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Khalifa Sylla; Mama Amar; Samuel Ouya – International Association for Development of the Information Society, 2024
The use of artificial intelligence (AI) has revolutionized the organization and management of data in particular educational content on digital university platforms. The combination of AI and metadata can facilitate the management and access to educational resources and allow personalized learning experiences tailored to learners' needs. Based on…
Descriptors: Artificial Intelligence, Metadata, Educational Resources, Educational Media
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Olga V. Galustyan; Irina V. Vlasyuk; Galina P. Zhirkova; Saida S. Gamisonija; Jingwei Zhang; Siqi Liu – Journal of Education and Learning (EduLearn), 2025
The article is devoted to the problem of formation of media competence which is based on organization of project activities of future teachers within blended learning. Rapid development of digital technologies, expansion of wide public access to the content of various types (professional, educational, and entertainment) leads to the attraction of…
Descriptors: Media Literacy, Competence, Blended Learning, Preservice Teachers
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Ntshimane Elphas Mohale – Research in Social Sciences and Technology, 2025
First-year students in a distance learning institution face academic writing challenges arising from inadequate writing skills developed in high school, the need to adapt to new writing standards, and limited language proficiency. These challenges could potentially lead to higher dropout' rates, increased failures, and delayed qualification…
Descriptors: Educational Media, Audio Equipment, Telecommunications, College Freshmen
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Rhona Anne Dick – Childhood Education, 2024
"Screen time" has become a loaded phrase, conjuring images of sedentary, isolated children absorbed in a virtual world... so-called "screen zombies"! However, it's crucial to recognize that not all screen time is created equal. In this article, the authors explore the imperative of providing educators and caregivers with…
Descriptors: Children, Technology Uses in Education, Handheld Devices, Interactive Video
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Allyson L. Snyder; Drew P. Cingel; Alexis Patterson Williams – Journal of Children and Media, 2024
Promoting science, math, engineering, and technology (STEM) skills for young children provides foundation for and interest in later STEM learning, making early childhood an important time to develop these competencies. Young children also spend increasing amounts of time with media, and thus it is important to understand if children are accessing…
Descriptors: Parent Background, Educational Attainment, Scientific Literacy, Self Efficacy
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Dewa Putu Ramendra; Putu Adi Krisna Juniarta; I Putu Gede Parma; I Nyoman Laba Jayanta; Ade Asih Susiari Tantri; Kadek Andre Karisma Dewantara – International Journal of Language Education, 2025
This study aims to develop a virtual tour based on artificial intelligence for vocational high school students in the field of tourism in developing English language competencies for guides. This study contributes to the development of innovative technology-based learning media to improve the English language competence of vocational high school…
Descriptors: Artificial Intelligence, Tourism, Career and Technical Education Schools, High Schools
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Tahir Saleem; Baber Sultan Ali Khan – International Journal of Early Years Education, 2024
The current study investigates how educational media influences the early bilingual language development of Pakistani children. An exploratory sequential research design was employed, spanning a 16-week observation period and the utilisation of a Likert-scale based questionnaire. A cohort of twenty 5-year-old children and their parents…
Descriptors: Foreign Countries, Educational Media, Second Language Learning, Bilingualism
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Sebastian Ruin; Martin Giese – Health Education Journal, 2024
Background: In this paper, we explore the role digital health education can play in physical education. We argue that the use of digital media and technologies has been accompanied by fundamental changes in basic sports pedagogical categories such as body, movement and experience. In doing so, we advance the thesis that increasing digitalisation…
Descriptors: Foreign Countries, Physical Education, Health Education, Health Related Fitness
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Catherine A. Manly – Research in Higher Education, 2024
This study investigates the effect of offering multiple means of representing content, one aspect of Universal Design for Learning (UDL). Students across the full range of the dis/ability spectrum all too often struggle to achieve course success. UDL-based course design promises to help students with disabilities (whether disclosed or not) as well…
Descriptors: Access to Education, Students with Disabilities, Program Effectiveness, Online Courses
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Himel Mondal – Advances in Physiology Education, 2025
Self-directed learning (SDL) is integral to medical education. It helps in fostering critical thinking, independence, and problem-solving skills. With advancements in technology, digital tools like search engines, interactive content, and large language model (LLM) chatbots have become supplementary tools to traditional materials such as…
Descriptors: Foreign Countries, Medical Education, Medical Students, Physiology
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Gisela Canelhas; Paulo Nuno Vicente – Education and Information Technologies, 2024
Editing techniques enable audiovisual producers to merge viewpoints of a single subject and condense time and space between scenes, leading to more engaging videos. However, for content aimed at young children, these techniques may compromise intelligibility if not correctly understood, thus posing a risk to the overall learning experience. This…
Descriptors: Video Technology, Educational Media, Preschool Children, Audiovisual Aids
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Bhoomi K. Thakore – American Journal of Play, 2024
The author analyzed popular YouTube toy play videos, reviewing the range of storylines and their impact and influence. She argues that, although such videos may contribute to the commercialization of toys and play, they may also facilitate development of fine motor skills, socialization, and learning. She notes that, as with all Internet content,…
Descriptors: Toys, Play, Educational Media, Computer Assisted Instruction
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Chanoknan Kwangpukieo; Tatsirin Sawangboon – International Education Studies, 2024
This research aims to enhance mathematical proficiency and stimulate creative thinking among 10th-grade students through the implementation of the 5E Inquiry-Based Learning approach with Supplementary Media. The study explores the effectiveness of this pedagogical approach in transforming the learning experience and outcomes in mathematics…
Descriptors: Foreign Countries, STEM Education, Secondary School Students, Grade 10
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Haya Taira; Rika Rafikah Agustin; Diana Rochintaniawati – Journal of Science Learning, 2024
The human mindset significantly affects the progress of Science and Technology. Drugs are one of the examples that result from human complex thought. Lack of understanding of this topic can lead to others experimenting with dangerous psychotropic drugs. Studying sciences using only textbooks will not be imprinted in student memories. Consequently,…
Descriptors: Junior High School Students, Junior High School Teachers, Cartoons, Electronic Learning
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Wang Jinwen; Sitthisak Champadaeng – International Journal of Education and Literacy Studies, 2025
The purpose of this research is to study (i) the history and knowledge development of papercutting in Western Henan, and (ii) the process of studying cultural heritage learning design and development of cultural and creative products. Qualitative research methods were used. Field data were collected through research documents and surveys,…
Descriptors: Foreign Countries, Paper (Material), Handicrafts, Folk Culture
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