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Melissa Eblen-Zayas – Journal of Faculty Development, 2021
This article describes two activities that were developed to support experienced faculty members in the transition to online teaching in the wake of the COVID-19 pandemic. These activities were designed to help faculty work through the first two steps of an informal instructional design process: 1) reflecting on existing course objectives and…
Descriptors: Experienced Teachers, COVID-19, Pandemics, Electronic Learning
Bryan Goodwin; Tonia Gibson; Kristin Rouleau – McREL International, 2020
In far too many classrooms, the emphasis is on instructional strategies that "teachers" employ rather than on what "students: should be doing or thinking about as part of their learning. What's more, students' minds are something of a mysterious "black box" for most teachers, so when learning breaks down, they're not sure…
Descriptors: Teaching Methods, Elementary Secondary Education, Instructional Design, Delivery Systems
GuramatunhuCooper, Nyasha M.; Headrick, Jason – Journal of Leadership Education, 2022
Storytelling is one of many instructional strategies used in leadership education with the promise of providing transformative learning through individual and communal meaning-making. In this application manuscript, we offer examples and discussion of how learners identify storytelling in course design and approach, and their perception of its…
Descriptors: Story Telling, Leadership Training, Teaching Methods, Transformative Learning
Clifford, Renee – ProQuest LLC, 2018
This research study explored reasons why girls consistently outperform boys in the classroom, examining professional development teachers may have received, strategies teachers are implementing, and teacher's self-efficacy in teaching boys. This was a qualitative study centered on the idea that boys do not perform as well in school as girls…
Descriptors: Gender Differences, Academic Achievement, Faculty Development, Educational Strategies
Hong, Yi-Chun; Clinton, Gregory; Rieber, Lloyd P. – Educational Technology, 2014
Profitable creative ideas can emerge from within virtually any phase of the instructional design and development process. However, the design of user interactions is perhaps where learners can most directly experience the benefits of such ideas. In this article, the authors discuss principles of learner interaction as found in the instructional…
Descriptors: Instructional Design, Instructional Development, Creative Development, Creative Thinking
Boyle, Tom; Ravenscroft, Andrew – Computers & Education, 2012
Conceptual clarification is essential if we are to establish a stable and deep discipline of technology enhanced learning. The technology is alluring; this can distract from deep design in a surface rush to exploit the affordances of the new technology. We need a basis for design, and a conceptual unit of organization, that are applicable across…
Descriptors: Instructional Design, Design Requirements, Learning Processes, Learning Theories
Jonassen, David H. – Educational Technology Research and Development, 2012
Decision making is the most common kind of problem solving. It is also an important component skill in other more ill-structured and complex kinds of problem solving, including policy problems and design problems. There are different kinds of decisions, including choices, acceptances, evaluations, and constructions. After describing the centrality…
Descriptors: Problem Solving, Decision Making, Thinking Skills, Affective Behavior
Arnab, Sylvester; Berta, Riccardo; Earp, Jeffrey; de Freitas, Sara; Popescu, Maria; Romero, Margarida; Stanescu, Ioana; Usart, Mireia – Electronic Journal of e-Learning, 2012
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid technological innovation and associated changes in the way we work and live. As well as accommodation of technology in its ever-diversifying forms, there is a fundamental need to enhance learning processes through evolution in pedagogical approaches, so…
Descriptors: Foreign Countries, Educational Games, Computer Games, Learning Processes
Ahrens, A.; Zascerinska, J. – Online Submission, 2012
The sustainable development of society has attracted a lot of research efforts. A strategic aspect to the society's evolution is introduced by the game theory (Fernandez, 2011, p. 1). The research question is as follows: how to organize the process of teaching and learning in education for sustainable development? The aim of the research is to…
Descriptors: Game Theory, Sustainable Development, English for Academic Purposes, Fundamental Concepts
Web 2.0 and Competence-Oriented Design of Learning--Potentials and Implications for Higher Education
Schneckenberg, Dirk; Ehlers, Ulf; Adelsberger, Heimo – British Journal of Educational Technology, 2011
This paper discusses the potential of learning technologies to foster competence development of students. It aims to improve understanding of pedagogical conditions that have to be met to establish a competence orientation in e-learning. We review the literature to summarise recent changes in e-learning, identify attributes of web 2.0…
Descriptors: Electronic Learning, Learning Processes, Educational Technology, Competency Based Education
Sturts, Jill R.; Mowatt, Rasul A. – Schole: A Journal of Leisure Studies and Recreation Education, 2012
Pedagogically, the term "bottleneck" refers to a moment when students may face barriers to understanding content in the process of learning. As instructors identify "bottlenecks" within their courses, they are faced with the challenge of how to best assist students in overcoming them. Further, most instructors want to know what selected teaching…
Descriptors: Evidence, Learning Processes, Teaching Methods, Barriers
Molenaar, Inge; Roda, Claudia; van Boxtel, Carla; Sleegers, Peter – Computers & Education, 2012
The aim of this study is to test the effects of dynamically scaffolding social regulation of middle school students working in a computer-based learning environment. Dyads in the scaffolding condition (N=56) are supported with computer-generated scaffolds and students in the control condition (N=54) do not receive scaffolds. The scaffolds are…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Metacognition, Learning Processes
Dincer, Serkan – Turkish Online Journal of Educational Technology - TOJET, 2011
In the last few decades, analogy, which is considered as a special case for reasoning, has attracted a great deal of attention from cognitive scientists. Although analogy was rarely applied in previous decades, now it is often considered by educators and researchers as a strategy to provide creative solutions and poetic writing (Paris & Glynn,…
Descriptors: Foreign Countries, Experimental Groups, Control Groups, College Students
Vogel-Walcutt, J. J.; Gebrim, J. B.; Bowers, C.; Carper, T. M.; Nicholson, D. – Journal of Computer Assisted Learning, 2011
Computer-assisted learning, in the form of simulation-based training, is heavily focused upon by the military. Because computer-based learning offers highly portable, reusable, and cost-efficient training options, the military has dedicated significant resources to the investigation of instructional strategies that improve learning efficiency…
Descriptors: Educational Strategies, Constructivism (Learning), Instructional Design, Teaching Methods
Juniu, Susana – Journal of Physical Education, Recreation & Dance (JOPERD), 2011
Teachers' subject and pedagogical knowledge requires an understanding of the relationship between various elements, rather than thinking of them in isolation. In order to teach in a given discipline, the teacher must have knowledge of the subject, an understanding of the best teaching strategies for presenting the content, and knowledge of the…
Descriptors: Preservice Teachers, Physical Education, Knowledge Base for Teaching, Physical Education Teachers