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Markus Obczovsky; Angelika Bernsteiner; Claudia Haagen-Schützenhöfer; Thomas Schubatzky – Science Education, 2025
There is a general consensus that design-based research (DBR) is a genre of approaches in education research to design interventions for specific problems with the aim to gain an understanding of how they work in the problem context. While there is a considerable body of literature discussing the epistemic and methodological aspects of DBR, we…
Descriptors: Research Methodology, Instructional Design, Educational Research, Intervention
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Xin Guan; Chunmei Sun; Gwo-jen Hwang; Kegan Xue; Zhuo Wang – Interactive Learning Environments, 2024
Play is crucial to children's development. With the prevalent use of digital technologies, children and young adults are seen playing games more often and longer on digital devices. How should teachers capitalize the advantages of games in class, without inducing more health risks or problems for children? To achieve this goal, teachers need…
Descriptors: Game Based Learning, Educational Technology, Science Instruction, Design
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Jung, Jiyoon; Mercier, Emma – Educational Technology Research and Development, 2023
In response to the criticism that theory-driven researcher-developed learning tools lack scalability and sustainability in the real world, the design-based implementation research (DBIR) approach was proposed. However, few empirical studies actually describe what a DBIR study looks like and how it can inform readers about learning tool design. We…
Descriptors: Engineering Education, Educational Research, Program Implementation, Interdisciplinary Approach
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Galaige, Joy; Torrisi-Steele, Geraldine – International Journal of Adult Vocational Education and Technology, 2019
Founded on the need to help university students develop a greater academic metacognitive capacity, student-facing learning analytics are considered useful tools for making students overtly aware of their own learning processes, helping students to develop control over their learning, and subsequently supporting more effective learning. However,…
Descriptors: College Students, Data Analysis, Educational Research, Metacognition
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Jones, Philip A. – Design and Technology Education, 2023
This paper is a systematic literature review of works focused on user-centred design practices and their potential application in pedagogical contexts in design and technology (D&T) education. It is a response to the increasingly complex demand of allowing students to develop so-called 21st-century skills within a D&T curriculum, which is…
Descriptors: Design, Technology Education, Users (Information), 21st Century Skills
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Hahn, L.; Klein, P. – Physical Review Physics Education Research, 2022
Eye tracking is becoming increasingly popular in physics education research (PER). As technology has advanced considerably in recent years and has become more user friendly, it is anticipated that eye tracking will play an increasingly significant role in assessing student learning at the process level in future studies. The main objective of this…
Descriptors: Eye Movements, Physics, Science Education, Educational Research
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Makel, Matthew C.; Smith, Kendal N.; McBee, Matthew T.; Peters, Scott J.; Miller, Erin M. – AERA Open, 2019
Concerns about the replication crisis and unreliable findings have spread through several fields, including education and psychological research. In some areas of education, researchers have begun to adopt reforms that have proven useful in other fields. These include preregistration, open materials and data, and registered reports. These reforms…
Descriptors: Credibility, Cooperation, Educational Research, Replication (Evaluation)
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Katz-Buonincontro, Jen; Anderson, Ross C. – Journal of Creative Behavior, 2020
This paper reports on an integrative literature review of published articles that used either quantitative or qualitative observation methods to research creativity in learning contexts. Observation is an empirical research method used in quantitative and qualitative naturalistic studies focused on understanding behavior and interactions as they…
Descriptors: Educational Research, Research Methodology, Qualitative Research, Statistical Analysis
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Easterday, Matthew W.; Rees Lewis, Daniel G.; Gerber, Elizabeth M. – Learning: Research and Practice, 2018
Since the first descriptions of design research (DR), there have been calls to better define it to increase its rigour. Yet five uncertainties remain: (1) the processes for conducting DR, (2) how DR differs from other forms of research, (3) how DR differs from design, (4) the products of DR, and (5) why DR can answer certain research questions…
Descriptors: Research Methodology, Educational Research, Instructional Design, Definitions
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Sinha, Tanmay; Kapur, Manu – Review of Educational Research, 2021
When learning a new concept, should students engage in problem solving followed by instruction (PS-I) or instruction followed by problem solving (I-PS)? Noting that there is a passionate debate about the design of initial learning, we report evidence from a meta-analysis of 53 studies with 166 comparisons that compared PS-I with I-PS design. Our…
Descriptors: Problem Solving, Instruction, Failure, Instructional Effectiveness
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Kucher, Tetyana – International Journal of Technology in Education and Science, 2021
Playing games holds an important role in learning and development. While designing and using digital game-based learning (DGML) environments becomes more appealing to educators, there is a disconnect between the goals that educators try to achieve and the design strategies they utilize to achieve their goals. The inclusion of game elements alone…
Descriptors: Educational Principles, Best Practices, Instructional Effectiveness, Game Based Learning
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Cukurova, Mutlu; Luckin, Rose; Baines, Ed – Oxford Review of Education, 2018
One of the fundamental purposes of educational research is to provide evidence to facilitate effective practice. However, the evidence itself does not have much value for practitioners unless key information about the context from which the evidence was generated is also provided. In this paper, we use the word 'context' to refer to factors that…
Descriptors: Research Utilization, Evidence, Cooperative Learning, Problem Solving
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Cutumisu, Maria; Adams, Cathy; Lu, Chang – Journal of Science Education and Technology, 2019
Computational thinking (CT) is regarded as an essential twenty-first century competency and it is already embedded in K-12 curricula across the globe. However, research on assessing CT has lagged, with few assessments being implemented and validated. Moreover, there is a lack of systematic grouping of CT assessments. This scoping review examines…
Descriptors: Computation, Thinking Skills, 21st Century Skills, Elementary Secondary Education
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Abrahamson, Dor; Kapur, Manu – Instructional Science: An International Journal of the Learning Sciences, 2018
Whereas some educational designers believe that students should learn new concepts through explorative problem solving within dedicated environments that constrain key parameters of their search and then support their progressive appropriation of empowering disciplinary forms, others are critical of the ultimate efficacy of this discovery-based…
Descriptors: Discovery Learning, Educational Research, Instructional Design, Educational Philosophy
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Ilic, Ulas; Haseski, Halil Ibrahim; Tugtekin, Ufuk – Contemporary Educational Technology, 2018
The current study aimed to review studies on computational thinking (CT) indexed in Web of Science (WOS) and ERIC databases. A thorough search in electronic databases revealed 96 studies on computational thinking which were published between 2006 and 2016. Studies were exposed to a quantitative content analysis through using an article control…
Descriptors: Trend Analysis, Educational Trends, Periodicals, Databases
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