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Snelson, Chareen – TechTrends: Linking Research and Practice to Improve Learning, 2022
Quest-based learning (QBL) is a choice-driven approach that integrates game elements in a gamified or game-based learning environment. A scoping review of the research literature was conducted to examine the extent, range and nature of the QBL research activity, how the approach has been used in educational practice and what benefits or…
Descriptors: Game Based Learning, Educational Benefits, Educational Practices, Feasibility Studies
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Bryant, Jill; Bates, Alisa J. – TechTrends: Linking Research and Practice to Improve Learning, 2015
This paper describes the ways in which social constructivist learning was fostered in an online teacher education program. In fall, 2010 we launched an online Masters of Education (M.Ed) and in spring, 2011 and began an online version of the on-campus Masters of Arts in Teaching (MAT) at a small liberal arts university. The development and…
Descriptors: Constructivism (Learning), Program Descriptions, Online Courses, Educational Environment