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Squire, Kurt; Jenkins, Henry; Holland, Walter; Miller, Heather; O'Driscoll, Alice; Tan, Katie Philip; Todd, Katie. – Educational Technology, 2003
Discusses the rapid growth of digital games, describes research at MIT that is exploring the potential of digital games for supporting learning, and offers hypotheses about the design of next-generation educational video and computer games. Highlights include simulations and games; and design principles, including context and using information to…
Descriptors: Computer Games, Context Effect, Design Requirements, Educational Games
Gillespie, Marilyn K. – 2002
A key concept underlying Equipped for the Future (EFF) relates to its contextualized approach to curriculum and instruction. While drawing on the body of cognitive research, research on the transfer of learning is of key importance for this principle. Effective learning requires not only acquisition but also active application of knowledge,…
Descriptors: Adult Education, Constructivism (Learning), Context Effect, Educational Research
Gillespie, Marilyn K. – 2002
Research findings related to constructivism have been applied to development of the Equipped for the Future (EFF) Framework and Continuum of Performance, a multi-dimensional developmental description of performance serving as a foundation for EFF-based instruction and assessment of learner progress. Acquiring expertise is a complex developmental…
Descriptors: Adult Education, Cognitive Ability, Cognitive Development, Cognitive Processes