Publication Date
In 2025 | 93 |
Since 2024 | 447 |
Since 2021 (last 5 years) | 1370 |
Since 2016 (last 10 years) | 3100 |
Since 2006 (last 20 years) | 4975 |
Descriptor
Educational Games | 9364 |
Teaching Methods | 3095 |
Foreign Countries | 1978 |
Learning Activities | 1401 |
Educational Technology | 1306 |
Simulation | 1253 |
Class Activities | 1134 |
Mathematics Instruction | 1005 |
Student Attitudes | 907 |
Instructional Materials | 904 |
Computer Games | 895 |
More ▼ |
Source
Author
Publication Type
Education Level
Audience
Practitioners | 1623 |
Teachers | 984 |
Students | 129 |
Researchers | 86 |
Parents | 78 |
Media Staff | 23 |
Administrators | 19 |
Policymakers | 12 |
Community | 9 |
Counselors | 6 |
Support Staff | 2 |
More ▼ |
Location
Turkey | 172 |
Taiwan | 150 |
Australia | 149 |
Canada | 104 |
United Kingdom | 83 |
Spain | 81 |
China | 77 |
Indonesia | 72 |
Germany | 71 |
California | 66 |
Brazil | 59 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 11 |
Meets WWC Standards with or without Reservations | 19 |
Does not meet standards | 6 |
Mouna Denden; Ahmed Tlili; Nian-Shing Chen; Mourad Abed; Mohamed Jemni; Fathi Essalmi – Interactive Learning Environments, 2024
Gamification has gained an increasing attention from researchers and practitioners in various domains including education as it can increase learners' engagement and motivation. However, little is known about how educational gamification experiences can be influenced by learners' characteristics. Therefore, this study provides a systematic…
Descriptors: Gamification, Educational Games, Educational Research, Data Collection
Samah H. Almaki; Mnyero A. Gunda; Khairuddin Idris; Abdul Talib M. Hashim; Siti Rahaimah Ali – Interactive Learning Environments, 2024
Despite simulation games (SGs) being a novel pedagogical tool that can soundly represent real environments to enhance students' learning outcomes, knowledge, and skills, there is still a lack of an overview of the current theoretical understanding of using simulation games as a pedagogical method to develop K-12 learning outcomes. Taking an…
Descriptors: Literature Reviews, Content Analysis, Elementary Secondary Education, Computer Simulation
Jared Vasil – ProQuest LLC, 2024
Successful reference relies on being appropriately informative for listeners. What factors influence informativeness? For example, what factors influence the decision to refer to a ball with the less informative phrase "it," as opposed to the more informative phrase "the red ball"? The present dissertation proposes and…
Descriptors: Young Children, Language Usage, Educational Games, Behavior Patterns
Oliveira, Wilk; Hamari, Juho; Shi, Lei; Toda, Armando M.; Rodrigues, Luiz; Palomino, Paula T.; Isotani, Seiji – Education and Information Technologies, 2023
Gamification has been widely used to design better educational systems aiming to increase students' concentration, motivation, engagement, flow experience, and others positive experiences. With advances in research on gamification in education, over the past few years, many studies have highlighted the need to tailor the gamification design…
Descriptors: Gamification, Game Based Learning, Educational Games, Learner Engagement
Howard, Natalie-Jane – Learning, Media and Technology, 2023
Online gamification is an innovative educational practice, yet little is known about how the socio-material imbrications entailed in this pedagogical approach influence educator professional identities. Adopting a social-material sensibility to examine lecturer professional identities, this qualitative study mobilises visual-elicitation interviews…
Descriptors: Gamification, Educational Games, Teacher Attitudes, Professional Identity
Vlassis, Joëlle; Baye, Ariane; Auquière, Amélie; de Chambrier, Anne-Françoise; Dierendonck, Christophe; Giauque, Nadine; Kerger, Sylvie; Luxembourger, Christophe; Poncelet, Débora; Tinnes-Vigne, Mélanie; Tazouti, Youssef; Fagnant, Annick – International Journal of Early Years Education, 2023
Early arithmetic skills, and in particular the understanding of the part-whole relationship, are currently considered crucial for future arithmetic achievement. They are complex skills extending far beyond the mastery of counting procedures. In order to develop these arithmetic skills in kindergarten children, we developed a game-based approach…
Descriptors: Arithmetic, Mathematics Skills, Kindergarten, Game Based Learning
Vanda Santos; Piedade Vaz-Rebelo; Graça Bidarra – International Journal for Technology in Mathematics Education, 2023
The introduction of games as a teaching and learning strategy in the classroom is a pedagogical resource that presents excellent results, as it creates situations that allow the students to develop problem solving methods, stimulate their creativity and at the same time generate motivation. The theories of learning are used to describe the motives…
Descriptors: Educational Games, Learning Strategies, Teaching Methods, Problem Solving
Leach, Rebecca B.; Kim, Heewon – Communication Teacher, 2022
Course: Organizational Communication, Business/Professional Communication. Objectives: This activity is designed to help students respond to their peers' challenges in a more compassionate and helpful way. At the end of the activity, students will be able to identify appropriate displays of compassion at work.
Descriptors: Game Based Learning, Educational Games, Altruism, Work Environment
Iva Sarifah; Ahmad Muhajir; Arita Marini; Gusti Yarmi; Desy Safitri; Leola Dewiyani – Journal of Education and Learning (EduLearn), 2025
This study aims to develop a mobile game using the QuizWhizzer application to improve fifth graders' learning interest in mathematics at Kalibata 04 Elementary School, South Jakarta, Indonesia. The contribution of this study is to enhance the interest in mathematics learning for students in all elementary schools in South Jakarta, Indonesia. This…
Descriptors: Telecommunications, Handheld Devices, Grade 5, Student Interests
Mika Manninen; Eric Magrum; Sara Campbell; Sarahjane Belton – European Physical Education Review, 2025
This study aimed to compare the effect between game-based approaches (GBAs) and traditional skill approaches on decision-making, knowledge and motor skill in physical education students and athletes. A systematic review and meta-analysis of experimental studies available before October 2023 was conducted. The initial search yielded 8431 articles,…
Descriptors: Game Based Learning, Decision Making Skills, Knowledge Level, Psychomotor Skills
Kai-Hsin Tai; Jon-Chao Hong – Education and Information Technologies, 2025
Stellar observation, encompassing the study of star formation, stellar properties, and the governing physical laws, presents a readily accessible topic for many learners; however, many stargazing beginners may find it challenging. By applying the supplemental Gollin effect within animated display and the haptic effect of game-like play with a…
Descriptors: Computer Simulation, Astronomy, Self Efficacy, Interests
Jewoong Moon; Unggi Lee; Junbo Koh; Yeil Jeong; Yunseo Lee; Gyuri Byun; Jieun Lim – Technology, Knowledge and Learning, 2025
This paper reviews the role of Generative Artificial Intelligence (GenAI) in transforming the landscape of educational game design. The recent rise and development of GenAI have expanded its applications in creating dynamic and interactive game systems. This review explores the potential of GenAI to craft personalized educational game designs that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Instructional Design
Mohammed Munther Al-Hammouri; Jehad A. Rababah – Online Learning, 2025
Online learning has become a popular form of education, particularly accelerated by the COVID19 pandemic, providing flexibility but posing challenges like reduced collaboration, limited student-faculty interactions, and decreased engagement. Therefore, there is a pressing need to implement effective instructional modalities, designs, and…
Descriptors: Educational Games, Learner Engagement, Electronic Learning, Student Behavior
Rowan C. Martindale; Barbara Sofia Sulbaran Reyes; Sinjini Sinha; North Cooc – Journal of Geoscience Education, 2024
Educational geoscience games have been increasing in popularity because they promote learning through amusement and encourage students to engage with topical material and each other. Here we describe a new board game, "Reef Survivor", and its use as an instructional tool in undergraduate classes. The educational objective is to teach…
Descriptors: Undergraduate Students, Public Schools, Educational Games, Ecology
Using Physical Simulations to Motivate the Use of Differential Equations in Models of Disease Spread
Elizabeth G. Arnold; Elizabeth A. Burroughs; Owen Burroughs; Mary Alice Carlson – International Journal of Mathematical Education in Science and Technology, 2024
The SIR model is a differential equations based model of the spread of an infectious disease that compartmentalises individuals in a population into one of three states: those who are susceptible to a disease (S), those who are infected and can transmit the disease to others (I), and those who have recovered from the disease and are now immune…
Descriptors: Calculus, Communicable Diseases, Disease Control, Simulation