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Showing 1 to 15 of 75 results Save | Export
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Enes Küçük; Fidaye Cincil; Yasemin Karal – Journal of Theoretical Educational Science, 2025
AI technology, which is becoming more widespread day by day, also affects education and training processes. The use of AI tools in educational environments provides many benefits to teachers and students. However, the use of AI in education also raises some ethical concerns. The aim of this study was to reveal the ethical issues arising from the…
Descriptors: Ethics, Teaching Methods, Learning Analytics, Internet
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Francis Ward; Jeasik Cho; Jin Kyeong Jung; Christopher Tognocchi; Taylor Beadles; Jongpil Cheon – Multicultural Education Review, 2025
This paper explores the integration of AI, specifically ChatGPT, into multicultural education, utilizing John Dewey's experiential learning philosophy to foster reflective thinking and democratic citizenship. We propose a three-pathway framework -- Transmissional, Transactional, and Transformative (TTT) -- grounded in Dewey's principles of…
Descriptors: Multicultural Education, Educational Practices, High School Students, Educational Philosophy
Jonathan Brazil; Suijing Yang; Fabienne van der Kleij – Australian Council for Educational Research, 2025
This document provides guiding principles and practical examples for using AI in teaching and learning. Underpinned by a human-centred approach, the PATH principles serve as key guidance to ensure the ethical and effective integration of AI systems into teaching and learning. The PATH principles are: Promote teaching and learning; Advance…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Educational Principles
Tracey Tokuhama-Espinosa; Jovi R. S. Nazareno; Christopher Rappleye – Teachers College Press, 2024
Writing is the highest form of thinking, as evidenced by neuroimaging that shows how more neural networks are activated simultaneously during writing than during any other cognitive activity. This book will help teachers understand how the brain learns to write by unveiling 15 stages of thinking that underpin the writing process, along with…
Descriptors: Neurosciences, Writing Assignments, Writing Processes, Feedback (Response)
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Garikano, Xabier; Garmendia, Mikel; Manso, Angel P.; Solaberrieta, Eneko – International Journal of Technology and Design Education, 2019
Strategic knowledge is a differentiating factor for conveying the design intent when modelling parts in parametric feature-based CAD systems. Nevertheless, it is rarely considered in training or, when it is tackled, it takes a traditional pedagogical approach that is far from ideal for acquiring knowledge with highly cognitive requirements. This…
Descriptors: Design, Teaching Methods, Active Learning, Educational Principles
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Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
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XiaoShu Xu; Xibing Wang; Yunfeng Zhang; Wenjuan Ma – International Society for Technology, Education, and Science, 2023
The integration of ChatGPT in Personal Learning Environments (PLEs) has emerged as a promising approach to personalized learning in tertiary education. ChatGPT is believed to have the potential to transform traditional higher education into a more personalized, quality-driven, and student-centered learning experience that fosters critical…
Descriptors: Artificial Intelligence, Computer Software, Risk, Educational Benefits
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Caruso, Celestine; Hofmann, Judith; Rohde, Andreas – Canadian Journal of Applied Linguistics / Revue canadienne de linguistique appliquée, 2021
We suggest that complex tasks can be introduced to learners as early as primary school level with the help of digital media in the form of different apps. As a theoretical basis, we will first outline the principles of teaching English in (German) primary schools. Secondly, we will look at the framework of Task-Based Language Teaching (TBLT)…
Descriptors: Teaching Methods, Second Language Learning, Second Language Instruction, English (Second Language)
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Parry, Rebecca; Howard, Frances; Penfold, Louisa – Learning, Media and Technology, 2020
Traditionally media production with young people has been characterized by an aspiration to 'give voice' or 'empower youth', but this core value is under threat. Recently, the rationale for undertaking youth media production has shifted to focus on enabling young people to acquire digital and entrepreneurial skills that serve the needs of rapidly…
Descriptors: Entrepreneurship, Technological Literacy, Libraries, Program Descriptions
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Seo, JooYoung; Richard, Gabriela T. – Information and Learning Sciences, 2021
Purpose: In response to the underexplored need for holistically inclusive makerspaces for learning, we put propose the "SCAFFOLD" framework, which considers equity, inclusion and accessibility in the design of spaces and activities for socioculturally diverse learners. Design/methodology/approach: This paper proposes a universal design…
Descriptors: Inclusion, Creative Activities, Guidelines, Student Diversity
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dos Santos, Simone C. – IEEE Transactions on Education, 2017
The problem-based learning (PBL) approach has been successfully applied to teaching software engineering thanks to its principles of group work, learning by solving real problems, and learning environments that match the market realities. However, the lack of well-defined methodologies and processes for implementing the PBL approach represents a…
Descriptors: Performance Based Assessment, Engineering Education, Problem Based Learning, Computer Software
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Artym, Corbett; Carbonaro, Mike; Boechler, Patricia – Australian Educational Computing, 2016
There is a growing interest in the application of digital games to enhance learning across many educational levels. This paper investigates pre-service teachers' ability to operationalize the learning principles that are considered part of a good digital game (Gee, 2007) by designing digital games in Scratch. Forty pre-service teachers, enrolled…
Descriptors: Preservice Teachers, Educational Technology, Instructional Design, Surveys
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Lo, Yi-Hsuan Gloria – Taiwan Journal of TESOL, 2017
A curriculum is a form of politics (Apple, 1993). The politics of a curriculum defines what is legitimate and valued and what is not. In Taiwan, the objectives of vocational high school (VHS) education are to prepare students to acquire relevant professional knowledge and practical skills and to integrate them into their future career development.…
Descriptors: Case Studies, Vocational High Schools, English for Special Purposes, Second Language Learning
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Frattari, Antonio; Dalpra, Michela; Bernardi, Fabio – International Journal of Technology and Design Education, 2013
An interdisciplinary partnership within an European Leonardo da Vinci project has developed a new approach aimed at educating secondary school students in the creation of built environments accessible to disabled people and at sensitizing them towards the inclusion of people with disabilities in all realms of social life. The AWARD (Accessible…
Descriptors: Foreign Countries, Electronic Learning, Computer Software, Instructional Design
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Northcut, Kathryn M.; Brumberger, Eva R. – Journal of Technical Writing and Communication, 2010
Technical communicators are expected to work extensively with visual texts in workplaces. Fortunately, most academic curricula include courses in which the skills necessary for such tasks are introduced and sometimes developed in depth. We identify a tension between a focus on technological skill vs. a focus on principles and theory, arguing that…
Descriptors: Educational Technology, Visual Literacy, Theory Practice Relationship, Design
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