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Osman Urhan; Ercan Akpinar – Science Insights Education Frontiers, 2024
Recently, Virtual reality (VR) technologies have started to be used increasingly in the field of education, as in many other fields. With the widespread use of virtual reality applications, there is a need to investigate the effects of virtual reality applications in the field of education. The results obtained from these researches can contribute…
Descriptors: Student Attitudes, Elementary School Students, Elementary School Science, Science Instruction
Ahu Canogullari; Ayhan Kursat Erbas – Interactive Learning Environments, 2024
Technological mediums such as dynamic environments with drag-and-drop features have been considered promising agents in helping students explore and generate conjectures about mathematical concepts. This study investigated the dragging modalities sixth and seventh-grade students use in solving proportional problems in a dynamic geometry…
Descriptors: Problem Solving, Interaction, Computer Simulation, Grade 6
Jessica Thomas; Sara Bicard; Kate D. Simmons – Journal of Special Education Technology, 2025
An alternating treatments design was used to analyze the effects of concrete and virtual manipulatives on the duration and number of correctly solved linear equations by three middle school students with cognitive disabilities. Participants physically manipulated algebra tiles to solve an equation during the concrete manipulative condition. During…
Descriptors: Students with Disabilities, Algebra, Problem Solving, Manipulative Materials
Jue-Qi Guan; Wen-Zhuo Wang; Xiao-Feng Wang; Jiong Zhu; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
Painting is the most fundamental kind of art, and is one important part of creative practice in art courses. In typical painting classes, students paint a picture independently with only a few theoretical explanations and may lack authentic experience of the painting topic. It would therefore be meaningful to construct a new painting form to…
Descriptors: Painting (Visual Arts), Art Education, Creativity, Computer Simulation
Yishan Xie; Xinhua Zhang – International Journal of Technology and Design Education, 2024
STEM education is widely recognized as a powerful means of cultivating well-rounded future talent. However, challenges such as difficulties in observation, declining learning interests, and the lack of teaching resources present obstacles to the implementation of STEM education in China. Virtual Reality (VR), with its immersive, interactive, and…
Descriptors: Computer Simulation, STEM Education, Courseware, Active Learning
Latsi, Maria; Kynigos, Chronis – International Journal of Science and Mathematics Education, 2022
Drawing upon constructionism and neo-materialist approaches on the role of physical activity and the human body in teaching and learning mathematics, this paper investigates the meanings constructed by students while collaboratively carrying out tasks focusing on the dynamic aspects of the concept of angle in the educational context of a 6th grade…
Descriptors: Mathematics Instruction, Grade 6, Elementary School Students, Foreign Countries
Fan-Jun Yang; Chien-Yuan Su; Wen-Wen Xu; Yue Hu – Interactive Learning Environments, 2023
Argumentation scaffolding can be used to enhance the formulation of logical arguments as well as the performance of such arguments. This study presents a web-based synchronized scientific argumentation environment integrated with prompt scaffolding to support simulation-based physics learning for elementary school students. To investigate the…
Descriptors: Scaffolding (Teaching Technique), Persuasive Discourse, Physics, Science Instruction
Rizqa Raudatul Jannah; Galih Mahardika Christian Putra – Elementary School Forum (Mimbar Sekolah Dasar), 2024
Student learning outcomes that have not been maximized can be caused by one of them is the utilization of learning media that is less varied. The use of varied learning media can attract student interest and can affect student learning outcomes. However, in reality there are still many teachers who have not maximized the use of learning media. The…
Descriptors: Foreign Countries, Computer Simulation, Cartoons, Educational Technology
Laine, Joakim; Korhonen, Tiina; Hakkarainen, Kai – Cogent Education, 2023
The purpose of the present study was to examine primary school students' learning experiences with immersive virtual reality (I-VR). Traditional education practices are failing to inspire new cohorts of young people who have grown up with digital culture based on active participation. Given this development, the pedagogic use of I-VR systems…
Descriptors: Elementary School Students, Computer Simulation, Educational Technology, Preadolescents
Grapin, Scott E.; Haas, Alison; Llosa, Lorena; Wendel, Daniel; Pierson, Ashlyn; Lee, Okhee – Journal of Research in Science Teaching, 2023
The Next Generation Science Standards (NGSS) have spurred renewed interest in the epistemologies that students adopt as they engage in science practices. One framework for characterizing students' epistemologies is the "epistemologies in practice" framework (Berland et al. (2016), "Journal of Research in Science Teaching,"…
Descriptors: Science Education, Educational Technology, Computer Simulation, Student Diversity
Gülsüm Tasci; Yasin Soylu – Online Submission, 2023
The aim of this research is to determine whether the use of augmented reality applications in the teaching of the subject of ''Geometric objects'' in the sixth grade mathematics class has an effect on the development of students' geometric thinking levels and spatial ability. The research was conducted using a pre experimental design, one of the…
Descriptors: Computer Simulation, Geometric Concepts, Mathematics Instruction, Thinking Skills
Töman, Ufuk; Yildirim, Tugba Gokce – Journal on School Educational Technology, 2022
Virtual reality applications, on the other hand, are a technology that can be easily integrated into these new educational approaches. This research was carried out in order to determine how the success of the students is affected by dealing with the subject of systems in the body, which is the subject of the 6th grade, with virtual reality…
Descriptors: Computer Simulation, Human Body, Science Education, Educational Technology
Kan'an, Ashraf; Jdaitawi, Malek; Toson, Abeer; Ghanem, Reham – International Journal of Learning and Change, 2023
Augmented reality (AR) has become a potential technology tool to improve the learning experiences among students with special needs. The purpose of this study was to examine the effects of learning materials using AR technology activities on the learning experiences of students with special needs. In this study, a quasi-experimental study is…
Descriptors: Instructional Effectiveness, Computer Simulation, Educational Technology, Student Experience
Reza Rachmadtullah; Bramianto Setiawan; Andarmadi Jati Abdhi Wasesa; Jatu Wahyu Wicaksono; Rasmitadila – Journal of Education and e-Learning Research, 2023
The existence of digital technology is currently seen as a system that helps teachers satisfy the needs of their students. The utilization of technology facilitates teachers' ability to address students' low critical thinking abilities. Therefore, this research studied the utilization of Metaverse technology applications based on Science,…
Descriptors: Computer Simulation, STEM Education, Critical Thinking, Skill Development
Dönmez-Usta, Necla; Ültay, Neslihan – Journal of Science Learning, 2022
Animation is used to increase the interest and engagement of students in the learning environment. Animation is exciting and fun, and using animation, abstract concepts are easy to present, display, and convey to students. Augmented reality, like animation, can help make it easier to understand abstract concepts. In many areas, augmented reality…
Descriptors: Computer Simulation, Animation, STEM Education, Grade 4