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Brooks, Eva; Sjöberg, Jeannette – Designs for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Game Based Learning
Zarei, Niloofar – ProQuest LLC, 2022
Narrative is an important part of how humans make sense of the world and express their thoughts and feelings. For children, stories are the predominant way in which they organize and express ideas and imagination. Hence, stories have a significant role in children's various play activities, especially pretend-play. At around the third to fifth…
Descriptors: Elementary School Students, Narration, Writing (Composition), Educational Technology
Laurie A. Coker – ProQuest LLC, 2022
This developmental research aims to: (1) examine the developmental processes of the application called MagicSpells, a haptically-enhanced, digital, vocabulary acquisition application design for learners with dyslexia, (2) investigate the structure and design of the application, and (3) analyze the results of the reviews and usability tests…
Descriptors: Educational Technology, Computer Software, Vocabulary Development, Dyslexia
Delen, Ibrahim; Özüdogru, Fatma; Yavas, Burak – Design and Technology Education, 2021
eTwinning projects support teachers and students from different countries to engage with each other through online learning. In 2020, the world started to battle with the pandemic and this shifted educational practices from face to face to online learning. In this study, we tried to understand how the pandemic influenced the activity planning,…
Descriptors: COVID-19, Pandemics, Elementary School Teachers, Interdisciplinary Approach
Christopoulos, Athanasios; Kajasilta, Henri; Salakoski, Tapio; Laakso, Mikko-Jussi – Journal of Educational Technology Systems, 2020
The vast development and expansion of educational technology has led to the deconstruction of various barriers and challenges that the traditional approaches were incapable of overcoming. However, a field that still holds a great deal of interest and needs to be strengthened concerns the practices that surround mathematics education. Digital…
Descriptors: Elementary School Mathematics, Mathematics Instruction, Educational Technology, Technology Uses in Education
Sorensen, Birgitte Holm; Levinsen, Karin Tweddell – Designs for Learning, 2014
Today's digitalization allows users to interact, collaborate, communicate and create user-generated content. The technology is intuitive and easy to use even for young children, and new learning opportunities emerge. Particularly, students' production as a learning form benefits from digitalization as the new opportunities enable young students to…
Descriptors: Design, Educational Technology, Technology Uses in Education, Access to Computers
Fisher, Douglas; Frey, Nancy; Akhavan, Nancy – Corwin, 2019
Students learn to read and write best when their teachers balance literacy instruction. But how do you strike the "right" balance of skills and knowledge, reading and writing, small and whole group instruction, and direct and dialogic instruction, so that all students can learn to their maximum potential? The answer lies in the…
Descriptors: Elementary Education, Kindergarten, Grade 1, Grade 2
Alhajya, Nail M.; Alzaghamim, Sumaia S.; Arouri, Yousef M. – Journal of Technology and Science Education, 2018
This study aimed at investigating the impact of virtual trips on developing Arabic language oral skills among third grade students in Jordan. The researchers used a quasi-experimental design to answer the research questions. The study sample consisted of 48 students who were chosen purposely. The participants were divided randomly into two groups:…
Descriptors: Foreign Countries, Grade 3, Elementary School Students, Randomized Controlled Trials
Akcaoglu, Mete; Kale, Ugur – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skills for teaching and promoting critical thinking and problem-solving skills. Through the design process, preservice teachers not only exercise critical-thinking and problem-solving skills, but also learn about an instructional method to support their…
Descriptors: Games, Educational Games, Computer Games, Preservice Teachers
Bagabas, Hanan Ali – Journal of Education and Practice, 2016
The current study aimed to investigate the effectiveness of computerized instructional packages on concept acquisition and improving academic achievement among deaf students in Saudi Arabia. The sample consisted of (16) third-grade female deaf students in prep stage for the first semester of the academic year 2013/2014, randomly selected from…
Descriptors: Foreign Countries, Computer Uses in Education, Deafness, Females
Beisiegel, Mary; Mitchell, Rebecca; Hill, Heather C. – Journal of Teacher Education, 2018
Although video cases and video clubs have become popular forms of teacher professional development, there have been few systematic investigations of designs for such programs. Programs may vary according to (a) whether teachers watch videos of their own/their peers' instruction, or whether teachers watch stock video of unknown teachers; and (b)…
Descriptors: Educational Technology, Teaching Methods, Technology Uses in Education, Video Technology
Lai, Ching-san – International Journal of Research in Education and Science, 2016
The major purpose of this study was to determine the learning performance of the air concept unit for third graders in a primary school facilitated by the iPod inquiry teaching method. This study adopts a quasi-experimental method. Participants were third graders in a primary school in New Taipei city. The experimental group consisted of 53…
Descriptors: Grade 3, Elementary School Students, Elementary School Science, Educational Technology
Nogry, S.; Jean-Daubias, S.; Guin, N. – Interactive Learning Environments, 2012
This article deals with evaluating an interactive learning environment (ILE) during the iterative-design process. Various aspects of the system must be assessed and a number of evaluation methods are available. In designing the ILE Ambre-add, several techniques were combined to test and refine the system. In particular, we point out the merits of…
Descriptors: Foreign Countries, Educational Technology, Elementary School Students, Mathematics Instruction
Lee, Mi Yeon – Teaching Children Mathematics, 2014
In the technology-rich twenty-first century, students are required to actively construct their knowledge and collaboratively engage in problem solving by using such skills as adaptability, communication, self-management, and systematic thinking. In accordance with this necessity, science, technology, engineering, and mathematics (STEM) education…
Descriptors: Educational Technology, STEM Education, Elementary School Students, Middle School Students
Moyer-Packenham, Patricia S.; Baker, Joseph; Westenskow, Arla; Anderson-Pence, Katie L.; Shumway, Jessica F.; Jordan, Kerry E. – REDIMAT - Journal of Research in Mathematics Education, 2014
The purpose of this study was to determine variables that predict performance when virtual manipulatives are used for mathematics instruction. This study used a quasi-experimental design. This design was used to determine variables that predict student performance on tests of fraction knowledge for third- and fourth-grade students in two treatment…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Technology Uses in Education
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