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Owen Gottlieb; Ian Schreiber – International Journal of Designs for Learning, 2020
Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on…
Descriptors: Game Based Learning, Educational Games, History Instruction, Design
Camillia Matuk; Kevin W. McElhaney; Jennifer King Chen; Jonathan Lim-Breitbart; Douglas Kirkpatrick; Marcia C. Linn – International Journal of Designs for Learning, 2016
Science inquiry challenges students to synthesize various ideas about complex phenomena into coherent explanations. It also challenges teachers, who must guide their diverse students' developing understanding during student-paced investigations. We describe the Idea Manager, a suite of web-based, curriculum-integrated tools that (a) guides…
Descriptors: Science Instruction, Inquiry, Active Learning, Web Based Instruction