Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 1 |
Descriptor
Educational Practices | 2 |
Instructional Design | 2 |
Program Attitudes | 2 |
Teaching Methods | 2 |
Asynchronous Communication | 1 |
Change Strategies | 1 |
Critical Theory | 1 |
Design Preferences | 1 |
Educational Games | 1 |
Educational Strategies | 1 |
Educational Technology | 1 |
More ▼ |
Author
Boling, Elizabeth | 1 |
Easterling, Wylie V. | 1 |
Halverson, Richard | 1 |
Hardre, Patricia L. | 1 |
Howard, Craig D. | 1 |
Roman, Tiffany Anne | 1 |
Publication Type
Journal Articles | 2 |
Opinion Papers | 1 |
Reports - Evaluative | 1 |
Education Level
Adult Education | 1 |
Elementary Secondary Education | 1 |
Higher Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Boling, Elizabeth; Easterling, Wylie V.; Hardre, Patricia L.; Howard, Craig D.; Roman, Tiffany Anne – Educational Technology, 2011
In an asynchronous forum responding to a prompt positing that ADDIE (analysis, design, development, implementation, and evaluation) might be used in teaching instructional design (ID) as a safety net for designers without native talent, instructors and practitioners of ID revealed mixed perspectives on the role of ADDIE in design. Critical theory…
Descriptors: Instructional Design, Critical Theory, Asynchronous Communication, Instructional Development
Halverson, Richard – Innovate: Journal of Online Education, 2005
Schools have much to learn from video games and the gaming community. By providing compelling activities for motivating otherwise indifferent learners, video games can potentially help teachers improve the design of learning environments. However, there are considerable rhetorical and practical barriers between the schooling and gaming communities…
Descriptors: Video Games, Elementary Secondary Education, Learning Strategies, Educational Games