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Shi, Aili; Wang, Yamin; Ding, Nan – Interactive Learning Environments, 2022
As an emerging learning platform, game-based immersive virtual reality learning environments (GIVRLEs) have the potential to solve difficult teaching problems. This study designed a GIVRLE by integrating knowledge of quadratic functions into gameplay. Forty seventh graders who had never acquired that knowledge played the game and took pre- and…
Descriptors: Game Based Learning, Computer Simulation, Educational Games, Foreign Countries
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Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
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Naresh, Nirmala; Royce, Bridget – Mathematics Teaching in the Middle School, 2013
The game of Plinko offers students an exciting real-world example of the applications of probability and data analysis. The Common Core State Standards for Mathematics (CCSSI 2010) and the Guidelines for Assessment in Statistics Education (GAISE) (Franklin et al. 2007) suggest that students in grades 6-8 be given ample opportunities to engage in…
Descriptors: Mathematics Instruction, Probability, Data Analysis, Educational Games
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Matsuda, Noboru; Yarzebinski, Evelyn; Keiser, Victoria; Raizada, Rohan; Stylianides, Gabriel J.; Koedinger, Kenneth R. – International Journal of Artificial Intelligence in Education, 2013
In this paper we investigate how competition among tutees in the context of learning by teaching affects tutors' engagement as well as tutor learning. We conducted this investigation by incorporating a competitive Game Show feature into an online learning environment where students learn to solve algebraic equations by teaching a synthetic…
Descriptors: Teaching Methods, Competition, Educational Games, Equations (Mathematics)
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Mitchell, Rebecca – Journal of Computers in Mathematics and Science Teaching, 2011
This paper reports on findings from a five-teacher, exploratory case study, critically observing their implementation of a technology-intensive, augmented reality (AR) mathematics curriculum unit, along with its paper-based control. The unit itself was intended to promote multiple proportional-reasoning strategies with urban, public, middle school…
Descriptors: Mathematics Curriculum, Curriculum Development, Middle School Teachers, Middle School Students
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Danielson, Christopher; Jenson, Eric – Mathematics Teacher, 2008
The Wednesday before Thanksgiving presents a challenge to teachers in many U.S. schools. Some students are absent because they are traveling to be with their extended families for the holiday. Other students, assuming that nothing important will happen at school when so many of their peers are absent, may also be absent. One school's solution to…
Descriptors: High School Students, Probability, Teaching Methods, Handheld Devices
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Canada, Dan; Goering, Dave – Mathematics Teacher, 2008
Played in university classes for preservice teachers as well as in middle and high schools, the River Crossing Game depends on the sum of tosses of two fair dice. This paper describes the game as well as some lines of thinking about winning strategies, which are not obvious even with an understanding of the overall distribution for the sum of two…
Descriptors: Preservice Teachers, Secondary School Mathematics, Preservice Teacher Education, Middle School Students
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Tüzün, Hakan; Arkun, Selay; Bayirtepe-Yagiz, Ezgi; Kurt, Funda; Yermeydan-Ugur, Benlihan – Journal of Educational Technology, 2008
In this study, researchers evaluated the usability of game environments for teaching and learning about mathematical functions. A 3-Dimensional multi-user computer game called as "Quest Atlantis" has been used, and an educational game about mathematical functions has been developed in parallel to the Quest Atlantis' technical and…
Descriptors: Computer Games, Educational Games, Program Evaluation, Instructional Effectiveness