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Farquhar, John D.; Surry, Daniel W. – Performance and Instruction, 1995
Presents a model of information processing that demonstrates how to facilitate knowledge acquisition. Various instructional strategies designed to reduce the effect of impositions are described, such as use of novelty, mystery, and questioning techniques; reducing complexity of instructional messages; and the automaticity of secondary skills. (JKP)
Descriptors: Cognitive Processes, Comprehension, Educational Strategies, Information Processing
Keller, John M. – Performance and Instruction, 1987
Motivational design, a major component of the ARCS (Attention, Relevance, Confidence, Satisfaction) model that describes how to understand the motivation to learn, is described in this second article of a two-part series. Topics addressed include audience analysis; motivational objectives, measures, and motivational strategy design; and…
Descriptors: Audience Analysis, Educational Objectives, Educational Strategies, Instructional Design
Reigeluth, Charles M.; And Others – Performance and Instruction, 1981
Distinguishes between the process and products of science and describes the role of each in Instructional Development (ID). The observe, hypothesize, test components of the scientific process are examined as they apply to front-end analysis, instructional strategy description, and formative evaluation stages used in ID models. Thirty-four…
Descriptors: Content Analysis, Educational Strategies, Flow Charts, Formative Evaluation
Young, Marsha – Performance and Instruction, 1982
Presents a set of educational strategies and techniques developed at the National Technical Institute for the Deaf to increase the participation of learners in educational activities. Delivery, review, practice, evaluation, and management strategies are discussed. Four figures accompany the text. (JL)
Descriptors: Classroom Techniques, Drills (Practice), Educational Objectives, Educational Strategies
Kopp, Tom – Performance and Instruction, 1982
Defines boredom, identifies the conditions in which boredom flourishes, and presents a series of suggestions for instructional design strategies that deal with boredom before it becomes an educational problem. An outline--indicating the importance of novelty, surprisingness, incongruity, and uncertainty in averting boredom--and a reference list…
Descriptors: Arousal Patterns, Definitions, Educational Environment, Educational Strategies
Thiagarajan, Sivasailam – Performance and Instruction, 1988
Describes interactive games that can be used to encourage students to complete reading assignments, and gives suggestions for improving the usefulness of readings. The games emphasize instructional objectives including verbal fluency, recall of facts, perceiving important points, summarizing, heuristics, debating, and tutorial support. (LRW)
Descriptors: Debate, Educational Games, Educational Strategies, Heuristics