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Anna Keune – International Journal of Computer-Supported Collaborative Learning, 2024
A key commitment of computer-supported collaborative learning research is to study how people learn in collaborative settings to guide development of methods for capture and design for learning. Computer-supported collaborative learning research has a tradition of studying how the physical world plays a part in collaborative learning. Within the…
Descriptors: Design Crafts, Visual Arts, Algorithms, Cooperation
Alma M. Sanchez – ProQuest LLC, 2024
This qualitative study examined the impact of high school instructional technology on college students' academic strategies. It examined the historical and modern advancements of technology in education, uncovering significant milestones in technology integration within classrooms in the United States. Using a narrative inquiry approach grounded…
Descriptors: Research Universities, Technology Uses in Education, Educational Technology, Technology Integration
Reagan L. Mergen – ProQuest LLC, 2024
Mathematics literacy, which encompasses vital life skills such as learning to communicate and justify reasoning, is important for all people throughout their lives. Technology tools such as technology-based graphic organizers (TBGOs) provide universal accessibility supports for learners who experience difficulties with a variety of aspects of…
Descriptors: Equal Education, Educational Technology, Instructional Materials, Self Management
Tan, Boon See; Wong, Su Luan – Research and Practice in Technology Enhanced Learning, 2020
This research was undertaken to identify the learning approaches used by Malaysian secondary school students of Principles of Accounting in the context of ICT-supported learning environments. The revised Two-Factor version of the Learning Process Questionnaire (R-LPQ-2F) was adapted to appraise the learning approaches used, while the…
Descriptors: Foreign Countries, Learning Strategies, Learning Processes, Secondary School Students
Kun Huang; Ching-Huei Chen – Journal of Computer Assisted Learning, 2025
Background: Digital game-based learning (DGBL) has shown promise in enhancing learning and motivation, with appropriate scaffolding playing a crucial role in facilitating student inquiries and knowledge acquisition through science games. While scaffolding is generally effective in promoting learning in DGBL, there is variability among different…
Descriptors: Video Technology, Educational Technology, Artificial Intelligence, Computer Mediated Communication
Amber B. Ray; Tara Mason – Journal of Research in Special Educational Needs, 2024
Teaching middle school students with learning disabilities strategies for writing essays that incorporate information from source texts helps prepare them for academic success. The purpose of this pilot study was to investigate the effects of self-regulated strategy development (SRSD) writing instruction using technology tools implemented by…
Descriptors: Middle School Students, Students with Disabilities, Learning Disabilities, Persuasive Discourse
Melissa Ng Lee Yen, Abdullah – Educational Studies, 2020
A virtual learning environment (VLE) is a web-based platform that allows students to learn at a personally defined place, time and pace. However, most students are lacking in the self-regulation skills and metacognitive abilities to take advantage of the flexibility and high learners' control available in VLEs. The purpose of the study was to…
Descriptors: Foreign Countries, Secondary School Students, Self Efficacy, Metacognition
Pepper Erlinger – ProQuest LLC, 2021
The purpose of this qualitative descriptive case study is to benefit our understanding of the potential of online homework as it relates to developing and supporting students' self-regulated learning (SRL). This descriptive case study explores the use of self-regulated learning (SRL) strategies reported by students in the context of completing…
Descriptors: Middle School Students, Homework, Educational Technology, Technology Uses in Education
Allison S. Liu; Kirk Vanacore; Erin Ottmar – Grantee Submission, 2022
Feedback in educational technologies can teach and engage students in math, but questions remain on how to present failure feedback that supports positive learning behaviors. We explore how error- and reward-based feedback influenced students' choices to replay completed problems in "From Here to There!," a math game-based educational…
Descriptors: Educational Technology, Technology Uses in Education, Feedback (Response), Failure
Mobo, Froilan D. – Online Submission, 2022
The study examined how motivated strategies for learning contribute to the online learning readiness of Maritime students in a Maritime institution in Central Luzon during the Pandemic School Year of 2021-2022. It also determined the differences in the motivated strategies for learning and online readiness of the respondents when grouped according…
Descriptors: Learning Strategies, Online Courses, Educational Technology, Readiness
Cynthia C. Massey; Jane E. Strong – Journal of Special Education Preparation, 2023
For years, there has been a shortage of educators qualified to teach students with disabilities. The effect this has on student outcomes is immeasurable. To overcome this shortage, universities are searching for ways to enroll more students into their special education programs, ensure these graduates are prepared for long-term employment, and arm…
Descriptors: Learning Strategies, Active Learning, Educational Technology, Special Education Teachers
Beckers, Jorrick; Dolmans, Diana; van Merriënboer, Jeroen – Journal of Research on Technology in Education, 2022
This quasi-experimental study investigates the effects of using an electronic development portfolio (PERFLECT) with teacher-guided student self-coaching on the development of students' self-directed learning skills and motivation. In a 12-week program in senior vocational education, students in the PERFLECT group used the portfolio to help…
Descriptors: Independent Study, Learning Motivation, Portfolios (Background Materials), Comparative Analysis
Muench, Richard; Wieczorek, Oliver; Gerl, Robin – Cogent Education, 2022
Creativity is the driving force of technological innovation and sustainable economic growth in the knowledge society. A central question, therefore, is how education helps to enhance creativity. As East Asian countries occupy the top of performance tests such as the OECD's Programme for International Student Assessment (PISA), it is most important…
Descriptors: Confucianism, Learning Strategies, Achievement Tests, Foreign Countries
Zumbach, Joerg; von Kotzebue, Lena; Pirklbauer, Constanze – Journal of Educational Computing Research, 2022
Augmented Reality (AR) has become an emerging educational technology in classroom practice and science education. While most research and contemporary meta-analyses reveal benefits with regard to knowledge acquisition and motivation of Augmented Reality-based learning environments, most of the studies lack a clear and fair control condition. In…
Descriptors: Computer Simulation, Educational Technology, Science Education, Educational Environment
Cutumisu, Maria; Chin, Doris B.; Schwartz, Daniel L. – British Journal of Educational Technology, 2019
A major goal of contemporary education is to teach students how to learn on their own. Assessments have largely lagged behind this goal, because they measure what students have learned and not necessarily their learning processes. This research presents Posterlet, an assessment that collects evidence regarding the strategies that students choose…
Descriptors: Student Evaluation, Evaluation Methods, Learning Strategies, Educational Games