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Showing 1 to 15 of 37 results Save | Export
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Jessica L. Stellmann; Alexander E. Zambidis; Adam L. MacLean; Dieuwertje J. Kast – Connected Science Learning, 2024
The Joint Educational Project's (JEP) STEM Education Programs at the University of Southern California (USC) present an elementary-level curriculum centered on the science of stem cells in partnership with Dr. Adam MacLean, an Assistant Professor of Quantitative and Computational Biology at USC for the broader impacts of a National Science…
Descriptors: STEM Education, Elementary Education, Cytology, Biology
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Martin Bílek; Malgorzata Nodzynsk; Wioleta Kopek-Putala; Paulina Zimak-Piekarczyk – Problems of Education in the 21st Century, 2018
Writing and balancing equations of chemical reactions is one of the most difficult elements of chemistry education for students, which is why it was decided to analyse part of the process which is the most difficult. The process itself consists of multiple stages. it is important to highlight that the focus of research was not only on balancing…
Descriptors: Chemistry, Science Instruction, Educational Games, Computer Simulation
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Sung, Han-Yu; Hwang, Gwo-Jen; Wu, Po-Han; Lin, Dai-Qi – Interactive Learning Environments, 2018
Facilitating students' deep-strategy behaviors and positive learning performances of science inquiry is an important and challenging educational issue. In this study, a contextual science inquiry approach is proposed for developing a 3D experiential game to cope with this problem. To evaluate the impacts of the game on students' science learning…
Descriptors: Foreign Countries, Elementary School Students, Learning Strategies, Elementary School Science
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Bressler, D. M.; Bodzin, A. M. – Journal of Computer Assisted Learning, 2013
Current studies have reported that secondary students are highly engaged while playing mobile augmented reality (AR) learning games. Some researchers have posited that players' engagement may indicate a flow experience, but no research results have confirmed this hypothesis with vision-based AR learning games. This study investigated factors…
Descriptors: Psychological Patterns, Affective Behavior, Learner Engagement, Secondary School Students
O'Donnell, Hugh – Online Submission, 2015
Literacy remains an area of concern in early secondary education in Scotland (ages 12-14), with recent research suggesting a continued decline in attainment levels. As literacy underpins learning, interdisciplinary and collaborative approaches to teaching literacy are now being emphasized through the new Curriculum for Excellence that aims to…
Descriptors: Foreign Countries, Educational Games, Computer Simulation, Astronomy
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Crawford, Eugene; Purcell, Terry – Journal of College Science Teaching, 1974
Descriptors: Educational Games, Environment, Environmental Education, Instruction
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Morris, Karen – Primary Science Review, 1998
Explains how games can be used to stimulate interest and aid conceptual understanding. Focuses on working with Year Six children and simulation exercises designed to support understanding of feeding relationships and food chains. (DDR)
Descriptors: Educational Games, Elementary Education, Foreign Countries, Science Activities
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Pitcairn, Cameron C.; Baker, Gregory L. – Physics Teacher, 1974
Simulates the problems of rocket propulsion, hovering, and soft landing. (GS)
Descriptors: Computer Programs, Educational Games, Instructional Materials, Motion
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Zipko, Stephen J. – Science Activities, 1980
Described is an environmental awareness simulation game involving the life function of food getting. Instructions, charts, task sheets and questions are included for each segment of the game. (DS)
Descriptors: Educational Games, Elementary Secondary Education, Environmental Education, Outdoor Education
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Fawns, Rod A. – Australian Science Teachers Journal, 1977
Reviews five of a series of 19 games from Longman Science Games Series, Longman, Australia. The games are appropriate for junior and senior high students. (CP)
Descriptors: Case Studies, Educational Games, Instructional Materials, Junior High Schools
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Bork, Alfred M. – American Journal of Physics, 1975
Illustrates a sample remedial program in mathematics for physics students. Describes two computer games with successful instructional strategies and programs which help mathematically unsophisticated students to grasp the notion of a differential equation. (GH)
Descriptors: College Science, Computer Assisted Instruction, Educational Games, Higher Education
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American Journal of Physics, 1973
Descriptors: Computer Assisted Instruction, Educational Games, Educational Media, Physics
Pettit, Timothy J. – SASTA Journal, 1981
Discusses the use of games in the classroom. Describes two games involving the identification of Australian animals including complete instructions and rules for each game. (DS)
Descriptors: Animals, Classification, Educational Games, Elementary Education
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Weiss, Fran – Science Teacher, 1979
Presents a nuclear power plant simulation game which is designed to involve a class of 30 junior or senior high school students. Scientific, ecological, and social issues covered in the game are also presented. (HM)
Descriptors: Class Activities, Educational Games, Educational Media, Models
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Kay, Malcolm J. – School Science Review, 1975
Describes the procedure and materials of a game designed for teaching alimentary systems. One set is used to teach a whole class. (GS)
Descriptors: Anatomy, Biology, Class Activities, Educational Games
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