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Showing 1 to 15 of 18 results Save | Export
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Mannino, Michael V.; Khojah, Mohammed; Gregg, Dawn G. – Journal of Information Systems Education, 2021
This paper describes an innovative approach for teaching the challenges in the management of data warehouse development. The approach contains lecture material providing conceptual background about the management of data warehouse development, a simulation game supporting experiential learning, and a post-play debriefing to support synthesis of…
Descriptors: Game Based Learning, Simulation, Data Analysis, Teaching Methods
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Roush, Justin R.; Johnson, Bruce K. – Journal of Economic Education, 2018
The authors of this article describe an adaptation of the rent-seeking game by Goeree and Holt (1999) to the recruiting of athletes by NCAA Division I football and basketball teams. Students engage in an effort-based lottery, i.e., recruiting to sign a blue-chip prospect. The winner gets the prize--the player's marginal revenue product in excess…
Descriptors: College Athletics, College Students, Student Recruitment, Athletes
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Akcaoglu, Mete; Kale, Ugur – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skills for teaching and promoting critical thinking and problem-solving skills. Through the design process, preservice teachers not only exercise critical-thinking and problem-solving skills, but also learn about an instructional method to support their…
Descriptors: Games, Educational Games, Computer Games, Preservice Teachers
McCall, Jeremiah – Routledge, Taylor & Francis Group, 2011
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and…
Descriptors: Educational Strategies, Video Games, Educational Games, Computer Simulation
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Scarlatos, Tony – Journal of Educational Technology Systems, 2013
Exploring the Solar System in the elementary school curriculum has traditionally involved activities, such as building scale models, to help students visualize the vastness of space and the relative size of the planets and their orbits. Today, numerous websites provide a wealth of information about the sun and the planets, combining text, photos,…
Descriptors: Multimedia Instruction, Computer Software, Computer Simulation, Educational Games
Na-songkhla, Jaitip – Online Submission, 2011
Chulalongkorn University collaboratively worked with the Office of Basic Education, and Department of Highways, with support from a Corporate Social Responsibility Unit (CSR) of Toyota motor Thailand in a Road Safety Project. The project was aimed at cultivating a social awareness, "from a school to a community", using a set of…
Descriptors: Educational Environment, Safety Education, Active Learning, Teaching Methods
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Ansoms, An; Geenen, Sara – Simulation & Gaming, 2012
DEVELOPMENT MONOPOLY is a simulation game that allows players to experience how power relations influence the agency of different socioeconomic groups, and how this can induce poverty and inequality. Players alter the original rules of the MONOPOLY board game so that they more accurately reflect social stratification and inequalities in the…
Descriptors: Foreign Countries, Educational Games, Simulation, College Instruction
Langdon, Danny G., Ed. – 1978
This series of 20 books by 21 contributing authors begins to incorporate in one place descriptions of the various instructional design formats and strategies which have been tried and tested with students. Each instructional design is described within a common layout of six basic sections to make it easier to locate the corresponding information…
Descriptors: Algorithms, Audiovisual Instruction, Autoinstructional Aids, Curriculum Design
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Ulmer, Barby – Social Studies Review, 1989
Presents a two to six day classroom simulation unit, "Survival or Starvation," designed to enhance student understanding of world problems. States that the simulation has been successfully used with fifth grade to adult groups. Provides daily instruction plans and describes several cooperative learning methods. Lists materials needed, and provides…
Descriptors: Class Activities, Cooperative Learning, Developing Nations, Educational Games
Alabama Administrative Office of Courts, Montgomery. – 1981
Student activity pages, teacher background information, and lesson ideas for teaching about law in social studies classrooms are presented in this supplementary packet. Section I provides suggestions for using community resource persons and lists Alabama resources for teaching about law. Activities in Section II focus on the need for laws and…
Descriptors: Case Studies, Courts, Criminal Law, Educational Games
Alabama Administrative Office of Courts, Montgomery. – 1981
Student activity pages, teacher background information, and lesson ideas for teaching about law in social studies classrooms are presented. Lessons in this unit further develop ideas presented in the eighth grade packet and can be used to supplement a course in government. Section I provides suggestions for using community resource persons.…
Descriptors: Case Studies, Constitutional Law, Court Litigation, Courts
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Kirts, Carla A.; Tumeo, Mark A. – Journal of Environmental Education, 1991
Reports results of a survey of 36 college students who played the Commons Game. This game was developed to illustrate the behavioral patterns, complexities, and frustrations involved in management of commons resources, cited as a major concern for future generations. (10 references) (MCO)
Descriptors: Behavior Patterns, Conservation (Environment), Conservation Education, Educational Games
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Ahamer, Gilbert – Simulation & Gaming, 2006
SURFING GLOBAL CHANGE (SGC) serves as a procedural shell for attaining sustainable solutions for any interdisciplinary issue and is intended for use in advanced university courses. The participants' activities evolve through five levels from individual argumentation to molding one's own views for the "common good." The paradigm of…
Descriptors: Foreign Countries, Lesson Plans, Ethics, Problem Based Learning
Barsh, Russell Lawrence – 1978
The unit of study is intended to bring information and rational thought to the controversial Native American treaty issue. It begins with an explanation of the concepts behind the unit's minimal student learning expectations. Fifteen lesson plans are organized into three one-week sub-units consisting of an introductory game illustrating the…
Descriptors: American Indians, Constitutional Law, Educational Games, Federal Government
Rimbey, Kimberly – Actuarial Foundation, 2007
Created by teachers for teachers, the Math Academy tools and activities included in this booklet were designed to create hands-on activities and a fun learning environment for the teaching of mathematics to the students. This booklet contains the "Math Academy--Dining Out! Explorations in Fractions, Decimals, and Percents," which teachers can use…
Descriptors: Student Journals, Manipulative Materials, Money Management, Dining Facilities
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