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Jeremy Kerr; Nick Kelly – International Journal of Technology and Design Education, 2025
This paper explores the use of personas in co-designing learning experiences for students. It reviews existing literature about the use of personas within the design process and then presents a case study of a group of teachers (N = 15) and designers collaboratively designing (co-designing) a term-long learning experience for a group of digital…
Descriptors: Learning Experience, Instructional Design, Teacher Collaboration, High School Students
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Tamisha Thompson; Jennifer St. John; Siddhartha Pradhan; Erin Ottmar – Journal of Computer Assisted Learning, 2025
Background: Educational technologies typically provide teachers with analytics regarding student proficiency, but few digital tools provide teachers with process-based information about students' variable problem-solving strategies as they solve problems. Utilising design thinking and co-designing with teachers can provide insight to researchers…
Descriptors: Mathematics Instruction, Educational Technology, Problem Solving, Instructional Design
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Stefanie Panke – Journal of Teacher Education, 2025
The autoethnographic study investigates the transformative impact of generative AI on educational research, instructional design, and teaching practices over a 5-month period (May-October 2024). By integrating AI tools into every phase of the research process, the study examines AI's role as both a research partner and a subject of inquiry. Field…
Descriptors: Ethnography, Artificial Intelligence, Computer Software, Instructional Design
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Rikke Toft Nørgård; Kim Holflod – International Journal of Educational Technology in Higher Education, 2024
This article argues for exploring, connecting, and applying utopian imagination, speculative design, and planetary thinking as a way forward for higher education to reimagine and move towards more hopeful planetary futures. It examines hopepunk and solarpunk perspectives on possible futures to propose a design agenda for rewidening and rewilding…
Descriptors: Higher Education, Futures (of Society), Educational Technology, Imagination
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Zac Chase – Learning Professional, 2024
The nature of the digital divide in schools is changing. Once understood to be about gaps in access to computer and internet technology across demographic and geographic groups, the gap is now more complex. Schools still experience inequity in technology, but it is as much about educators' capacity and opportunity to apply technology in meaningful…
Descriptors: Instructional Design, Educational Technology, Faculty Development, Technological Literacy
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Yan Li; Xinyan Zhou; Hong-biao Yin; Thomas K. F. Chiu – Smart Learning Environments, 2025
Artificial Intelligence (AI) chatbots, with their ability to engage in conversations that resemble human interactions, have been increasingly applied to language teaching. Most recent review studies overlook student learning outcomes and the methods to achieve these outcomes in chatbot-supported language learning. Activity Theory (AT) offers a…
Descriptors: Artificial Intelligence, Educational Technology, Language Acquisition, Outcomes of Education
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Chris Friend – Discover Education, 2025
Technology-infused classrooms sometimes feel like tech-support sessions, where students struggle to learn platform interfaces during their process of content creation. Especially in courses where technology is the medium, not the subject matter, time and attention directed toward troubleshooting can feel like distractions from the "real"…
Descriptors: Educational Technology, Technology Uses in Education, Experiential Learning, Personal Autonomy
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Michael J. Hogan; Adam Barton; Alison Twiner; Cynthia James; Farah Ahmed; Imogen Casebourne; Ian Steed; Pamela Hamilton; Shengpeng Shi; Yi Zhao; Owen M. Harney; Rupert Wegerif – Irish Educational Studies, 2025
Collective Intelligence (CI) is important for groups that seek to address shared problems. CI in human groups can be mediated by educational technologies. The current paper presents a framework to support design thinking in relation to CI educational technologies. Our framework is grounded in an organismic-contextualist developmental perspective…
Descriptors: Intelligence, Educational Technology, Problem Solving, Group Behavior
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Hiroaki Ogata; Changhao Liang; Yuko Toyokawa; Chia-Yu Hsu; Kohei Nakamura; Taisei Yamauchi; Brendan Flanagan; Yiling Dai; Kyosuke Takami; Izumi Horikoshi; Rwitajit Majumdar – Technology, Knowledge and Learning, 2024
This paper explores co-design in Japanese education for deploying data-driven educational technology and practice. Although there is a growing emphasis on data to inform educational decision-making and personalize learning experiences, challenges such as data interoperability and inconsistency with teaching goals prevent practitioners from…
Descriptors: Educational Technology, Instructional Design, Cooperation, Data Use
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Fangfang Zhu; Zhongling Pi; Jiumin Yang – Educational Psychology Review, 2024
This meta-analysis explores the impact of positive instructors on learning from instructional videos. Both the contagion theory and the cognitive-affective theory of learning with media suggest that positive instructors can facilitate learning. This review analyzed 37 studies reporting various outcomes, including positive emotion, motivation,…
Descriptors: Video Technology, Teacher Attitudes, Positive Attitudes, Educational Technology
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Chareen Snelson; Yu-Hui Ching; Yu-Chang Hsu; Ross Perkins; Michele Alfieri – Distance Education, 2024
The purpose of this scoping review is to synthesize knowledge of gamified online course design processes and practices extracted from the peer-reviewed research literature. The scoping review followed a systematic process involving five main stages: (a) identifying research questions, (b) identifying relevant studies, (c) study selection, (d)…
Descriptors: Gamification, Online Courses, Curriculum Design, Instructional Design
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Ai Chun Yen – Asian-Pacific Journal of Second and Foreign Language Education, 2024
This preliminary study examines the efficacy of the Mind Walker Reading Programme in improving word knowledge and, consequently, improving reading comprehension skills for three upper-grade elementary students in a remote setting. The programme is based on the understanding by design (UbD) Model developed by Wiggins and McTighe (The understanding…
Descriptors: Reading Programs, Elementary School Students, Reading Comprehension, Instructional Design
Nicole Weber; Katie Campbell; Hannah Bauer; Corine McCarthy – Online Learning Consortium, 2024
This qualitative study interviewed twelve (n=12) instructional design and learning technology leaders from the K12, higher education, nonprofit, and corporate sectors to identify trends and challenges that were impacting their work and the work of their teams. Results included technology trends (e.g., artificial intelligence, augmented and virtual…
Descriptors: Instructional Design, Educational Trends, Barriers, Technology Uses in Education
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Alexis Danielle Bolick; Rafael Leonardo da Silva – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article explores the potential impact of Artificial Intelligence (AI) tools on Instructional Design (ID) workflows and organizations from a systems thinking perspective (Meadows, 2008). We provide an in-depth analysis of how three AI tools, ChatGPT, Midjourney, and Descript, can enhance efficiency in instructional design content creation…
Descriptors: Artificial Intelligence, Instructional Design, Task Analysis, Ethics
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Lílian Tropiano; Pedro Reis – Journal of Media Literacy Education, 2024
The research aims to establish a conceptual framework to design a MOOC to promote media literacy in the context of information disorder. Information disorder is a phenomenon that mainly occurs from the large flow of false or incorrect content posted on the internet. Promoting media literacy is a way of helping citizens to face the challenges of…
Descriptors: MOOCs, Program Design, Media Literacy, Social Media
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