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Florence M. Olifant; Madoda P. Cekiso; Naomi Boakye – Reading & Writing: Journal of the Literacy Association of South Africa, 2023
Background: In the education sector, technologies are (or can be) repurposed in the Fourth Industrial Revolution (4IR) to facilitate teaching and learning. However, this shift may impact on learners' access to reading materials and reading motivation. Objectives: The aim of the study was to determine whether Grade 8 English First Additional…
Descriptors: Industrialization, Instructional Materials, Reading Materials, Reading Motivation
Xun Ge; Kyungwon Koh; Ling Hu – Educational Technology Research and Development, 2024
A qualitative study was conducted in a secondary school to evaluate student learning processes and outcomes by examining their inquiry questions, journals, and maker artifacts in a curriculum-based maker learning environment supported by the Guided Inquiry Design (GID). Thirteen 8th-grade students in a suburban middle school in the southwest of…
Descriptors: Secondary School Students, Grade 8, Active Learning, Inquiry
Yuwamon Prasretsung; Naruemon Thepnuan; Duangkamol Kaewdaeng – Turkish Online Journal of Educational Technology - TOJET, 2024
The objectives of this research were to: 1) develop online lessons with the Google Classroom application on computer system operation for secondary 2 (Grade 8) students; 2) study pre-test and post-test academic achievement; and 3) study the students' satisfaction with the online lessons with the Google Classroom application on computer system…
Descriptors: Computer Software, Electronic Learning, Computers, Curriculum Development
Wan Mohd Faizal Wan Mohd Nasir; Lilia Halim; Nurazidawati Mohamad Arsad – Journal of Pedagogical Research, 2024
Mastering creative thinking skills (CTS) is crucial for enhancing students' science conceptual understanding. However, conventional teaching prioritizes linear thinking over the three sub-CTS essential to science learning: associative, visual, and divergent thinking. Weaknesses in these three sub-CTS cause students to have misconceptions,…
Descriptors: Foreign Countries, Public Schools, High School Students, Grade 8
Jiang, Shiyan – Educational Technology & Society, 2023
The field of STEM education calls for a nuanced understanding of participation as participation measured by attendance provides limited information about student learning. This multiple case study contributes to a nuanced understanding of youth's participation trajectories in a multimodal composition project. In the project, fifth to eighth grade…
Descriptors: STEM Education, Student Participation, Grade 5, Grade 6
Kühl, Tim; Wohninsland, Patrizia – Education and Information Technologies, 2022
When used in a sensible way, Interactive Whiteboards (IWB) are supposed to motivate and engage students in learning in the classroom. Thereby, they might also stimulate students who are usually more restrained, such as more anxious students. However, the body of research on the impact of IWB lessons is rather small. The present study investigated…
Descriptors: Educational Technology, Interactive Video, Bulletin Boards, Vocabulary Development
Manakul, Theeradej; Somabut, Anucha; Tuamsuk, Kulthida – Cogent Education, 2023
Smart teaching is an essential skill for teachers to effectively transform their classrooms into active learning environments. However, teachers need to have specific abilities to apply the smart teaching approach which comprised of pedagogy, technology, and classroom management. This research was conducted based on the Khon Kaen University Smart…
Descriptors: Teaching Skills, Active Learning, Junior High School Teachers, Outcomes of Education
Sofkova Hashemi, Sylvana – Designs for Learning, 2022
Drawing on experiences from a large-scale Nordic co-design research project, this paper explores the development of cross-border blended education with the aim to strengthen students' Nordic identity and knowledge of neighboring Nordic languages illuminating the flow of didactical designs students were offered to engage in, i.e. the knowledge…
Descriptors: Foreign Countries, Instructional Design, Blended Learning, Educational Development
Brese, Falk; Twele, Nadine – International Association for the Evaluation of Educational Achievement, 2023
Before school closures due to the COVID-19 pandemic, the frequency with which teachers used computer activities to teach a class varied across education systems. However, many teachers across the board reported the need for professional development to teach using technical devices. Using results from TIMSS (Trends in International Mathematics and…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
Xin Wei; Susu Zhang; Jihong Zhang – Grantee Submission, 2025
This investigation explores the relationship between the use of digital pencil and mathematical problem-solving accuracy among 1,530 students with learning disabilities (LD) and 25,400 general education (GE) peers from the 2017 digital National Assessment of Educational Progress mathematics assessment. The term "digital pencil" in this…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Skills, Problem Solving
The Effects of Using Whiteboard Animation toward Indonesian Students' Vocabulary and Grammar Mastery
Syafrizal, Syafrizal; Muhajir, Muhajir; Pahamzah, John; Furqon, Fajar – Journal of Language and Linguistic Studies, 2021
English has been a particular subject at schools. Most of the students have difficulties in mastering its vocabulary and grammar. Therefore, at this time the researcher conducted a research which aimed to reveal the effects of using whiteboard animation toward the student's vocabulary and grammar mastery. The researchers used the experimental…
Descriptors: Animation, Educational Technology, Pretests Posttests, Vocabulary Development
Jyoti Kapoor; Guneet Kaur Cheema – Journal of Interdisciplinary Studies in Education, 2024
Digital modules typically refer to self-contained units of online learning materials designed for specific topics or learning objectives. The researcher developed digital modules for three specific math units and conducted a three-week experiment in six schools in three districts of Punjab. The purpose of the study was to find the effectiveness of…
Descriptors: Learning Modules, Educational Technology, Technology Uses in Education, Mathematics Instruction
Lilla Bónus; Erzsébet Antal; Erzsébet Korom – Journal of Science Education and Technology, 2024
This research focuses on "BioScientist," a digital game-based, inquiry-based learning program embedded in the biology curriculum that develops inquiry skills in 8th-grade students. The aim of this paper is to demonstrate a combination of elements of digital game-based learning (DGBL) with inquiry-based learning (IBL) through…
Descriptors: Educational Technology, Game Based Learning, Video Games, Inquiry
Panyajamorn, Titie; Suanmali, Suthathip; Kohda, Youji – Journal of Educators Online, 2022
This study investigates the effectiveness and knowledge retention of elearning models that could solve education problems in rural areas by considering two different examples: massive online open courses (MOOCs) and gamification hybrid learning. The study also proposes suitable and effective features that could influence student abilities in the…
Descriptors: Foreign Countries, MOOCs, Public Schools, Program Effectiveness
Cheng Zeng; Linda Fisher – ECNU Review of Education, 2024
Purpose: Mobile-assisted language learning (MALL) apps such as Duolingo have great potential for promoting learners' motivation to learn a second language (L2). However, little research has investigated how this motivational impact takes place. Additionally, despite the flexibility of mobile learning, most existing studies are conducted in…
Descriptors: Second Language Learning, Handheld Devices, English (Second Language), Foreign Countries