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Changhui Wang; Miaomiao Xue – International Journal of Web-Based Learning and Teaching Technologies, 2024
This article mainly discusses the integration of smart home technology and interior environment design under the background of the Internet, as well as their application in the field of education. First, the basic concepts of smart home technology and interior environment design are introduced. Then, the opportunities and challenges in their…
Descriptors: Foreign Countries, Educational Technology, Educational Facilities Design, Technology Uses in Education
Yao Wang; Yiting Zhao; Xin Tian; Jiachen Yang; Shijian Luo – International Journal of Technology and Design Education, 2025
This study aims to examine design students' intention towards using Artificial Intelligence-aided Design Tools (AIDTs). An extended model is developed by combining the affective-cognitive consistency theory with the Unified Theory of Acceptance and Use of Technology (UTAUT). Data are collected through online comments from Chinese streaming media…
Descriptors: Foreign Countries, Design, Student Attitudes, Intention
Sitthisak Champadaeng; Sun Yijia – International Journal of Education and Literacy Studies, 2025
The objectives of this study were to (i) examine the studies about history of development and the archaeological site of the ancient city of Xingcheng, and (ii) investigate students' learning of history of the archaeological site of Xingcheng using knowledge transfer via digital media. The data were collected from surveys, interviews,…
Descriptors: Foreign Countries, Asian History, History Instruction, Historic Sites
Liping Zhou; Arkom Sangiamvibool – International Journal of Education and Literacy Studies, 2025
This study explores the integration of Dong ethnic art and cultural characteristics in modern ceramic design education, aiming to promote the development of Dong ethnic art and culture through educational inheritance. The article first analyzes the current development status and challenges of modern ceramic design education, and summarizes the…
Descriptors: Folk Culture, Ethnic Groups, Cultural Influences, Ceramics
Jie Wang; Winai Thongpuban; Saman Asawapoom – Journal of Education and Learning, 2025
The COVID-19 pandemic instigated a global educational crisis, compelling an abrupt transition from traditional in-person instruction to emergency remote teaching. This sudden shift underscored the need for robust learning management models capable of navigating unprecedented disruptions. The objectives of this research were to ascertain the needs…
Descriptors: Foreign Countries, COVID-19, Pandemics, Secondary Schools
Ni, Yuan; Deng, Teng; Li, Jing; Zhang, Jiaqi; Zhang, Chi – Education and Information Technologies, 2023
Under the rapid development of higher vocational colleges in China, design subject was receiving increasing number of students and confronting the necessity of improving teaching efficiency. Informational technology, regarded as an effective approach in many areas, was investigated for its impact on the design teaching efficiency and evaluated its…
Descriptors: Vocational Education, Foreign Countries, Educational Technology, Teacher Effectiveness
Jianming Feng; Thosporn Sangsawang – Turkish Online Journal of Educational Technology - TOJET, 2023
The objectives of this study were to: (1) investigate the efficiency of information technology according to the ADDIE model on English subjects to Shunde Polytechnic students in China, (2) compare students' achievements before and after learning through information technology according ADDIE model on English subject for enhance learning…
Descriptors: Foreign Countries, Models, English (Second Language), Second Language Instruction
Yong Zeng – ProQuest LLC, 2023
This dissertation delves into the pedagogical implications of handheld/mobile game features on EFL learners' vocabulary learning outcomes. The research is segmented into two comprehensive studies. The first study, a systematic review spanning from 2011 to July 2022, scrutinizes empirical research detailing the correlation between various game…
Descriptors: Educational Technology, Handheld Devices, Game Based Learning, English (Second Language)
Zhong, Baichang; Zheng, Jijun; Zhan, Zehui – Interactive Learning Environments, 2023
This study examined the effects of virtual and physical robots (VPR) using in different learning stages (simple session/complex session) in a robotics programming course. A quasi-experimental design was implemented with 84 junior high school students from two classes. One class with 44 students used combination of VPR strategy for learning,…
Descriptors: Robotics, Programming, Junior High School Students, Educational Technology
Hong, Christina, Ed.; Ma, Will W. K., Ed. – Lecture Notes in Educational Technology, 2020
This edited volume sets the stage for discussion on Education 4.0, with a focus on applied degree education and the future of work. Education 4.0 refers to the shifts in the education sector in response to Industry 4.0 where digital transformation is impacting the ways in which the world of work and our everyday lives are becoming increasingly…
Descriptors: Educational Change, Role of Education, Teacher Role, Curriculum Design
Yang An; Yushi Duan; Yuchen Zhang – International Journal of Information and Communication Technology Education, 2024
Higher education informatization (HEI) is an interdisciplinary field that examines the use and integration of information and communication technologies (ICTs) in higher education. This paper provides a bibliometric and visual analysis of the research trends, patterns, and topics in this field. Using the Web of Science database, the authors…
Descriptors: Bibliometrics, Educational Research, Higher Education, Information Technology
Fan Ouyang – Innovations in Education and Teaching International, 2025
The instructor-student collaborative partnership has potential to transform education from a traditional, instructor-directed teaching to an active student-centred learning. However, it is not easy to promote the instructor-student collaborative partnership in the Eastern education contexts like China, due to the didactic, instructor-directed,…
Descriptors: Teacher Student Relationship, Cooperation, Foreign Countries, Partnerships in Education
Cheng, Mengmeng; Su, Chien-Yuan; Kinshuk – Journal of Educational Computing Research, 2021
Integrating science learning with game experience and physical manipulatives not only overcomes the rigidity of traditional teaching, but also makes the learning experience pleasant for students and improves their science inquiry ability. Today, with the popularization of mobile devices and technology, both the value and feasibility of gamified…
Descriptors: Junior High School Students, Educational Technology, Technology Uses in Education, Handheld Devices
Chen, Si; Zhang, Sujing; Qi, Grace Yue; Yang, Junfeng – Educational Technology & Society, 2020
Game-based learning (GBL) has been widely recognised in research, and evidently benefited for learners. However, what GBL is perceived by teachers and learners has been a concern that might impact on quality of teaching and learning in the GBL environment. Game-based pedagogy meticulously designed from a teacher's perspective was regarded as…
Descriptors: Game Based Learning, Experienced Teachers, Instructional Design, Teacher Education
Salmon, Michael – Research-publishing.net, 2019
When using Virtual Learning Environments (VLEs) on university modules, international students unfamiliar with such platforms face navigational as well as linguistic barriers. Short, intensive language courses may not spend time on VLE orientation and rationale, with the result that students do not receive clear guidance on exactly how to move…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Students, Barriers