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Reilly, Joseph M.; McGivney, Eileen; Dede, Chris; Grotzer, Tina – Journal of Experimental Education, 2021
Despite increasing calls for science education that utilizes immersive technologies and authentically model scientific inquiry, little is known about how well curricula leveraging these technologies impact students' science identity. This paper presents a mixed-methods study of identity exploration in 7th grade science students using a three-week…
Descriptors: Science Education, Educational Technology, Technology Uses in Education, Grade 7
Bondie, Rhonda; Mancenido, Zid; Dede, Chris – Journal of Research on Technology in Education, 2021
This literature review analyzed 18 studies published between 2013 and 2020 to understand the role of virtual humans in mixed reality digital puppeteering simulations aimed at promoting teacher learning. Research questions explored: simulation design models, interactor training, and the attention researchers gave to language and race in the virtual…
Descriptors: Teacher Education Programs, Educational Technology, Technology Uses in Education, Computer Simulation
Chen, Juanjuan; Wang, Minhong; Grotzer, Tina A.; Dede, Chris – Journal of Research in Science Teaching, 2018
The use of external representations has a potential to facilitate inquiry learning, especially in hypothesis generation and scientific reasoning, which are typical difficulties encountered by students. This study proposes and investigates the effects of a three-dimensional thinking graph (3DTG) that allows learners to combine in a single image,…
Descriptors: Inquiry, Teaching Methods, Grade 11, Graphs
Dede, Chris; Grotzer, Tina A.; Kamarainen, Amy; Metcalf, Shari – Educational Technology & Society, 2017
Young people now must compete in a global, knowledge-based, innovation-centered economy; they must acquire not just academic knowledge, but also character attributes such as intrinsic motivation, persistence, and flexibility. To accomplish these ambitious goals, the National Research Council (2012) of the United States recommends the use of…
Descriptors: Teaching Methods, Middle School Students, Case Method (Teaching Technique), Vignettes
Frumin, Kim; Dede, Chris; Fischer, Christian; Foster, Brandon; Lawrenz, Frances; Eisenkraft, Arthur; Fishman, Barry; Jurist Levy, Abigail; McCoy, Ayana – International Journal of Science Education, 2018
Over the past decade, the field of teacher professional learning has coalesced around core characteristics of high quality professional development experiences (e.g. Borko, Jacobs, & Koellner, 2010. Contemporary approaches to teacher professional development. In P. L. Peterson, E. Baker, & B. McGaw (Eds.), "International encyclopedia…
Descriptors: Communities of Practice, Faculty Development, Computer Mediated Communication, Science Instruction
Dede, Chris – EDUCAUSE Review, 2013
Advances in technology and in knowledge about expertise, learning, and assessment have the potential to reshape higher education, as well as the many other forms of learning past matriculation from high school. In the next decade, higher education, military and workplace training, and professional development should all transform to exploit the…
Descriptors: Postsecondary Education, Technological Advancement, Educational Technology, Educational Change
Code, Jillianne; Clarke-Midura, Jody; Zap, Nick; Dede, Chris – Journal of Interactive Learning Research, 2013
Determining the effectiveness of any educational technology depends upon teachers' and learners' perception of the functional utility of that tool for teaching, learning, and assessment. The Virtual Performance project at Harvard University is developing and studying the feasibility of using immersive technology to develop performance…
Descriptors: Educational Technology, Inquiry, Middle School Students, Secondary School Science
Dede, Chris – Jobs For the Future, 2014
To compete in today's global, knowledge-based, innovation-centered economy, young people must go beyond a high school diploma and acquire not just academic knowledge, but interpersonal and interpersonal capacities. That is, they must engage in deeper learning. As schools shift away from traditional education models in favor or providing deeper…
Descriptors: Educational Technology, Technology Uses in Education, Technological Advancement, Teaching Methods
Star, Jon R.; Chen, Jason A.; Taylor, Megan W.; Durkin, Kelley; Dede, Chris; Chao, Theodore – International Journal of STEM Education, 2014
Background: During the middle school years, students frequently show significant declines in motivation toward school in general and mathematics in particular. One way in which researchers have sought to spark students' interests and build their sense of competence in mathematics and in STEM more generally is through the use of technology. Yet…
Descriptors: Mathematics Instruction, Student Motivation, Student Interests, STEM Education
Atkins, Dan; Bennett, John; Brown, John Seely; Dede, Chris; Fishman, Barry; Means, Barbara, Pea, Roy; Thille, Candace; Williams, Brenda – E-Learning and Digital Media, 2011
As people who were involved with drafting the 2010 National Educational Technology Plan (NETP), the authors have taken the opportunity to respond to the very interesting perspectives in this special issue. The thoughts here represent only their views and are not an official statement of either the US Department of Education or the NETP Technical…
Descriptors: Technology Planning, Educational Technology, Reports, Federal Programs
Dede, Chris – Themes in Science and Technology Education, 2009
As an emerging technology for learning, virtual reality (VR) dates back four decades, to early work by Ivan Sutherland in the late 1960s. At long last, interactive media are emerging that offer the promise of VR in everyday settings. Quasi-VR already is commonplace in 2-1/2-D virtual environments like Second Life and in massively multiplayer…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Dede, Chris – Educational Technology, 2010
This article provides personal reflections about aspects of the draft "National Educational Technology Plan 2010". Its focus is on ideas in the Plan that could be foundational for transforming our industrial-era schooling system. In sharing these thoughts, the author is speaking only for himself: they do not necessarily reflect the discussions or…
Descriptors: Technology Planning, Educational Technology, Evaluation, Reflection
Dede, Chris; Ketelhut, Diane Jass; Whitehouse, Pamela; Breit, Lisa; McCloskey, Erin M. – Journal of Teacher Education, 2009
This article highlights key online teacher professional development (oTPD) areas in need of research based on a review of current oTPD research conducted in conjunction with an oTPD conference held at Harvard University in fall 2005. The literature review of this field documents much work that is anecdotal, describing professional development…
Descriptors: Research Methodology, Professional Development, Educational Research, Guidelines
Dunleavy, Matt; Dede, Chris; Mitchell, Rebecca – Journal of Science Education and Technology, 2009
The purpose of this study was to document how teachers and students describe and comprehend the ways in which participating in an augmented reality (AR) simulation aids or hinders teaching and learning. Like the multi-user virtual environment (MUVE) interface that underlies Internet games, AR is a good medium for immersive collaborative…
Descriptors: Middle Schools, Problem Solving, Virtual Classrooms, Grade 7
Ketelhut, Diane Jass; Nelson, Brian C.; Clarke, Jody; Dede, Chris – British Journal of Educational Technology, 2010
This study investigated novel pedagogies for helping teachers infuse inquiry into a standards-based science curriculum. Using a multi-user virtual environment (MUVE) as a pedagogical vehicle, teams of middle-school students collaboratively solved problems around disease in a virtual town called River City. The students interacted with "avatars" of…
Descriptors: Urban Areas, Virtual Classrooms, Science Education, Science Curriculum
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