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Diamond, James; Brunner, Cornelia – Education Development Center, Inc., 2011
Breakthrough, a global human rights organization, produced "America 2049," an alternate-reality game set in a dystopian future in which the United States is on the verge of breaking apart because of an inability to tolerate diversity and promote human rights. During the 12-week game launch, players uncovered artifacts related to the…
Descriptors: Educational Games, United States History, Civil Rights, Social Justice
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Ethnicity, Educational Games, Specialists
Shay, Cari – Educational Technology, 1980
Surveys the purposes, effectiveness, selection, and design of simulations and provides some criteria by which faculty may judge the suitability of the play element for meeting classroom needs. Lists of resources for simulation selection and directories of games are appended. (Author/MER)
Descriptors: Class Activities, Educational Games, Research Skills, Selection
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers