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Jones, Philip A. – Design and Technology Education, 2023
This paper is a systematic literature review of works focused on user-centred design practices and their potential application in pedagogical contexts in design and technology (D&T) education. It is a response to the increasingly complex demand of allowing students to develop so-called 21st-century skills within a D&T curriculum, which is…
Descriptors: Design, Technology Education, Users (Information), 21st Century Skills
Toluchuri Shalini Shanker Rao; Kaushal Kumar Bhagat – Educational Technology Research and Development, 2024
Computational thinking (CT) has received growing interest as a research subject in the last decade, with research contributions attempting to capitalize on the benefits that CT may provide. This study included a systematic analysis aimed at revealing current trends in the CT subject, identifying educational interventions, and emerging assessment…
Descriptors: Computation, Thinking Skills, Educational Research, Skill Development
Samuel Fowler; Simon N. Leonard – Professional Development in Education, 2024
Emerging digital technologies offer a transformative potential to redefine learning tasks and many examples of this potential are now available. The scaling of the innovative pedagogies emerging from the research into widespread and sustainable practice, however, remains problematic. This paper addresses the issue of scaling by using Design Based…
Descriptors: Design, Educational Innovation, Educational Research, Faculty Development
Cortney Hanna-Benson; Shayla Kroeze; Radhika Gandhi; Tom Haffie; Lindi M. Wahl – International Journal for Students as Partners, 2020
The impact of collaborative course design is explored in this qualitative, longitudinal study of an upper-year course in which 30-40 undergraduate students co-designed the course syllabus, including both course content and assessments. In addition, the research questions and methods were co-designed by a research team involving six undergraduate…
Descriptors: Undergraduate Students, Educational Research, Cooperation, Design
Kite, Vance; Park, Soonhye; Wiebe, Eric – SAGE Open, 2021
Computational thinking (CT) is being recognized as a critical component of student success in the digital era. Many contend that integrating CT into core curricula is the surest method for providing all students with access to CT. However, the CT community lacks an agreed-upon conceptualization of CT that would facilitate this integration, and…
Descriptors: Computation, Thinking Skills, Programming, Coding
Shirilla, Paul; Solid, Craig; Graham, Suzanne E. – Journal of Experiential Education, 2022
Background: A common critique of adventure education research methodology is the overreliance on pre-/post-study designs to measure change. Purpose: This paper compares and contrasts two methods of data analysis on the same adventure education data set to show how these distinct approaches provide starkly different results and interpretation.…
Descriptors: Longitudinal Studies, Hierarchical Linear Modeling, Adventure Education, Educational Research
Whitton, Joy; Parr, Graham; Choate, Julia – Higher Education Research and Development, 2022
This article critically investigates the impact of a program of professional learning for education-focused academics (EFAs) in an Australian university, focused on developing their education research capability. The 'Higher Education Research' (HER) program employed a three-pronged strategy: skills development workshops; sustained small group…
Descriptors: Educational Research, College Faculty, Teacher Researchers, Research Skills
Dominique H. Como; Margaret Goodfellow; Delaney Hudak; Sharon A. Cermak – Journal of Occupational Therapy, Schools & Early Intervention, 2024
Social Stories (also known as social narratives) help individuals participate in and understand social situations. This scoping review identifies and synthesizes social narrative research targeting behavior change in individuals with ASD. Using the following questions as a guide: (a) What is the scope of social narrative interventions used for…
Descriptors: Story Telling, Personal Narratives, Behavior Change, Autism Spectrum Disorders
Braun, Rachel – Papers on Postsecondary Learning and Teaching, 2020
In this 25-minute conversation café, participants synthesized the findings of Braun, Kaipainen & Usman's (2018) environmental scan of experiential learning (EL) at the University of Calgary with their conference learning to create an experience and evidence-informed hypothesis of the next strengths, challenges, and required supports on the EL…
Descriptors: Experiential Learning, Foreign Countries, Postsecondary Education, Scholarship
Baragash, Reem Sulaiman; Al-Samarraie, Hosam; Alzahrani, Ahmed Ibrahim; Alfarraj, Osama – European Journal of Special Needs Education, 2020
There is a growing interest in using augmented reality (AR) applications to support individuals with special needs, such as intellectual disabilities, autism spectrum disorder, attention deficit hyperactivity disorder, and physical disabilities. The purpose of this study is to further examine the effectiveness of AR applications in improving the…
Descriptors: Computer Simulation, Special Education, Educational Research, Research Design
Cannella-Malone, Helen I.; Dueker, Scott A.; Barczak, Mary A.; Brock, Matthew E. – Journal of Intellectual Disabilities, 2021
Students with significant intellectual and developmental disabilities deserve access to instruction on academic skills in addition to functional skills. Many teachers, however, report challenges with identifying appropriate evidence-based practices to teach academics to these students. The purpose of this systematic review was to summarize and…
Descriptors: Students with Disabilities, Severe Intellectual Disability, Moderate Intellectual Disability, Developmental Disabilities
Hava, Kevser; Cakir, Hasan – Journal of Educational Multimedia and Hypermedia, 2018
This study presents the findings of a systematic literature review on educational computer game development activity utilized in learning environments. The main aim of this review is to investigate the effects of game design activity on learning outcomes of students. Additionally, there are other factors examined in the review such as participant…
Descriptors: Elementary School Students, Secondary School Students, College Students, Student Developed Materials
Kwon, Oh Nam; Bae, Younggon; Oh, Kuk Hwan – ZDM: The International Journal on Mathematics Education, 2015
In this study, researchers design and implement an inquiry based multivariable calculus course in a university which aims at enhancing students' argumentation in rich mathematical discussions. This research aims to understand the characteristics of students' argumentation in activities involving proof constructions through mathematical…
Descriptors: Instructional Design, Curriculum Development, Calculus, Mathematics Instruction
Carbone, Elena T.; Ware, Susan – Journal of Higher Education Outreach and Engagement, 2017
Research is clear: Employers want college graduates who can communicate clearly, think analytically, and interact respectfully. Targeted educational experiences have measurably improved these capacities. To better prepare undergraduates, the University of Massachusetts Amherst developed the Community-Engaged Research Program, a pilot program…
Descriptors: College Graduates, Undergraduate Students, Career Readiness, Educational Research
Cicco, Gina – Journal on School Educational Technology, 2013
This article will discuss the need for experimental research to document the effectiveness of online counseling skills courses. There are relatively few published studies that have investigated faculty and student performance outcomes when counseling skills and techniques courses are taught through a completely online modality. Various studies…
Descriptors: Online Courses, Instructional Effectiveness, Counselor Training, Training Methods