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Pennington, Brittany; McComas, Jennifer J. – Journal of Applied Behavior Analysis, 2017
The Good Behavior Game (GBG), a well-researched classroom group contingency, is typically played for brief periods of time, which raises questions about the effects on subsequent contexts. This study used a multiple baseline design and showed that when the GBG was implemented in one context, behavior improved in only that context. Behavior…
Descriptors: Educational Games, Class Activities, Student Behavior, Behavior Modification
Li, Linlin; Mahrer, Ben; Weiser, Gary; Orenstein, Ari; Chow, Eunice; Atienza, Sara – WestEd, 2019
Funded by the U.S. Department of Education, the Twin Cities Public Television (TPT) Ready to Learn project, "Hero Elementary," has an emphasis on reaching Latino communities and supporting the needs of children with disabilities. The project embeds the expectations of kindergarten to 2nd grade science standards into a series of…
Descriptors: Hispanic American Students, Students with Disabilities, Primary Education, Science Education
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Ortiz, Jennifer; Bray, Melissa A.; Bilias-Lolis, Evelyn; Kehle, Thomas J. – International Journal of School & Educational Psychology, 2017
The Good Behavior Game (GBG) is a group contingency intervention that has effectively reduced disruptive behavior and improved classroom management in many replications, for various settings and populations. The student composition of American public schools is changing, leading to culturally and linguistically diverse classrooms with unique…
Descriptors: Elementary School Students, Hispanic American Students, Educational Games, Student Behavior
Pasnik, Shelley; Llorente, Carlin – Education Development Center, Inc., 2012
The 2012 Preschool Pilot Study of PBS KIDS Transmedia Mathematics Content (Preschool Pilot) is an important part of the authors' multiyear "Ready To Learn" (RTL) summative evaluation initiative. Through this initiative funded by the Corporation for Public Broadcasting (CPB) and Public Broadcasting Service (PBS), it was the responsibility…
Descriptors: Public Television, Educational Television, Educational Technology, Technology Uses in Education
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Lannie, Amanda L.; McCurdy, Barry L. – Education and Treatment of Children, 2007
Teachers are often ill-prepared to manage classrooms in urban schools. In the present study, an empirically-based behavioral management strategy, the Good Behavior Game (Game), was investigated. The effects of the Game on student behavior and teacher response statements, including praise, were examined. A teacher with 22 students in a first grade…
Descriptors: Classroom Techniques, Urban Schools, Teacher Behavior, Student Behavior
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Woodward, John; Baxter, Juliet – Exceptional Children, 1997
A year-long study of an innovative approach to mathematics, which emphasized in-depth problem solving and achievement of automaticity through math games, found such methods to be viable for students with average and above average academic abilities, but students with learning disabilities or at-risk students need much greater assistance if they…
Descriptors: Educational Games, High Risk Students, Inclusive Schools, Instructional Effectiveness