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Hastuti, Wiwik D.; Astati, Siti M.; Sudarjo, Sudarjo; Fathoni, Arif – Pegem Journal of Education and Instruction, 2023
Children with intellectual disabilities face obstacles in their numeracy skills development. Stick intelligence is a learning media that is aimed to help these children enhance their numeracy skills. Therefore, this study aims to identify: (1) the numeracy skills of students with intellectual disabilities before using the mathematical intelligence…
Descriptors: Intellectual Disability, Students with Disabilities, Numeracy, Mathematics Skills
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Halimeh Khattib; Dorit Alt – Education and Information Technologies, 2024
Digital technology has broadened educational opportunities in science, positioning gamification as a pivotal tool. However, its full potential in enhancing science education has not been thoroughly explored. Addressing this research gap, this study delves into the less examined aspects of gamification within science education. Employing a…
Descriptors: Educational Technology, Technology Uses in Education, Science Education, Gamification
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Liu, Ruixue; Wang, Lei; Koszalka, Tiffany A.; Wan, Kun – Journal of Computer Assisted Learning, 2022
Background: Immersive virtual reality (IVR) applications that support student learning have gained increasing interest. However, empirical studies exploring the educational potential of using IVR in primary school science classrooms are lacking. Objectives: This study developed a series of IVR science lessons for primary school students and…
Descriptors: Computer Simulation, Educational Technology, Elementary School Science, Science Instruction
Ingram, Phyllis E. – ProQuest LLC, 2023
In the southeastern United States, many local school districts have mandated an increased use of instructional technology to address low reading proficiency among English language learners (ELLs). However, local district leaders and stakeholders concurred that additional research was needed to explore how teachers were using technology in their…
Descriptors: Educational Technology, Technology Uses in Education, Reading Instruction, English Language Learners
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Ðokic, Olivera J.; Boricic, Milana M. Dabic; Jelic, Mila S. – Journal of Educational Computing Research, 2022
Since one of the main goals of teaching geometry is to provide students with the opportunity to develop spatial reasoning, it is important to find the most suitable support for learning 3D geometry in elementary school. This paper compares Information and Communication Technology (ICT) and physical manipulatives support, with the aim to answer if…
Descriptors: Grade 4, Geometry, Spatial Ability, Mathematics Instruction
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Villena Taranilla, Rafael; Cózar-Gutiérrez, Ramón; González-Calero, José Antonio; López Cirugeda, Isabel – Interactive Learning Environments, 2022
Virtual Reality is an emerging educational technology due to its potential immersive, interactive and imaginative characteristics supporting pupils in the learning process towards meaningful learning. Furthermore, the current teaching of history is generally too traditional, making the subject being perceived as pointless and boring by students.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, History Instruction
Kathryn Mary Rich – ProQuest LLC, 2021
A recent review of research on virtual manipulatives (VMs), defined as technology-based interactive representations of mathematical ideas (Moyer-Packenham, & Bolyard, 2016), suggests strengths relative to other instructional tools in supporting student learning of mathematics (Moyer-Packenham & Westenskow, 2013). Researchers have…
Descriptors: Manipulative Materials, Educational Technology, Mathematics Instruction, Teaching Methods
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Günbas, Nilgün; Gözüküçük, Meral – Issues in Educational Research, 2020
The purpose of this study was to improve fourth grade students' listening comprehension with digital listening texts. An experimental research design was used to compare student outcomes with digital listening texts and outcomes for students who completed the same texts as traditional classroom activities. The digital listening texts included…
Descriptors: Grade 4, Elementary School Students, Listening Comprehension, Educational Technology
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Gabriele Stupuriene; Tatjana Jevsikova; Yasemin Gülbahar; Anita Juškeviciene; Austeja Gindulyte; Agne Juodagalvyte – Education and Information Technologies, 2025
The demand to incorporate informatics into primary education is seen as a critical necessity both today, and for the future of modern societies. Numerous countries are currently revising their primary education curricula in order to incorporate informatics concepts and computational thinking skills. Although many successful initiatives have been…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Elementary Education
Crystal Dawn Blake-Griffin – ProQuest LLC, 2020
Children's motivation to read decreases as they advance in grade level to upper elementary school. Only 35% of America's fourth-grade students achieved reading proficiency. There is a need for increased reading motivation; teachers can influence students' motivation to read with certain instructional practices. This qualitative interpretive case…
Descriptors: Reading Motivation, Teaching Methods, Self Determination, Personal Autonomy
Sonja Teresa Smith – ProQuest LLC, 2020
The topic of this mixed-methods case study was the correlation between technology integration and student achievement, and teacher perceptions of technology. The problem was elementary schools were beginning to invest in, and integrate, technology in the classrooms without sufficient data showing evidence of technology making an impact on student…
Descriptors: Technology Integration, Academic Achievement, Correlation, Teacher Attitudes
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
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Rebecca Woodard; Amanda R. Diaz; Nathan C. Phillips; Maria Varelas; Rachelle Tsachor; Rebecca Kotler; Ronan Rock; Miguel Melchor – Literacy, 2024
A team of literacy, science, and theatre educators have been working to engage children in an urban public school system in the United States through embodied performances, where students embody and dramatise science ideas. This study focuses on one fourth-grade classroom when instruction was done remotely due to Covid-19. Children in the class…
Descriptors: Elementary School Students, Educational Technology, Science Instruction, Teacher Collaboration
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Bag, Hasan; Çalik, Muammer – Physics Education, 2021
The aim of this study is to design an argumentation-based educational digital game to teach the subject of force. Through a design-based research method, each game section includes the argumentation questions that foster students to think about the 'force' subject. We pilot studied the game with 12 grade 4 students in a state primary school. After…
Descriptors: Science Instruction, Teaching Methods, Persuasive Discourse, Educational Games
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Gao, Xuemin; Hew, Khe Foon – Journal of Educational Computing Research, 2022
Computational thinking (CT) has attracted significant interest among many educators around the globe. Despite this growing interest, research on CT and programming education in elementary school remains at an initial stage. Many relevant studies have adopted only one type of method to assess students' CT, which may lead to an incomplete view of…
Descriptors: Thinking Skills, Computation, Flipped Classroom, Elementary School Students
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