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Rachel Schechter; Maddie Lee Mason; Laura Janakiefski – Online Submission, 2024
This study examines the usage and effectiveness of Lexercise, a hybrid reading intervention program combining weekly literacy intervention with structured independent practice, in supporting reading skill development among struggling readers. Analysis of 198 students in grades 2-6 during the 2023-2024 school year revealed strong adherence to the…
Descriptors: Grade 2, Grade 3, Grade 4, Grade 5
Brooks, Eva; Sjöberg, Jeannette – Designs for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Game Based Learning
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
David Russell Young – ProQuest LLC, 2021
In March of 2020 the COVID-19 Pandemic changed the world in education as we knew it. Schools, along with businesses and public venues around the world shut their doors in order to attempt to slow the spread of the virus. Just because the brick-and-mortar buildings were being closed did not mean that schooling would stop. Teachers and students from…
Descriptors: COVID-19, Pandemics, In Person Learning, School Closing
Hatice Kübra Isik; Aysegül Liman Kaban – Journal of Educational Technology and Online Learning, 2025
Educational digital escape games (EDEGs) are digital versions of escape rooms where players solve puzzles and complete challenges to achieve educational goals. This study investigates the effects of EDEGs on the academic achievement and motivation of elementary school students in mathematics. Using an explanatory sequential mixed-method design, 45…
Descriptors: Grade 3, Elementary School Students, Teaching Methods, Student Motivation
Sierra M. Villanueva – ProQuest LLC, 2022
Educational technology has shown an increase in use over the years as a method of remediating student academic deficits. While educational technology demonstrates various benefits for students in schools, there is still limited research depicting what amount of intervention students should receive through educational technology. To ensure schools…
Descriptors: Computers, Educational Technology, Intervention, Time Factors (Learning)
Megan Conrad; David Shuster – Society for Research on Educational Effectiveness, 2024
Background: Performance with fractions has been a weak point in U.S. education for decades and has not improved in recent years (Siegler, 2017). High School math teachers frequently rate their students' knowledge of fractions as "poor" and see this lack of foundational knowledge as one of the top barriers to students mastering algebra…
Descriptors: Mathematics Achievement, Game Based Learning, Educational Technology, Fractions
Idit Adler; Scott Warren; Cathleen Norris; Elliot Soloway – Smart Learning Environments, 2025
Smart learning environments provide students with opportunities to engage in self-regulated learning (SRL). However, little research has examined how teachers leverage these opportunities. We employed a multiple-case study methodology to examine the SRL supporting instructional practices of five third-grade teachers as they implemented a science…
Descriptors: Elementary School Students, Elementary School Teachers, Grade 3, Independent Study
Gulnoza Yakubova; Briella Baer Chen; Monerah N. Al-Dubayan; Stuti Gupta – Journal of Special Education Technology, 2024
The purpose of this study was to examine the effects of an online multi-component intervention (video modeling, virtual manipulatives, digital games, self-monitoring and least to most prompting techniques) on the acquisition of several mathematical skills of two autistic elementary school students. We used a multiple probe design of a single-case…
Descriptors: Mathematics Instruction, Educational Technology, Autism Spectrum Disorders, Manipulative Materials
Truitt, Apricot A.; Ku, Heng-Yu – Educational Media International, 2018
The purpose of this case study was to explore the experiences of 31 third graders who experienced learning in a Station Rotation blended learning setting over the period of one semester in the United State. These students participated in student focus group interviews and completed student questionnaires during the middle and the end of the…
Descriptors: Grade 3, Elementary School Students, Blended Learning, Educational Technology
Susan Chenoweth – ProQuest LLC, 2024
The present illustrative case study explored elementary teachers' perception of preparation for a pandemic-driven pedagogical shift. Third grade teachers from a South Florida school district that were teaching in a Title 1 school during COVID-19 pandemic and made the pedagogical shift (N=10) were selected to share their perspectives of the…
Descriptors: Elementary School Teachers, Teacher Attitudes, Readiness, Teacher Competencies
Panayiota Kendeou; Ellen Orcutt; Tracy Arner; Tong Li; Renu Balyan; Reese Butterfuss; Micah Watanabe; Danielle McNamara – Grantee Submission, 2022
In this paper, we present iSTART-Early, an intelligent tutoring system that provides automated instruction and practice on higher-order reading comprehension strategies to 3rd and 4th grade students. iSTART-Early provides personalized, interactive, game-based strategy instruction and practice on comprehension strategies (i.e., Ask It, Reword It,…
Descriptors: Intelligent Tutoring Systems, Reading Instruction, Reading Comprehension, Reading Strategies
Prana Dwija Iswara; J. Julia; Tedi Supriyadi; Enjang Yusuf Ali – Pegem Journal of Education and Instruction, 2023
Early reading skills at elementary school age have implications for reading performance at a later stage. The use of representative application-based learning media in the digital era has become a necessity. It was discovered that the learning practices implemented by the teachers did not stimulate students' motivation as the learning media tended…
Descriptors: Elementary School Students, Foreign Countries, Computer Oriented Programs, Handheld Devices
Koreeda, Kiyoji, Ed.; Tsuge, Masayoshi, Ed.; Ikuta, Shigeru, Ed.; Dalton, Elizabeth Minchin, Ed.; Ewe, Linda Plantin, Ed. – IGI Global, 2023
Inclusive education remains a significant challenge in today's educational landscape, as K-12 classrooms and higher education institutions struggle to meet the diverse needs of all students. To address this pressing issue, "Developing Inclusive Environments in Education: Global Practices and Curricula," led by Kiyoji Koreeda, offers…
Descriptors: Inclusion, Elementary Secondary Education, Higher Education, Access to Education
Alqahtani, Saeed S. – Reading & Writing Quarterly, 2023
Students with specific learning disabilities (SLD) have difficulty with most reading skills, including reading comprehension. Improving reading comprehension skills requires efficient interventions that consider both meaning- and code-based skills simultaneously. Using a single-subject multiple-baseline design across participants, with alternating…
Descriptors: Learning Disabilities, Students with Disabilities, Reading Skills, Reading Comprehension