Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Games | 4 |
Educational Games | 4 |
Foreign Countries | 4 |
Personality Measures | 4 |
Cognitive Style | 2 |
Computer Science Education | 2 |
Handheld Devices | 2 |
Questionnaires | 2 |
Adolescents | 1 |
Cognitive Tests | 1 |
College Students | 1 |
More ▼ |
Source
ACM Transactions on Computing… | 1 |
International Education… | 1 |
International Journal of… | 1 |
International Journal of… | 1 |
Author
Antoniou, Angeliki | 1 |
Ben Ayed, Leila Jemni | 1 |
Essalmi, Fathi | 1 |
Jemmi, Mohamed | 1 |
Lepouras, George | 1 |
Mehigan, Tracey J. | 1 |
Moawad, Ruba Abdel Matloub | 1 |
Pitt, Ian | 1 |
Theodoropoulos, Anastasios | 1 |
Tlili, Ahmed | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Information Analyses | 1 |
Education Level
Higher Education | 2 |
High Schools | 1 |
Secondary Education | 1 |
Audience
Location
Greece | 1 |
Ireland | 1 |
Saudi Arabia | 1 |
Tunisia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Myers Briggs Type Indicator | 2 |
Goodenough Harris Drawing Test | 1 |
Learning Style Inventory | 1 |
What Works Clearinghouse Rating
Essalmi, Fathi; Tlili, Ahmed; Ben Ayed, Leila Jemni; Jemmi, Mohamed – International Journal of Distance Education Technologies, 2017
Learner modeling is a crucial step in the learning personalization process. It allows taking into consideration the learner's profile to make the learning process more efficient. Most studies refer to an explicit method, namely questionnaire, to model learners. Questionnaires are time consuming and may not be motivating for learners. Thus, this…
Descriptors: Educational Games, Personality, Personality Measures, Questionnaires
Theodoropoulos, Anastasios; Antoniou, Angeliki; Lepouras, George – ACM Transactions on Computing Education, 2017
Is there any relationship between students' cognitive style and the ability to learn programming through serious games? The aim of this work is to assess the learning effectiveness and motivational appeal of digital games for learning basic programming concepts, involving secondary education students. For this purpose, the Code.orgĀ®'s activity…
Descriptors: Foreign Countries, Cognitive Style, Computer Science Education, Programming
Moawad, Ruba Abdel Matloub – International Education Studies, 2017
Playing in general has a positive effect on child development; yet with the advancement of technology, the way children play has changed, and the effects of their play have changed as well. Some studies have shown an overall negative effect of electronic games, while others have reported the opposite. This study aims to investigate the effects of…
Descriptors: Computer Games, Educational Games, Handheld Devices, Young Children
Mehigan, Tracey J.; Pitt, Ian – International Journal of Game-Based Learning, 2012
Adaptive learning systems tailor content delivery to meet specific needs of the individual for improved learning-outcomes. Learning-styles and personalities are usually determined through the completion of questionnaires. There are a number of models available for this purpose including the Myer-Briggs Model (MBTI), the Big Five Model, and the…
Descriptors: Cognitive Style, Teaching Methods, Educational Games, Telecommunications