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Showing 1 to 15 of 37 results Save | Export
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Ghallabi, Sameh; Essalmi, Fathi; Jemni, Mohamed; Kinshuk – Smart Learning Environments, 2022
Personalized learning systems use several components in order to create courses adapted to the learners'characteristics. Current emphasis on the reduction of costs of development of new resources has motivated the reuse of the e-learning personalization components in the creation of new components. Several systems have been proposed in the…
Descriptors: Individualized Instruction, Technology Uses in Education, Electronic Learning, Mathematics
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Avila-Garzon, Cecilia; Bacca-Acosta, Jorge; Kinshuk; Duarte, Joan; Betancourt, Juan – Contemporary Educational Technology, 2021
Research on augmented reality (AR) in education is gaining momentum worldwide. This field has been actively growing over the past decades in terms of the research and development of new technologies. Reviews in the field of AR in education consist of systematic literature reviews and meta-analyses (around 45), surveys (around 33), and only one…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational History
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Wei, Xuefeng; Cheng, I-Ling; Chen, Nian-Shing; Yang, Xianmin; Liu, Yongbo; Dong, Yan; Zhai, Xuesong; Kinshuk – Educational Technology Research and Development, 2020
With advances in learning technologies, new pedagogical models are being developed to improve students' learning performance. One notable model is the flipped classroom, which has attracted the attention of many researchers, particularly in K-12 education. However, research on effective approaches for managing the flipped classroom model to…
Descriptors: Middle School Students, Educational Technology, Technology Uses in Education, Homework
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Tortorella, Richard A. W.; Kinshuk; Chen, Nian-Shing – Education and Information Technologies, 2018
Today people learn in many diverse locations and contexts, beyond the confines of classical brick and mortar classrooms. This trend is ever increasing, progressing hand-in-hand with the progress of technology. Context-aware learning systems are systems which adapt to the learner's context, providing tailored learning for a particular learning…
Descriptors: Electronic Learning, Educational Technology, Context Effect, Models
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Cheng, Mengmeng; Su, Chien-Yuan; Kinshuk – Journal of Educational Computing Research, 2021
Integrating science learning with game experience and physical manipulatives not only overcomes the rigidity of traditional teaching, but also makes the learning experience pleasant for students and improves their science inquiry ability. Today, with the popularization of mobile devices and technology, both the value and feasibility of gamified…
Descriptors: Junior High School Students, Educational Technology, Technology Uses in Education, Handheld Devices
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Zhao, Shu; Kinshuk; Yao, Ying; Ya, Nan – Educational Technology Research and Development, 2021
Mobile social media are increasingly being used in education. They provide an effective way to address the imbalance between teaching supply and demand for older adults. However, few studies have investigated which factors contribute to older adults' intention to use mobile social media for learning. This study uses a sequential explanatory mixed…
Descriptors: Foreign Countries, Social Media, Telecommunications, Handheld Devices
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Mottus, Alex; Kinshuk; Chen, Nian-Shing; Graf, Sabine; Alturki, Uthman; Aldraiweesh, Ahmed – Technology, Pedagogy and Education, 2018
Teacher support for students in ubiquitous learning environments is challenging owing to physical distance and a lack of reliable real-time multimedia-rich communication. This is further complicated because the learning process is dynamic and problems need quick resolution. Given these challenges, this study proposes an architecture for a teacher…
Descriptors: Educational Technology, Technology Uses in Education, Student Needs, Integrated Learning Systems
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Lin, Li-Chun; Hung, I-Chun; Kinshuk; Chen, Nian-Shing – Educational Technology Research and Development, 2019
A cyber-flipped course was conducted with the flipped classroom pedagogy by using a wholly online approach for all learning activities in asynchronous and synchronous class sessions. Literature suggests that traditional flipped courses can effectively enhance students' learning outcomes in comparison to non-flipped courses. However, conducting all…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Tan, Qing; Chang, William; Kinshuk – Electronic Journal of e-Learning, 2015
AR technology can be considered as mainly consisting of two aspects: identification of real-world object and display of computer-generated digital contents related the identified real-world object. The technical challenge of mobile AR is to identify the real-world object that mobile device's camera aim at. In this paper, we will present a…
Descriptors: Educational Technology, Telecommunications, Simulated Environment, Computer Simulation
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Kuo-Hung, Chao; Kuo-En, Chang; Chung-Hsien, Lan; Kinshuk; Yao-Ting, Sung – Educational Technology & Society, 2016
This study was aimed at exploring how to use augmented reality (AR) technology to enhance the effect of performance assessment (PA). A mobile AR performance assessment system (MARPAS) was developed by integrating AR technology to reduce the limitations in observation and assessment during PA. This system includes three modules: Authentication, AR…
Descriptors: Educational Technology, Technology Uses in Education, Performance Based Assessment, Simulated Environment
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Yang, Junfeng; Huang, Ronghuai; Kinshuk – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Students grown up with digital technology and Internet are called digital natives or net generation. All others, who grew up without so much immersion with digital technologies are called digital immigrants. Researchers held different ideas on whether a new generation of learners existed. One of the foci of the debate is on the appropriateness of…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Elementary Secondary Education
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Sasi, Sabri; Chang, Maiga; Altinay-Aksal, Fahriye; Kayimbasioglu, Dervis; Dervis, Huseyin; Kinshuk; Altinay-Gazi, Zehra – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Early childhood quality education is a cornerstone in educational development. Many countries have started to develop their own preschool educational system in accordance with the European Union Standards, where learning English language and using technology are prerequisites. In this research, the peace context was used as a mediator for learning…
Descriptors: Preschool Children, Early Childhood Education, Educational Technology, Technology Integration
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Bacca, Jorge; Baldiris, Silvia; Fabregat, Ramon; Graf, Sabine; Kinshuk – Educational Technology & Society, 2014
In recent years, there has been an increasing interest in applying Augmented Reality (AR) to create unique educational settings. So far, however, there is a lack of review studies with focus on investigating factors such as: the uses, advantages, limitations, effectiveness, challenges and features of augmented reality in educational settings.…
Descriptors: Educational Technology, Computer Simulation, Simulated Environment, Teaching Methods
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Zervas, Panagiotis; Tsitmidelli, Asimenia; Sampson, Demetrios G.; Chen, Nian-Shing; Kinshuk – Educational Technology & Society, 2014
Research collaboration is studied in different research areas, so as to provide useful insights on how researchers combine existing distributed scientific knowledge and transform it into new knowledge. Commonly used metrics for measuring research collaborative activity include, among others, the co-authored publications (concerned with who works…
Descriptors: Foreign Countries, Authors, Researchers, Research
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Kinshuk; Jesse, Ryan – International Review of Research in Open and Distance Learning, 2013
E-learning technologies have allowed authoring and playback of standardized reusable learning objects (RLO) for several years. Effective mobile learning requires similar functionality at both design time and runtime. Mobile devices can play RLO using applications like SMILE, mobile access to a learning management system (LMS), or other systems…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Resource Units
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