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Showing 1 to 15 of 29 results Save | Export
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Garcia, Kerolyn Ramos; Rodrigues, Liliana; Pereira, Leonardo; Busse, Grazyna; Irbe, Madara; Almada, Marta; Christensen, Cindy; Midão, Luís; Dias, Inês; Heery, Daniel; Hardy, Rachel; Quarta, Barbara; Poulain, Maria Magdalena; Bertram, Mariola; Karnikowski, Margô; Costa, Elísio – Educational Gerontology, 2021
The COVID-19 pandemic has affected the global population, not only in terms of health, but also in the economic, psychosocial, and educational domains. Information and communication technologies (ICT) have been presented as the main currently available solution to reduce the effects of social isolation and for the maintenance of educational…
Descriptors: COVID-19, Pandemics, Older Adults, Technological Literacy
McGeever, Mark – ProQuest LLC, 2018
Literature has argued that starting new churches is biblical and strategic, requiring the effective equipping of church planters and leaders through adult learning methods (Acts 13:1-4 and 14:20-23; Keller, 2003, p. 1; Reimer, 2016, p. 74). The sobering reality is that about one-third of church plants do not survive (Stetzer & Bird, 2007, p.…
Descriptors: Churches, Adult Learning, Leadership Training, Skill Development
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Beaven, Tita, Ed.; Rosell-Aguilar, Fernando, Ed. – Research-publishing.net, 2021
The Innovative Language Pedagogy Report presents new and emerging approaches to language teaching, learning, and assessment in school, further education, and higher education settings. Researchers and practitioners provide 22 research-informed, short articles on their chosen pedagogy, with examples and resources. The report is jargon-free, written…
Descriptors: Instructional Innovation, Second Language Learning, Second Language Instruction, Teaching Methods
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McDonough, Darlene – Journal of Learning in Higher Education, 2014
Malcolm Knowles (2011) indicates that adult learners are most likely to be actively engaged in learning when they are given some choice and control over the learning process. When the curriculum relates to the adult learner's interests, is individualized, and authentic; the adult learner becomes actively engaged in the process by making a…
Descriptors: Adult Learning, Learner Engagement, Blended Learning, Barriers
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Lee, Joey J.; Ceyhan, Pinar; Jordan-Cooley, William; Sung, Woonhee – Simulation & Gaming, 2013
The literature on climate change education recommends social, accessible action-oriented learning that is specifically designed to resonate with a target audience's values and worldview. This article discusses GREENIFY, a real-world action game designed to teach adult learners about climate change and motivate informed action. A pilot study…
Descriptors: Educational Games, Climate, Environmental Education, Adult Learning
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Jurjus, Rosalyn A.; Krum, Janette; Goldman, Ellen F. – Anatomical Sciences Education, 2013
Medical school curricula are undergoing transformational change in response to calls for integrating content across courses and years to enable better retention and application and for individualizing learning to meet the diverse backgrounds and thus differing needs of students. To address the related teaching challenges, faculty can employ solid…
Descriptors: Medical Education, Anatomy, Science Laboratories, Adult Learning
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2015
For the thirty-eighth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Indianapolis, Indiana. The Proceedings of AECT's Convention are published in two…
Descriptors: Social Networks, Cognitive Processes, Professional Development, Active Learning
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Hunter-Johnson, Yvonne, Ed.; Cherrstrom, Catherine, Ed.; McGinty, Jacqueline, Ed.; Rhodes, Christy, Ed. – American Association for Adult and Continuing Education, 2021
The American Association for Adult and Continuing Education (AAACE) was founded in 1982 as the result of a merger between the National Association for Public and Continuing Adult Education (NAPCAE) and the Adult Education Association (AEA). This prestigious association is dedicated to the belief that lifelong learning contributes to human…
Descriptors: Conferences (Gatherings), Adult Education, Continuing Education, Lifelong Learning
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)
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Chen, Ching-Huei – British Journal of Educational Technology, 2011
Supporting in-service teachers for successful integration of educational technologies into their teaching practices has been a challenge. While professional development in technology integration is found to help teachers gain technology skills and model good examples of using technology for teaching, they may fail to provide teachers with a clear…
Descriptors: Expertise, Electronic Learning, Student Projects, Technology Integration
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Rye, James; Landenberger, Rick; Warner, Timothy A. – Journal of Science Education and Technology, 2013
The concept map tool set forth by Novak and colleagues is underutilized in education. A meta-analysis has encouraged teachers to make extensive use of concept mapping, and researchers have advocated computer-based concept mapping applications that exploit hyperlink technology. Through an NSF sponsored geosciences education grant, middle and…
Descriptors: Technology Integration, Access to Computers, Educational Technology, Active Learning
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Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
Fassihi Langroodi, Sayedeh Parvanak – ProQuest LLC, 2010
In an English as a second language (ESL) or English as a foreign language (EFL) class, special emphasis is often put on interaction and negotiation as a means of learning and understanding the language being taught (Long, 1981; Pica, 1994). However, student-student interaction as well as student-teacher interaction could be difficult to achieve in…
Descriptors: Feedback (Response), Control Groups, Speech Communication, Student Reaction
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Ruzic-Dimitrijevic, Ljiljana; Dimitrijevic, Maja – Journal of Information Technology Education, 2010
Every few years, there is a breakthrough in information technology, introducing a new concept that becomes widely used. This paper deals with the challenges IT (information technology) instructors face due to these rapid developments in the IT industry. More specifically, we are interested in the challenges instructors of the introductory IT…
Descriptors: Computer Science Education, Information Technology, Educational Technology, Technological Advancement
Chitanana, Lockias – Online Submission, 2012
This study examined the International Education and Resource Network Science Technology and Math (iEARN-STM) online professional development course. The study used the constructivist framework as the conceptual model to examine the way in which the constructivist theory has shaped the design and implementation of the course, as reflected by the…
Descriptors: Foreign Countries, Constructivism (Learning), International Education, Online Courses
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