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Rindria Rachma Dewi; W. Wisanti; Y. Yuliani – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The development of the 21st century in the Industrial Revolution 4.0 demands quality human resources with communication, collaboration, critical thinking, and creativity skills in supporting the implementation of the Merdeka Curriculum. This study aimed to analyze the effectiveness of e-module discovery learning integrated with Surabaya…
Descriptors: Foreign Countries, Program Effectiveness, Educational Technology, Learning Modules
Fajar Kurnianto; Anggi Datiatur Rahmat; Heru Kuswanto – Pegem Journal of Education and Instruction, 2024
Learning activities related to students' real-life experiences may create meaningful learning. Integrating traditional games into the physics classroom can reconstruct local knowledge into scientific knowledge. The use of technology can affect student learning achievement. One of the technologies currently attracting attention is Augmented reality…
Descriptors: Computer Simulation, Educational Technology, Critical Thinking, Graphs
Development of a Platform for State Online Education Services: Design Concept Based on Meta-Universe
Guomin Chen; Yingwei Jin; Pengrun Chen – Education and Information Technologies, 2024
The incorporation of metaverse technology in education, particularly within standardized state educational frameworks, holds promise for significant improvements in learning outcomes. This study aimed to assess the effectiveness of integrating an online metaverse platform into state educational services, thereby fostering the development of…
Descriptors: Foreign Countries, Middle School Students, High School Students, Grade 7
Ibrahim Yasar Kazu; Murat Kuvvetli – Asian Journal of Education and Training, 2024
The purpose of this research is to evaluate the effectiveness of Duolingo's game-based methodology in improving speaking proficiency within mobile language learning, while also examining the specific attributes and strategies contributing to its success and exploring implications for language education and learner optimization. Given the growing…
Descriptors: Handheld Devices, Second Language Learning, Computer Oriented Programs, Language Fluency
Özkan, Tutku; Asik, Asuman – Journal of Learning and Teaching in Digital Age, 2023
Among a variety of language learning materials, the crucial role that coursebooks have on learning and teaching processes takes a great deal of attention in the scholarly literature. English language coursebooks have been thought of as one of the most pivotal instruments for effective and systematic language learning experiences. Therefore, it is…
Descriptors: Technology Integration, Textbook Preparation, Foreign Countries, Second Language Learning
Carmen Durham; Loren Jones – Educational Technology & Society, 2024
Technology continually changes day-to-day interactions, and emergent bilingual learners often multitask, using several digital tools, at times simultaneously, to communicate and learn. Students may text, post on social media, and listen to music as they complete their work. Studies have examined the affordances of technology for language learning,…
Descriptors: Bilingual Students, Time Management, Executive Function, Cooperative Learning
Sebatana, Motlhale Judicial; Dudu, Washington Takawira – Science Education International, 2022
The concept of self-directedness is a missing link in South African science classrooms, and as a result, science teachers are often not self-directed in employing innovative teaching and learning strategies such as blended problem-based learning (BPBL) that might enhance self-directed learning. The literature is replete with studies showing that…
Descriptors: Grade 10, Physical Sciences, Science Teachers, Blended Learning
Chuulu, Yvonne M.; Bweupe, Smith K.; Kalumiana, Ing'utu A.; Kasonde, Barbara M.; Musonda, Mathews – Commonwealth of Learning, 2023
During 2019-21, the Ministry of General Education in Zambia piloted an open and innovative schooling (OIS) programme. It used an e-learning model that involved developing and sharing curriculum-based open educational resources (OER) to supplement other teaching and learning processes. The resources could be accessed through both online and offline…
Descriptors: Foreign Countries, Access to Education, Educational Technology, Electronic Learning
Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Educational Technology & Society, 2022
To explore knowledge co-construction patterns and learning motivation within virtual EFL co-creation environments, this study examined behavioral patterns and motivation in three different co-creation environments (paper-based, 2D digital, and 3D VR co-creation) through sequential behavioral analysis and ANCOVA. The study utilized a…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, English (Second Language)
E-Learning during the COVID-19 Pandemic in Spain: A Case Study with High School Mathematics Students
Moliner, Lidon; Lorenzo-Valentin, Gil; Alegre, Francisco – Journal of Education and e-Learning Research, 2021
The COVID-19 pandemic has significantly altered the organization and scheduling of high schools in Spain. Due to pandemic restrictions, most students from grades 9 to 11 come to class only on alternate days. In this situation, e-learning and distance learning have gained prominence as necessary methods of instruction. In this study 68 students…
Descriptors: Foreign Countries, COVID-19, Pandemics, Electronic Learning
Panyajamorn, Titie; Suanmali, Suthathip; Kohda, Youji – Journal of Educators Online, 2022
This study investigates the effectiveness and knowledge retention of elearning models that could solve education problems in rural areas by considering two different examples: massive online open courses (MOOCs) and gamification hybrid learning. The study also proposes suitable and effective features that could influence student abilities in the…
Descriptors: Foreign Countries, MOOCs, Public Schools, Program Effectiveness
Rida Afrilyasanti; Eko Suhartoyo; Utami Widiati – Interactive Technology and Smart Education, 2025
Purpose: Through the action research study, this paper aims to examine how e-portfolios improve students' critical, reflective and creative thinking as part of higher-order thinking skills (HOTS). Besides, this paper also explores how e-portfolios enhance students' speaking skills. The study is carried out to improve the current state by…
Descriptors: Portfolios (Background Materials), Educational Technology, Thinking Skills, Teaching Methods
Su Cai; Xiaojie Niu; Yuxi Wen; Jiangxu Li – Interactive Learning Environments, 2023
Inquiry-based learning (IBL) is one of the most important learning strategies. Augmented Reality (AR) is an effective way to support this strategy, which is considered conducive to enhance academic achievements of students during IBL. This paper investigated teacher-student interactions during AR-supported IBL by comparison and case study. First,…
Descriptors: Active Learning, Inquiry, Computer Simulation, Interaction
Sinan Bilici; Rabia Meryem Yilmaz – Education and Information Technologies, 2024
The purpose of the study is to investigate the effect of the use of digital storytelling on academic achievement, critical thinking dispositions, co-regulation, and narrative skills of 10th grade students. To this end, the study was conducted using a semi-experimental design with a convenience sample. The participants consisted of 64 students (33…
Descriptors: Educational Technology, Story Telling, Cooperative Learning, Academic Achievement
Candace Angelle Busselmaier – ProQuest LLC, 2024
School closures during the COVID-19 pandemic have resulted in substantial learning gaps in students' mathematical abilities. The problem was self-enrollment against teacher recommendation among Honors Algebra 2 students in 9th, 10th, and 11th grade students at a local high school. The purpose of the quantitative, quasi-experimental study was to…
Descriptors: Educational Technology, Honors Curriculum, High School Students, Learning Readiness