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Pelin Efilti; Koray Gelmez – International Journal of Technology and Design Education, 2024
In the field of design, empathy, which is often addressed in design research and practice, has also become an essential aspect of design education. It is both one of the core components of learning processes and a foundation for teaching activities. This paper aims to explore and discuss the impacts of empathy on learning and teaching in the…
Descriptors: Empathy, Teaching Methods, Learning Processes, Literature Reviews
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Bodong Chen – Journal of the Learning Sciences, 2024
Learning scientists have historically been interested in understanding how learning happens and in creating innovations to facilitate learning in real-world situations. Recently, the field has recognized that advancing standalone innovations is not enough to address systemic problems in education; instead, the focus must be broadened to sustain…
Descriptors: Educational Innovation, Sustainability, Scientists, Learning Processes
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Germain Poizat; Artémis Drakos; Élodie Ambrosetti; Simon Flandin; Luc Ria; Serge Leblanc – Vocations and Learning, 2024
The purpose of this article is to introduce a design-based research (DBR) approach developed in the field of vocational and continuing education, which is grounded in a pragmatic and phenomenologically inspired enactivist approach to activity. As a design-based methodology, our activity-centered and enactive DBR approach aims to generate knowledge…
Descriptors: Vocational Education, Continuing Education, Design, Educational Research
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Djelil, Fahima; Sanchez, Eric – Education and Information Technologies, 2023
Game based-learning have been widely promoted to overcome the difficulties encountered by beginners to learn programming. However, there are many issues to address for the implementation of game-based learning. Indeed, game-based learning is not limited to adding game elements such as rewards to a learning situation, but it rather consists of…
Descriptors: Game Based Learning, Educational Games, Design, Programming
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Jonan Phillip Donaldson; Ahreum Han; Shulong Yan; Seiyon Lee; Sean Kao – Information and Learning Sciences, 2024
Purpose: Design-based research (DBR) involves multiple iterations, and innovations are needed in analytical methods for understanding how learners experience a learning experience in ways that both embrace the complexity of learning and allow for data-driven changes to the design of the learning experience between iterations. The purpose of this…
Descriptors: Research Methodology, Network Analysis, Learning Experience, Educational Research
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Yousef, Ahmed Mohamed Fahmy; Khatiry, Ahmed Ramadan – Interactive Learning Environments, 2023
Several governments across the world have temporarily closed educational institutions due to the COVID-19 pandemic. In response, numerous universities have seen a growing trend towards online learning scenarios. Thus, learning takes place not just within a person, but within and across the networks. However, the current implementations of open…
Descriptors: Learning Analytics, Individualized Instruction, Reflection, Learning Processes
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McCarthy, Kathryn S.; Magliano, Joseph P.; Snyder, Jacob O.; Kenney, Elizabeth A.; Newton, Natalie N.; Perret, Cecile A.; Knezevic, Melanie; Allen, Laura K.; McNamara, Danielle S. – Grantee Submission, 2021
The objective in the current paper is to examine the processes of how our research team negotiated meaning using an iterative design approach as we established, developed, and refined a rubric to capture comprehension processes and strategies evident in students' verbal protocols. The overarching project comprises multiple data sets, multiple…
Descriptors: Scoring Rubrics, Interrater Reliability, Design, Learning Processes
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Chen, Xieling; Cheng, Gary; Zou, Di; Zhong, Baichang; Xie, Haoran – Educational Technology & Society, 2023
As a human-friendly system, the artificial intelligence (AI) robot is one of the critical applications in promoting precision education. Alongside the call for humanity-oriented applications in education, AI robotsupported precision education has developed into an active field, with increasing literature available. This study aimed to…
Descriptors: Artificial Intelligence, Robotics, Technology Uses in Education, Man Machine Systems
Holbert, Nathan, Ed.; Berland, Matthew, Ed.; Kafai, Yasmin B., Ed. – MIT Press, 2020
Constructionism, first introduced by Seymour Papert in 1980, is a framework for learning to understand something by making an artifact for and with other people. A core goal of constructionists is to respect learners as creators, to enable them to engage in making meaning for themselves through construction, and to do this by democratizing access…
Descriptors: Constructivism (Learning), Educational Philosophy, Educational Research, Teaching Methods
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers