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Showing 1 to 15 of 58 results Save | Export
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Sanna, Andrea; Manuri, Federico; De Pace, Francesco; Valpreda, Fabrizio; Fornaro, Claudio – IEEE Transactions on Learning Technologies, 2022
Design and computer graphics curricula for tertiary education include 3-D modeling skills. Students must learn to represent (complex) 3-D objects by means of parametric surfaces or polygonal meshes. Three-dimensional modeling may be a complex task, and students must be able to accrue a certain deal of experience in the field before passing the…
Descriptors: Design, Computer Graphics, Higher Education, Geometric Concepts
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Ghai, Akanksha; Tandon, Urvashi – Higher Learning Research Communications, 2022
Objectives: The purpose of the study is to examine various dimensions of aesthetic visual design and their role in predicting usability in e-learning in higher education institutions of northern India. Using quantitative means of data collection, this research identified, ways and means to make learning content effectively usable, that is,…
Descriptors: Aesthetics, Usability, Electronic Learning, Higher Education
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Jinhee Kim; Yoonhee Ham; Sang-Soog Lee – Australasian Journal of Educational Technology, 2024
Recent advances and applications of artificial intelligence (AI) have increased the opportunities for students to interact with AI in their learning tasks. Although various fields of scholarly research have investigated human-AI collaboration, the underlying processes of how students collaborate with AI in a student-AI teaming scenario have been…
Descriptors: Artificial Intelligence, Computer Graphics, Freehand Drawing, Assignments
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Ferreira, Deller James; Melo, Tatiane F. N.; Berretta, Luciana Oliveira – International Journal of Information and Communication Technology Education, 2021
Previous research points that computer-supported collaborative learning is an educational approach that suits blind students, because they have high verbal capacity. The authors believe that both sighted and blind students may gain from knowledge sharing, transactions on collaborative tasks, and being aware of distinct cognitive aspects, ideas,…
Descriptors: Blindness, Computer Graphics, Computer Mediated Communication, Cooperative Learning
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Fang, Ning; Guo, Yongqing – Journal of Educational Computing Research, 2023
Computer simulation and animation (CSA) is educational technology in which computer programs are employed to simulate and animate real-world physical phenomena and processes. CSA has attracted growing attention and received an increasing number of applications in the international science, technology, engineering, and mathematics education…
Descriptors: Educational Improvement, Learning Processes, Educational Technology, Computer Software
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Basuhail, Abdullah – International Journal of Technology in Education, 2019
Problem solving techniques are one of the primary topics introduced to the computing and information technology students in tertiary education. In general, those techniques are presented using a collection of traditional tools, such as texts, graphs, illustrations, procedural steps, pseudocodes, algorithms, and flowcharts. In many cases, there is…
Descriptors: Electronic Learning, Programming, Problem Solving, Postsecondary Education
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Tawafak, Ragad M.; Alfarsi, Ghaliya; Jabbar, Jasiya – Contemporary Educational Technology, 2021
With restrictions on face-to-face clinical consultations within the COVID-19 pandemic and the challenges faced by healthcare systems in delivering patient care, alternative information technologies like telemedicine and smartphones play a crucial role. A wide variety of smartphone applications employs high-tech mathematical and programming…
Descriptors: COVID-19, Pandemics, Handheld Devices, Telecommunications
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Voronina, Marianna V.; Tretyakova, Zlata O.; Krivonozhkina, Ekaterina G.; Buslaev, Stanislav I.; Sidorenko, Grigory G. – EURASIA Journal of Mathematics, Science and Technology Education, 2019
The relevance and feasibility of this study are determined by the absence of serious, scientific research, as well as teaching materials, when it comes to the use of Augmented Reality (AR) in teaching students and future teachers Descriptive Geometry, Engineering and Computer Graphics (DGECG). The purpose of the study is to examine the current…
Descriptors: Computer Simulation, Geometry, Engineering Education, Computer Graphics
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Kaya, Omer Sami; Bicen, Huseyin – International Journal of Distance Education Technologies, 2019
Augmented reality (AR) applications can be used in almost all education and training environments. In this study, it reveals the relationship between perceived usefulness, utility and attitudes regarding the use of AR applications in educational environments as well as the relationship between attitude levels and academic achievements. It also…
Descriptors: Computer Simulation, Technology Uses in Education, Academic Achievement, Usability
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Laaser, Wolfram; Toloza, Eduardo A. – International Review of Research in Open and Distributed Learning, 2017
The article argues that the ongoing usage of audio visual media is falling behind in terms of educational quality compared to prior achievements in the history of distance education. After reviewing some important steps and experiences of audio visual digital media development, we analyse predominant presentation formats on the Web. Special focus…
Descriptors: Video Technology, Educational Technology, Technology Uses in Education, Higher Education
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Hasper, Eric; Windhorst, Rogier; Hedgpeth, Terri; Van Tuyl, Leanne; Gonzales, Ashleigh; Martinez, Britta; Yu, Hongyu; Farkas, Zolton; Baluch, Debra P. – Journal of College Science Teaching, 2015
Project 3D IMAGINE or 3D Image Arrays to Graphically Implement New Education is a pilot study that researches the effectiveness of incorporating 3D tactile images, which are critical for learning science, technology, engineering, and mathematics, into entry-level lab courses. The focus of this project is to increase the participation and…
Descriptors: STEM Education, Visual Impairments, Teaching Methods, Technology Uses in Education
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Kaneko, Masataka; Yamashita, Satoshi; Kitahara, Kiyoshi; Maeda, Yoshifumi; Nakamura, Yasuyuki; Kortenkamp, Ulrich; Takato, Setsuo – International Journal for Technology in Mathematics Education, 2015
Dynamic Geometry Software (DGS) is a powerful tool which enables students to move geometric objects interactively. Through experimental simulations with DGS, mathematical facts and background mechanisms are accessible to students. However, especially when those facts and mechanisms are complicated, it is not so easy for some students to record and…
Descriptors: Computer Software, Geometry, Technology Uses in Education, Educational Technology
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Teplukhin, Alexander; Babikov, Dmitri – Journal of Chemical Education, 2015
In our three-dimensional world, one can plot, see, and comprehend a function of two variables at most, V(x,y). One cannot plot a function of three or more variables. For this reason, visualization of the potential energy function in its full dimensionality is impossible even for the smallest polyatomic molecules, such as triatomics. This creates…
Descriptors: Science Instruction, Visualization, Energy, College Science
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Chou, Jyh Rong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…
Descriptors: Computer Peripherals, Computer Uses in Education, Handheld Devices, Educational Technology
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Xu, Renmei; Flowers, Jim – Technology and Engineering Teacher, 2015
Integrating different science, technology, engineering, and mathematics (STEM) areas can help students learn and leverage both the equipment and expertise at a single school. In comparing graphic communications classes with classes that involve rapid prototyping (RP) technologies like 3D printing, there are sufficient similarities between goals,…
Descriptors: Educational Technology, STEM Education, Integrated Activities, Specialization
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