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Samira Syal; John L. Nietfeld – Journal of Educational Psychology, 2024
A growing body of research suggests that comprehension of expository texts presented digitally is a challenging endeavor, particularly for children. Many reading interventions, both from traditional classroom settings and computer-based contexts, have focused on much needed strategy instruction but have simultaneously neglected a focus on…
Descriptors: Game Based Learning, Grade 5, Reading Comprehension, Reading Motivation
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Robin S. Codding; Amanda VanDerHeyden; Reina Chehayeb – Remedial and Special Education, 2024
This study extends prior research by manipulating both intervention and skill difficulty using a multiple baseline across participants design with changing phases in a virtual tutoring environment. Participants were four U.S. students from third and fifth grades for whom appropriate and challenging instructional targets were selected following…
Descriptors: Mathematics Instruction, Data Use, Teaching Methods, Intervention
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Faten A. Zahran – Journal of Educational Research and Practice, 2025
The current study examined the effect of using Nearpod with a guided reading strategy on primary pupils' reading comprehension skills and motivation. I designed three tools to accomplish the research, including a reading skills checklist, a reading test, and a reading motivation scale. The results confirmed that the regular technique used in…
Descriptors: Reading Strategies, Reading Instruction, Elementary School Students, Reading Comprehension
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Cathal Doyle; Stephen Ross; Cathy Buntting; Matt Boucher; Tanya Kotzé – set: Research Information for Teachers, 2023
This article reports on a case study from a larger project exploring ways in which online citizen science projects can enhance students' learning in science and in digital technology. In this case, two teachers integrated the digital technology curriculum with the science capability "interpreting representations" using the engaging…
Descriptors: Foreign Countries, Science Education, Grade 6, Grade 7
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Mikhail Shchevliagin; Diana Koroleva – Turkish Online Journal of Distance Education, 2024
The process of humanization, placing a person at the heart of learning and teaching, has become a key movement in education to meet the requirements of the 21st century. In this regard, designing innovations to serve the human needs first is essential. Personalized learning (PL), being an example of a human-centric innovation, is a promising…
Descriptors: Individualized Instruction, Teacher Attitudes, Foreign Countries, Grade 5
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Kennedy, Michael J.; McDonald, Sean D.; Griendling, Lindsay M.; VanUitert, Victoria J.; Kunemund, Rachel L. – Journal of Special Education Technology, 2023
Vocabulary is a critical building block for establishing mastery of content area knowledge. Two technology-based tools (InferCabulary and Content Acquisition Podcasts for Students [CAP-S]) have been found to have beneficial effects on students' vocabulary knowledge, but efficacy of device features across varied presentation formats is unknown. The…
Descriptors: Multimedia Instruction, Students with Disabilities, Vocabulary Development, Grade 5
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Romero-Hernandez, Alejandro; Gonzalez-Riojo, Manuel; El Yamri, Meriem; Manero, Borja – Educational Technology & Society, 2022
The performing arts are currently in a critical situation worldwide. Various reports warn that the lack of audience. If we focus on dance, and especially folk dances, the situation is worse. In various countries and continents, folk dances are slowly disappearing. In Spain, we find evidence of the downward trend in terms of the number of attendees…
Descriptors: Video Games, Dance, Foreign Countries, Folk Culture
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Hastuti, Wiwik D.; Astati, Siti M.; Sudarjo, Sudarjo; Fathoni, Arif – Pegem Journal of Education and Instruction, 2023
Children with intellectual disabilities face obstacles in their numeracy skills development. Stick intelligence is a learning media that is aimed to help these children enhance their numeracy skills. Therefore, this study aims to identify: (1) the numeracy skills of students with intellectual disabilities before using the mathematical intelligence…
Descriptors: Intellectual Disability, Students with Disabilities, Numeracy, Mathematics Skills
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Halimeh Khattib; Dorit Alt – Education and Information Technologies, 2024
Digital technology has broadened educational opportunities in science, positioning gamification as a pivotal tool. However, its full potential in enhancing science education has not been thoroughly explored. Addressing this research gap, this study delves into the less examined aspects of gamification within science education. Employing a…
Descriptors: Educational Technology, Technology Uses in Education, Science Education, Gamification
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Aysenur Kolcubasi; Esra Karakus Taysi – Educational Process: International Journal, 2024
Background/purpose. Developing language skills and keeping up with technology have become crucial for the efficient use of technology in language education. This study examined the effect of teaching reading and listening skills with activities supported by Web 2.0 applications on fifth-grade secondary school students' reading and listening…
Descriptors: Reading Comprehension, Listening Comprehension, Learning Activities, Educational Technology
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Chuang Chen; Nurullizam Jamiat; Siti Nazleen Abdul Rabu; Yongchun Mao – Education and Information Technologies, 2024
Gamified interactive e-books can make the learning process more interactive, enjoyable, and personalized by incorporating game elements into the educational content, thus increasing student engagement and retention in the flipped classroom. However, scholars have pointed out that learning with game elements that may lead to poor learning outcomes.…
Descriptors: Grade 6, Mathematics Education, Flipped Classroom, Teaching Methods
Vince Davis – ProQuest LLC, 2023
Educators within Illinois public schools faced challenges transitioning from face-to-face to remote learning during the COVID-19 pandemic. The target audience for this study was students in sixth through eighth grade. The problem was teachers from Grades 6 through 8 had limited experience using technology for remote educating and learning. The…
Descriptors: Grade 6, Grade 7, Grade 8, Middle School Teachers
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Jensen, Erik Ottar; Hanghøj, Thorkild – Electronic Journal of e-Learning, 2020
This paper presents empirical findings from a qualitative study on Minecraft as a mathematical tool and learning environment. Even though Minecraft has been used for several years in classrooms around the world, there is a lack of detailed empirical studies of how students learn subject-related content by working with the game. This study is based…
Descriptors: Mathematics Instruction, Teaching Methods, Student Attitudes, Video Games
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Liu, Ruixue; Wang, Lei; Koszalka, Tiffany A.; Wan, Kun – Journal of Computer Assisted Learning, 2022
Background: Immersive virtual reality (IVR) applications that support student learning have gained increasing interest. However, empirical studies exploring the educational potential of using IVR in primary school science classrooms are lacking. Objectives: This study developed a series of IVR science lessons for primary school students and…
Descriptors: Computer Simulation, Educational Technology, Elementary School Science, Science Instruction
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Marcia A. Barnes; Nathan H. Clemens; Deborah Simmons; Colby Hall; Melissa Fogarty; Amanda Martinez-Lincoln; Sharon Vaughn; Leslie Simmons; Anna-Maria Fall; Greg Roberts – Scientific Studies of Reading, 2024
An inferential comprehension intervention addressing reading comprehension difficulties of middle schoolers was tested. Method Students in Grades 6 to 8 (n = 145; 53.8% female; 71% White; 24% Black) who failed their state literacy test, were randomly assigned to tutor-led, computerized, or business-as-usual [BaU] interventions. Results The…
Descriptors: Tutors, Computer Uses in Education, Inferences, Reading Comprehension
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