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Jones, Lesley – Simulation/Games for Learning, 1984
Describes the Food and Health Policy Game, an educational board game designed primarily for community health physicians and health education officers, to show how a food and health policy might be implemented to promote healthy diets and preventive medicine by the National Health Service. (MBR)
Descriptors: Decision Making, Dietetics, Educational Games, Health Needs
Dolbear, F. Trenery, Jr. – 1972
The study of macroeconomics--the determination and control of aggregative variables such as gross national product, unemployment and inflation--may be facilitated by the use of a computer simulation policy game. An aggregative model of the economy was constructed and programed for a computer and (hypothetical) historical data were generated. The…
Descriptors: College Students, Computer Assisted Instruction, Economic Research, Economics Education
Bruin, Klaas, Ed.; And Others – 1979
The 21 papers in this volume were presented at the 1979 conference of the International Simulation and Gaming Association. Concerned with new simulation and gaming models and research findings, they emphasize the use of simulation and gaming techniques for analytical as well as communicative purposes. Specific topics covered include…
Descriptors: Educational Games, Foreign Countries, Game Theory, International Organizations
Shubik, Martin; Brewer, Garry D. – 1972
A Rand evaluation of activity and products of gaming, model-building, and simulation carried out under the auspices of the Defense Advanced Research Projects Agency aimed not only to assess the usefulness of gaming in military-political policymaking, but also to contribute to the definition of common standards and the refinement of objectives for…
Descriptors: Costs, Decision Making, Educational Games, Evaluation
Peer reviewed Peer reviewed
Peattie, Ken – Management Education and Development, 1990
Effective ways to teach the abstractions of business policy to undergraduates include analogy, simulation, games, and in particular fantasy role play such as "Dungeons and Dragons." As a form of experiential learning, such techniques can help bridge the gap between theory and its application. (SK)
Descriptors: Business Administration Education, Case Studies, Educational Games, Fantasy
Peer reviewed Peer reviewed
Brooker, Russell G. – Simulation and Games, 1983
Examines four simulation games used in higher education to teach the role of elections in promoting governmental responsibility, the effects of imperfect accountability on governmental policy, and ways to make governments more accountable. These games simulate interest group lobbying, political party formation, bureaucratic policy making, and…
Descriptors: Accountability, City Officials, Educational Games, Elections
Robinson, J. N. – Adult Education, 1977
Describes an economics game for adult education designed to simulate the real world by setting up national economic policymaking in which participants can exercise their own judgment. Assesses some of the conclusions to be derived from the use of such a game. (MF)
Descriptors: Adult Education, Decision Making Skills, Economics Education, Educational Games
VanSickle, Ronald L. – Georgia Social Science Journal, 1991
Describes a set of six instructional simulation games in economics. Identifies simulation goals as increasing students' understanding of economic variables and political policy issues and enabling students to question, express views, and hold decision makers accountable. Suggests that by increasing economic awareness, the games will promote the…
Descriptors: Citizen Role, Computer Simulation, Decision Making, Economics Education
Magnelia, Paul F. – J Creative Behav, 1969
Descriptors: Conflict Resolution, Creative Activities, Educational Games, Group Activities
Peer reviewed Peer reviewed
Klabbers, Jan H. G. – Simulation and Games, 1985
Links forecasting and planning with policymaking in social and societal systems and presents a planning and forecasting methods taxonomy which combines with policymaking and interactive simulation as an inquiry method for planning. A case study of university manpower development illustrating interactive simulation/gaming and its potentials for…
Descriptors: Case Studies, Classification, Computer Simulation, Decision Making
Peer reviewed Peer reviewed
Miles, Wilford G., Jr.; And Others – Simulation and Games, 1986
Describes a rigorously controlled study comparing university students' perceptions of learning from a business simulation and from cases in a business policy course. Results indicate students perceive both cases and simulations as viable and valuable instructional methods, although cases are perceived to be generally superior to simulations. (MBR)
Descriptors: Business Administration Education, Case Studies, Comparative Analysis, Educational Games
Feste, Karen Ann – 1977
The Middle East decision making game has been developed to provide college level political science students with some indication of the complexities of international political situations. The central issue examined in the game is the way in which perceptions of a conflict relate to foreign policy decision. The game is divided into two sections. In…
Descriptors: Case Studies, Conflict Resolution, Data Analysis, Decision Making