a total class presentation of…
Descriptors: Comparative Analysis, Computer Graphics, Computer Simulation, Educational Games