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Hon Keung Yau; Ka Fai Tung – Turkish Online Journal of Educational Technology - TOJET, 2025
This study explores the development and evaluation of a chatbot model designed to facilitate learning within a department of a university. The project aims to enhance the learning experience by incorporating customized data into the chatbot's knowledge base, enabling personalized and context-aware interactions. The research investigates the…
Descriptors: Instructional Effectiveness, Artificial Intelligence, Computer Software, Technology Integration
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Youcef Haddou; Omar Talbi; Abdelkader Ouared; Abdelhafid Chadli – Education and Information Technologies, 2025
As Project-Based Learning (PjBL) becomes a cornerstone of modern education, effective support and analysis tools are crucial for enhancing collaborative learning experiences and achieving educational goals. However, challenges such as managing overload related to the rigor and demands of project-based activities (e.g., meetings, writing reports,…
Descriptors: Student Projects, Active Learning, Guidelines, Teamwork
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Francis Ward; Jeasik Cho; Jin Kyeong Jung; Christopher Tognocchi; Taylor Beadles; Jongpil Cheon – Multicultural Education Review, 2025
This paper explores the integration of AI, specifically ChatGPT, into multicultural education, utilizing John Dewey's experiential learning philosophy to foster reflective thinking and democratic citizenship. We propose a three-pathway framework -- Transmissional, Transactional, and Transformative (TTT) -- grounded in Dewey's principles of…
Descriptors: Multicultural Education, Educational Practices, High School Students, Educational Philosophy
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Grabman, Rebecca; Stol, Talia; McNamara, Annie; Brahms, Lisa – Journal of Museum Education, 2019
This article describes Children's Museum of Pittsburgh's multi-phase approach to developing professional development (PD) for its maker educators. Researchers engaged maker educator staff in research-practice partnerships at each stage of the process, with the intention of supporting maker educators in developing their practice. Grounded in…
Descriptors: Museums, Faculty Development, Theory Practice Relationship, Sociocultural Patterns
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Almeida, Fernando; Bolaert, Hiram; Dowdall, Shane; Lourenço, Justino; Milczarski, Piotr – Education and Information Technologies, 2015
Learning through games is increasingly gaining acceptance as a valuable training tool within the education and training community due to its simplicity, cost-effectiveness and essentially because most people prefer playing over learning. However, the use of games by students brings additional challenges regarding the design of games and their…
Descriptors: Educational Games, Educational Technology, Teaching Methods, Learning Processes
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers