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Showing 1 to 15 of 31 results Save | Export
Ragsdale, Ronald G. – Creative Computing, 1979
The evolution of a computer program that plays a game involving dice is described. The overall strategy was improved by introducing skill levels. (MP)
Descriptors: Computer Programs, Computers, Educational Games, Mathematics Education
West, Charles K.; And Others – 1991
The purpose of this report is to communicate findings on current knowledge of simulation design, development, and evaluation. Research on this project was guided by questions posed by the Defense Systems Management College in Fort Belvoir, Virginia. These questions fall into three categories: the constituents of good instructional simulations, the…
Descriptors: Computer Simulation, Cost Effectiveness, Educational Games, Educational Objectives
Reid, John – Simulation/Games for Learning, 1982
Describes the stages in the development of the life insurance game 'Your Money or Your Life'--a board game designed to give students preparing for professional insurance examinations a better understanding of the nature, purpose, and scope of life insurance--and how the game is played. (EAO)
Descriptors: Educational Games, Instructional Development, Instructional Materials, Insurance
Ellington, Henry – 1987
An overview of participative exercises of the game/simulation/case study type is provided, and seven distinct types of exercises are identified and briefly described; i.e., "pure" games; "pure" simulations; "pure" case studies; simulation games; games used as case studies; simulated case studies; and simulation games used as case studies. The…
Descriptors: Case Studies, Cognitive Objectives, Educational Games, Foreign Countries
Northwest Regional Educational Lab., Portland, OR. – 1982
THE FOLLOWING IS THE FULL TEXT OF THIS DOCUMENT (Except for the Evaluation Summary Table): VERSION: 1.4E. PRODUCER: Earthware Computer Services, P.O. Box 30039, Eugene, OR 07403. EVALUATION COMPLETED: June 1982 by staff of NWREL and constituents of the Alaska Department of Education. COST: $49.50. ABILITY LEVEL: Secondary and College. SUBJECT:…
Descriptors: Computer Assisted Instruction, Computer Programs, Earth Science, Educational Games
Dale, Lawrence R. – 1983
Economics teachers at the secondary and postsecondary level are provided with an overview and general recommendations for effective use of games and simulations. Material is divided into two sections. In section 1, a description of card games, board games, activities, and puzzles is followed by a discussion of the advantages of each of these types…
Descriptors: Economics Education, Educational Games, Learning Activities, Learning Strategies
Ellington, H. I.; And Others – 1979
In partnership with the Institute of Technology in Aberdeen, the Institution of Electrical Engineers (IEE) has pioneered the development of a range of highly sophisticated simulation games and case studies based on realistic engineering scenarios for use in secondary and higher education and industrial training. The initial involvement of IEE in…
Descriptors: Case Studies, Educational Games, Electrical Occupations, Engineering Education
Stolovitch, Harold D. – Viewpoints in Teaching and Learning, 1982
Two game concepts, "frame games" and "game chains," are described, with suggestions of how they can be used to build effective, interactive teaching and learning situations. The frame game approach is based on applying selected teaching strategies in diverse settings, while game chains link frame games in a learning sequence. (FG)
Descriptors: Educational Games, Educational Strategies, Elementary Secondary Education, Game Theory
Jaski, Ernest B. – Journal of Business Education, 1976
Describes the development, use, and outcomes of a simulation decision-making game designed to help close the classroom/business relevancy gap in a marketing course at Southwest College, Chicago. Notes plans for city-wide use of the successful simulation. (TA)
Descriptors: Business Education, Computer Assisted Instruction, Educational Games, Management Games
Peer reviewed Peer reviewed
Faria, A. J. – Simulation & Gaming, 1998
Updates a 1987 survey of business-school deans, business faculty, and training-and-development managers in industry that examined the extent to which simulation games were used in academia and business training programs. Findings show that simulation-game usage has grown over the past ten years with expectations for further growth. Contains 29…
Descriptors: Business Administration Education, Corporate Education, Educational Games, Educational Trends
Brams, Steven J.; Kilgour, D. Marc – 1985
Based on the game "Prisoners' Dilemma," a game-theoretical model of the arms race suitable for postsecondary level mathematics and/or political science students is developed in which two players can initially choose any level of arms development. The purpose of the game is to show under what conditions deescalation rather than escalation…
Descriptors: Conflict, Conflict Resolution, Decision Making, Disarmament
Chapman, G. P. – Simulation/Games for Learning, 1992
Discusses three simulation games focusing on social and economic interaction that can be used to enhance understanding and sensitivity in development studies training: the Green Revolution Game (rural development in India), Exaction (a whole national society game commissioned by the World Bank), and Africulture (a new game about labor-scarce…
Descriptors: Agriculture, Community Development, Developing Nations, Economic Development
Peer reviewed Peer reviewed
Oswalt, Ivar – Simulation & Gaming, 1993
Summarizes recent military simulation and gaming applications, discusses trends that are affecting their use and development, and describes organizations that are involved with military simulations. Highlights include areas of application, including education and training, analysis, mission support, and evaluation; measuring simulation…
Descriptors: Computer Networks, Design Requirements, Educational Games, Evaluation Methods
Asuncion-Lande, Nobleza C. – 1978
Experiential learning techniques, widely used in the United States in the field of intercultural communication, can be modified for use by individuals from other cultures. The experiential learning approach involves the use of exercises that parallel real life situations, involve all participants, require active participation, provide instant…
Descriptors: Communication (Thought Transfer), Cross Cultural Training, Cultural Awareness, Cultural Interrelationships
Belch, Jean, Comp. – 1973
This reference work lists approximately 900 games, covering almost all subject matter fields, which have sufficient intellectual content to be used for educational purposes by students ranging from the elementary grades to the university, government or business level. Arranged alphabetically by the name of the game, each entry provides information…
Descriptors: Childrens Games, Class Activities, Directories, Educational Games
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