NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Misfeldt, Morten – Electronic Journal of e-Learning, 2015
In this paper I describe how students use a project management simulation game based on an attack-defense mechanism where two teams of players compete by challenging each other's projects. The project management simulation game is intended to be played by pre-service construction workers and engineers. The gameplay has two parts: a planning part,…
Descriptors: Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Witherspoon, Lisa; Manning, John P. – American Journal of Play, 2012
The authors examine technology-driven games--especially active gaming--as an evolving form of children's play. They offer an overview of play and its developmental benefits, describe the literature on the emergence of technology-driven play, and reflect on the diminishment of physical play in contemporary culture. They suggest that active gaming,…
Descriptors: Play, Educational Games, Computer Games, Video Games
Peer reviewed Peer reviewed
Direct linkDirect link
Vaninsky, A. – International Journal of Mathematical Education in Science & Technology, 2007
The paper's aim is to demonstrate the utility of the well-known Nim game when it is used as a tool in teaching the binary system. A way to increase student comprehension, it also forms a basis for student projects and extracurricular activities on the topic. The paper offers descriptions of two versions of the game and the underlying mathematical…
Descriptors: Mathematical Concepts, Extracurricular Activities, Educational Games, Class Activities
Shubik, Martin; Brewer, Garry – 1971
A questionnaire was designed to aid the interested professional in describing, characteristics and analyzing his game, model, or simulation, and tested on a number of Department of Defense (DOD) games. An over-riding goal for the questionnaire was to produce a categorization scheme for games in general. The different sections of the questionnaire…
Descriptors: Classification, Cost Effectiveness, Educational Games, Evaluation Methods